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Volibear Build Guide by SpazzDezignz

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.


Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author SpazzDezignz

Trollibear Turret Diver

SpazzDezignz Last updated on August 10, 2012
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Ability Sequence

1
10
12
13
15
Ability Key Q
2
4
5
7
9
Ability Key W
3
8
14
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 4

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 23

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 3


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Introduction

I have personally used this build many times and have won many teamfights and matches due to this build. The Trollibear Turret Diver is for ADVANCED VOLIBEAR PLAYERS ONLY. You want a massive amount of health due to Fenzy's scale with bonus health. At late game with the above build you can do upwards of 500 health in one Frenzy if hit correctly.


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Runes

The reason for these runes is at level 2 your Frenzy ability should hit extremely hard early game.


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Masteries

The masteries will make Voli EXTREMELY tanky, late game he is nearly impossible to kill and does a ****load of damage.


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Items

Need I say anything about the item build? It's just ****loads of damage and survivability.


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Summoner Spells

The summoner spells above are the best choices for "GTFI and GTFO" kills. As well as turret diving and initiating.


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Farming

Only farm if the enemy lane is dead or recalled. You should be getting enough XP and money from them to make up for about 10 minions.


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Team Work

Initiate Initiate Initiate, Use Rolling Thunder to GTFI and use ghost or flash to GTFO. Throw them towards your team for a quick focus kill/assist and move on to the next person.


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Pros / Cons

Pros:

Never Die
Soooo much Damage
Can Outlast even some of the BEST tank champions
Can roam around for extra kills if fed enough early on.

Cons:
Easily Countered.