Vayne Build Guide by extradelicious
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ELo Hell Mechanic Vayne Carry
If you have alot of money
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Welcome to my second guide to carry yourself out of Elo Hell.
First off, this is a guide designed to point you in the right direction: I believe that individual playstyle and thought process is very important, especially on a champion such as Vayne. I advise anyone reading this guide to try and find their own sweet spot with their Vayne mechanics.
Vayne is a champ who is very hard to learn to play well, but the payoff is very high. My build in particular requires masterful Vayne mechanics, because with so much attack speed you will need to be able to be able to orbwalk/kite very fast in order to maximize the efficiency of this build. Fortunately, if you do manage to master the mechanics, you will be able to raise your Elo by alot, and you will also probably be able to improve your mechanics on other champions if you are able to master Vayne with this much attack speed.
Pros/Cons of Vayne
Tons of damage after laning phase.
Great Chase and Kite potential.
Good Vayne mechanics are freaking sexy.
Great late game.
Only single target spells/attacks.
Very squishy, relies a lot of skill from player to survive even if you have a good front line
Bad laning phase due to short range.
Flash Gives you even more positioning, escaping,chasing, etc.
Barrier Gives great protection, gives you a little more life to work with.
Cleanse So that you don't get cced and bursted down. Cant carry if you are cced to death. I would take against teams that have cc abilities that arent skill shots.
Exhaust If you are really worried about being outdamaged or instabursted by someone. Such as, if there is an Ahri or Leblanc or someone of that nature, but Barrier should do the same trick.
Ignite To finish off those kills. A little more damage is never wrong.
Ghost If you REALLY want to get into the crazy kites and movement speed chases... I guess?
Heal + Teleport These are going to be useless in 90% of the situations, but there are cases in which these would help. Moving with your team around the map faster than the other team can, can give you advantages, and not many people expect the heal baits anymore.
Reasoning: Get Tumble first to maximize positioning. Yes, maxing Silver Bolts first with this build will give a bit more damage, but my premise is still positioning is king, so to me, the extra positioning from Tumble means it is much better to level first than Silver Bolts.
Get Silver Bolts second because this is the skill that gives Vayne her true damage. It does true damage based on the percentage of enemy's max health which means this is great for tearing down those pesky tanks.
Condemn is good to get 1 point in early and then keep there for a while because the stun duration is the same from rank 1 to rank 5 and the displacement/stun is basically the main reason why you use it.
Final Hour like basically every other champion's ultimate should be leveled at level 6, 11 and 16. Very powerful. Gives bonus damage, chasing movement speed, and invisibility.
Runes I like to take Greater Mark of Attack Damage to make csing easier in lane, along with some early damage to help with the laning phase. Greater Seal of Armors for laning easier against enemy adc. Greater Glyph of Scaling Magic Resist runes to deal with the ap mid burst mid/late game.
9x Greater Mark of Attack Damage
9x Greater Seal of Armor
9x Greater Glyph of Scaling Magic Resist
2x (or 1x) Greater Quintessence of Attack Damage
1x (or 2x) Greater Quintessence of Life Steal
get 2x/1x 1x/2x in Quintessences depending on if you think you will need more sustain or damage. Get 2x Attack Damage if you think it will help with csing.
Start with a Doran's Blade as it gives you damage, health, and a little health gain on hit.
Boots of Speed + 4 Health Potion just isn't as good of a start in my opinion. I would only start it against a Caitlyn to help survive in lane with the Health Potions
Long Sword + 2 Health Potion is viable, but Doran's Blade does the job much better as of right now.
Any of the trinkets are good really. Plan out with your support on who uses what trinket to maximize your game-plan.
The items I like to end game with:
Blade of the Ruined King Deals percent health damage, has a slowing active, attack speed, life steal.
Statikk Shiv This is great on Vayne because there is so much positioning involved with Vayne which helps you get more Statikk Shiv stacks. Also, helps you clear waves faster.
Phantom Dancer I just get this for more attack speed for more Silver Bolts procs. Also more movement speed and critical chance. Also lets you avoid those pesky minion blocks
Last Whisper 35% armor pen. Great item and means that even your non Silver Bolts proccing attacks will do alot, especially with the amount of crit chance you get from Statikk Shiv and Phantom Dancer
Guardian Angel Gives you armor, magic resist, and second chances.
These items allow for you to show off your awesome Vayne mechanics, while dealing tons of damage over the course of teamfights. Also, if you manage to condemn anyone squishy into a wall, you'll be able to kill them before the stun is even over.
Other Items to Consider
Other Offensive Items.
The Bloodthirster Just a good item on any ADC. You can switch out your Blade of the Ruined King for this.
Infinity Edge The mecca of all ADCs. You can switch out the Phantom Dancer for this.
Other Defensive Items
Frozen Mallet Gives you HP and slows your targets. It can work.
Randuin's Omen Helpful against those bruisers who normally stick to you very well. Gives HP, armor, and slows anyone who attacks you.
Mercurial Scimitar Active gets rid of CC so that you can survive and kite longer. Also brings some damage and magic resist. Solid item if you have fast fingers and good timing with the active.
Banshee's Veil Gives a lot of magic resist, gives some health. Unique Passive stops the first spell that hits you every 30 seconds. Could save your life.
Vayne has a really tough laning phase against most other adcs.
Remember that while you have shorter range you can still tack on more damage than some adcs by abusing your Silver Bolts stacks and Tumble, along with Condemn.
For example, hit them twice and then condemn them away while getting a free third auto attack so that the Silver Bolts procs. That'll deal quite a bit of damage to them in a short amount of time with little risk.
Vayne unfortunately only has single target skills so its rather hard to clear waves until you get either a decent amount of attack speed or your Statikk Shiv.
After you hit level 6, depending on how the ward coverage situation is and how the lane situation is, you get a huge raise in the amount of damage you can do with the bonus damage from your ult. The invisibility and the higher chase potential with the bonus movement speed that you get from your ultimate is also very helpful.
Team fighting with Vayne is similar to every other adc. Stay behind your front line, do damage. The only difference is that as Vayne, your late game damage is just simply ridiculous, so people are probably going to go ham trying to kill you. Keep that in mind as you fight.
I like Vayne in team fights because although she has short range she has great positioning potential with her Tumble and Final Hour, which gives her a second of invisibility after/while tumbling. You can use this to position better in the team fight after it starts if you are caught in a pickle.
Also, keep in mind that Vayne has great kiting and chasing potential with her skill set. Tumble and Final Hour.
Split Push Vayne
This is something that is actually pretty good if you have a team that has decent waveclear. As Vayne is incredible at dueling, especially if you have good mechanics, they will usually need to send at least 2 to deal with you. As such, if they send 1 to try and stop you, you kill them. If they send two, run away and tell your team to fight the 4 vs 3 on the other side of map.
Key is that you need good waveclear on the rest of your team so that the other team doesnt just chunk down your turret.
That wraps it up for this guide. I will be continuously updating and upgrading this guide. Thank you!
As usual, no, I will not do a matchups section as I believe each person should test matchups out on their own. Yes, people can tell you that someone is just hard to play against with who, and how, but its still just not the same as playing the matchup out and seeing for yourself.