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Warwick Build Guide by Lightening

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Lightening

True Top Terror

Lightening Last updated on March 5, 2012
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Ability Sequence

2
3
5
7
9
Ability Key Q
1
14
15
17
18
Ability Key W
4
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

What is Lanewick? Lanewick is a bit different from jungling with Warwick. Warwick as a jungler cannot assert his dominance until he hits level 6, when his ganks become much stronger. Top lane Warwick can establish lane presence early due to his ridiculous sustain and high damage output. Many champs cannot deal with his sustain. They cannot outdamage his high heals and his strong passive.

This guide will show you how to dominate your lane, regardless of your opponent.


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Runes

For runes, I run magic penetration. People tend to think that Warwick's damage comes from his autoattacks. However, his Q does about half of his damage. With such a short cooldown, it makes his damage skyrocket if you run magic penetration runes. Armor and magic resist are key to surviving the damage you take from your opponent. Flat armor and MR runes are good for that early game dominance.


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Masteries

For masteries, I like to go 9/21/0. The attack damage is good for damage, considering that most of your damage is magic. Magic penetration is always a good addition to Warwick's strong skillset. Defensive masteries help him stay in lane, and make damage to him futile. The cooldown reduction is great for his Hungering Strike.


Guide Top

Pros / Cons

Pros:
-Ridiculous sustain
-Hard to counter without Ignite
-Strong lane presence

Cons:
-Can be kited
-Hard to fight against ranged champs


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Skill Sequence

Maxing Q first will give you strong damage and sustain. The fact that the cooldown reduces for every single level makes it a must-have for top lane Warwick. I prefer to have Blood Scent maxed second because its range is HUGE at max level. Hunter's Call is good to max second if you find yourself invading the enemy jungle a lot while your lane is pushed. Get his ultimate whenever possible, because the cooldown is ridiculously short.


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Items

Some possible starting items for Warwick are: Doran's Ring, Cloth Armor + 5 Potions, Boots + 3 Potions, and Doran's Shield.
I like to start Doran's Ring against people who cannot harass me or outdamage me. Cloth Armor is good for those people who can trade with you early or harass you a lot.(i.e. Kennen, Nidalee, etc.)
Doran's Shield is for those harassers who don't deal enough damage to hurt you too much. People like Shen would fit this category.
Boots + 3 Potions is for those people who have decent damage, but need to be close to hurt you (i.e. Singed, Akali, etc.)
Doran's Ring is for the other champs who can't outdamage your sustain.

Building Wriggles allows you to counterjungle the enemy while keeping top lane pushed. Wit's End is good for some extra damage on your ultimate and autoattacks. Frozen Heart gives you tankiness, and Guardian Angel makes people not want to focus you. Void Staff is for lategame when people get smart and build magic resist. Sell your Wriggles at the end for possibly Randuins or something good for teamfights.

Some people like to build Spirit Visage. I don't like it. Warwick can't stay in range long enough to dish out autoattacks for his passive.


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Summoner Spells

Take Flash for closing gaps quickly and jumping over walls. Ignite gives you strong burst on your autoattack > Q > R > Ignite > auto > Q combo.

Ghost is an okay option, but Blood Scent already helps enough. Exhaust isn't bad, but I don't like it on Warwick. Clarity is useless. Smite is for jungle. Teleport is alright, but Warwick is fast enough without it.


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Early Game

Assert your dominance from the beginning. Play aggressive, but be wary of enemy jungler ganks. Don't be too rambo early. You're still killable early game. Farm well, and stay alive. They can't kill you if you play smart. Farming is the key to victory. Fifteen minions is equal to one champion kill in your lane.


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Mid Game

This is where you start to shine. With a Wit's End, your ultimate does ridiculous amounts of damage. The enemy can't handle your sustain with your Wriggles Lantern. Your basic combo should be:

Autoattack > Q > R > Ignite > Autoattack > Q

This should take out a nice chunk of their HP. Your ult is on a pretty short cooldown, so don't be afraid to use it when you think you can kill them. Save it for jungle ganks if you're losing the lane. Whatever damage they dish out, heal yourself with a good Q.


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Late Game

This is where Warwick falls off a bit. His ultimate can make or break a game. QSS is the biggest counter to Warwick at this point. Try to save your ultimate for the best situation. Teamfights are huge at this point. Remember to use any usable items you have like Randuins or Shurelia.


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Closing

Thanks for reading my guide. Hope you fare well in the Fields of Justice with the true top lane terror.

Thanks to my friends for helping me out :) Especially Steve