Not Updated For Current Season
Description Coming Soon.
"Trundle - Anti-Carry/Support - revamped" - Trundle has awesome abilities to help their mates not even being in middle of fight/He nukes squishys as easy as 1-2-3.
Just tested - works like charmed. Less tanky than previous one, bit more offensive. Trundle is hell lot of a support. His Ulti makes it easier for you to survive and for ur team to kill that lasting tank. Pillar is destroyer - very similar to Jarvan's ulti if used correct. Found Some glitches with it too - I might post it later ;)
Anyway. It is as before - at lv 1-3 be pretty defensive - You will just die too fast without huge damage and no escape mechanism. Ofcourse - Ghost helps a lot in situations like this. Just try to last hit minnions. If u have a chance - use Rabid Bite to grind some minnions - dont over-use it - always keep ~50-60% of mana up for quick escape or certain damage output if gank is possible.
You really shine mid game - thas where you should start doing some jungling - since i do play with Warvick friend, which is jungler, we communicate throught skype, so i often grab Wraiths and Wolf camp. Rarely 2 golems. After you buy Madred's razors you can do dragon pretty fine, but to be sure - buy bow - then it will be just a matter of seconds for it to be taken - good to have in team off-jungler, while main jungler is, maybe, stealing lizard from enemy's side, etc.
Have fun. It really takes few games to get the trundle and i've seen enough bad trundles which are ****py, even though they do much mroe dmg 'coz of their pure DPS build.
But this works much better for me - good survivability, good damage.
//Little of quick edit in items section: Doran's -> boots 1 -> madreds razors -> Mercury's thread. Still, you should always rush boots as soon as you can, but Madred's are really nice earlier than boots too. Fell free to test it yourself.