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Trundle Build Guide by IPlayOnlyTanks

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Not Updated For Current Season

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League of Legends Build Guide Author IPlayOnlyTanks

Trundle--How to Club Your Foes Into Submission

IPlayOnlyTanks Last updated on December 20, 2014
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The Trundle Builds for Solo To

Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Legendary Guardian
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0


Guide Top

Introduction

Hi, and thanks for checking out my guide. As you can see here, this is a Trundle guide. I've just started it and it's still under construction.

Basically, the point of this section is to introduce you to Trundle, the Troll. I won't claim to be on the upper divisions of LoL or one of the best Trundle players out there, but I can say with confidence that I have been play-testing this guide for quite awhile(40 games or so) and have achieved results good enough to be sharing this with the world. I main Trundle, I can't play Zeds or Kha'Zixes worth two ****s and I know it well enough to avoid playing these assassins in ranked games. If you can't play Trundle that well and know it, please don't be so ****ed up rash and go play him in ranked games, feed, and follow that up by coming here and scolding me. Remember, the most important thing in LoL is experience. You play Trundle 100 times seriously and learn, I assure you you won't even need any guide and can craft 10 guides on your own.

Maybe you're here because you accidentally clicked on it, maybe you're here because you think Trundle is cool, whatever. It is very important to know what kind of build you want to follow. Do note that this guide also ONLY applies to those with the wonderful thing that we know as brain. Don't just stick to one guide and build Spirit Visage first when there is not a single AP dealer on the enemy team.

Don't stick. Adapt.

You see a super fed Le Blanc, build MR. Talon is kicking your ***, build armor. You're carrying the **** out of your noob team, don't be afraid to get some armor penetration to counter the enemy's absurd amounts of armor. If you're really bad (I hope not) and keep feeding, acknowledge your weakness and go buy some support items like Aegis of the legion whatever to help your team. Stay humble and don't get cocky, don't walk right into an opponent's trap.

If you're still reading this, congratulations, you survived the boring part. Pardon my language if there is any mistake, and please do comment on my guide. You can downvote, but please at least tell me the reason so I can improve on it and others can learn too. If you seriously think this guide is viable, upvote and share it so that more people can learn. I'm sorry if you were expecting colorful pictures and fancy effects, I'm not that kind if guy, but maybe I'll try to satisfy your eyes if I have the time.

That much being said, lets move on! :)


Guide Top

Woah there...Who's trundle?

If you're asking this, here's what I'll tell you.

Trundle is an extremely underrated champion that people recognize, but few play. If you read the forums occasionally, you would have discovered that people are praising Trundle so much as to call it 'The Season of Trundle', but few actually play him, be it in Jungle or top. I simply can't understand it, so I'm posting my guide here as to help Trundle gain some popularity. In my opinion, Trundle is a highly mobile melee attacker that simply bashes his opponent's faces in two times faster than the time taken for them to do so. He is capable of scaring the **** out of the enemy tank with his ultimate, and with his incredible passive and health regeneration abilities, is capable of 1v5ing a team if super fed. Trundle excels at location-based combat. Engage an enemy on your W (Frozen Domain) and you're going to win trades 90% of the time if regarding skills, both of you are fundamentally equal.

I play Trundle as an AD off-tank or full tank depending on the scenario. Trundle is awesome for harassing early game---see your opponent coming for creeps, give him a bite, steal his AD, AA him twice and watch him rage as he discovers he took damage for nothing and with his lessened AD, be unable to CS. He tries to engage you, drop an E in his face and run away like the troll you are. He 1v1s you, place frozen domain around you and club him in. He's at full health and you're at half health, land your ult on him and watch his health burn away as you continue to rape him. You don't need to kill creeps to regenerate HP, you stand at a 1000 radius and you automatically regenerate HP and basically dominate the top lane while pissing your opponent off. these are just a few reasons why Trundle is such a beast to play.

That's my description of the monster that he is in-game. If you want his lore, here it is:

Trundle is a hulking and devious troll with a mischievous streak. There is nothing he can't beat into submission and bend to his will, not even the ice itself. With his massive, frozen club, he chills his enemies to the core and runs them through with jagged shards of ice. Fiercely territorial, Trundle chases down anyone foolish enough to enter his domain and laughs as they bleed into the tundra.

Trundle's warband once followed a foolish and cowardly chieftain. Under such a weak leader, Trundle feared he and his kin would fall prey to the other troll hordes scattered across the tundra. When his challenge to the chieftain ended in humiliation, Trundle did something that wasn't very troll-like: instead of his fist, he turned to his wits. Thinking on his hairy feet, he spun a tall tale about the troll leaders of old, claiming they wielded weapons of great power as symbols of their right to rule. Though he'd made up the story on the spot, Trundle wagered that if he could find or steal such a weapon, he would become the rightful leader of the warband. The trolls believed him, but none thought him capable of undertaking such a challenge. Knowing the boastful troll would die trying, the foolish chieftain agreed and Trundle departed to the familiar sound of laughter.

Alone but undaunted, Trundle ventured into the foreboding realm of the dreaded Ice Witch. There, hidden among the many ancient and dangerous secrets, he hoped to find a weapon to prove his elaborate tale. He out-muscled the Ice Witch's guards and outsmarted her dark magic traps, but nothing he scavenged matched the power he'd described to his kin. Finally, he found an unexpected prize: a huge and magical club of never-melting True Ice. Grasping the weapon, he marveled at the cold power that ran through him. But then the wrathful Ice Witch herself appeared. As she summoned her dark magic, Trundle believed he had met his end, but another clever idea struck him. With a knowing grin, he offered the Ice Witch a devious proposition: a troll army, he told her, would be of much more use to her than one troll corpse...

When Trundle returned to the warband, his fellow trolls bowed to his conquest. Calling his weapon "Boneshiver," he took a moment to enjoy the look of numb shock on his chieftain's face before he caved it in. Seizing command, Trundle announced that there would no longer be chieftains - only a Troll King before whom all of his kind would kneel. The trolls rallied behind their brash, new leader and prepared for the coming war. With Trundle leading the charge, the time of the trolls had finally come.

As you can see, he has some quite fantastic lore. You should check out his old lore as well, its great too and you can check out this Trundle Fanfic:
https://www.fanfiction.net/s/9181451/1/Trundle-From-the-Jungle-to-the-Tundra
for some great reading :)


Guide Top

Pros / Cons

I won't elaborate on this too much, it's pretty much obvious.

PROS
-Possibly the best tank counter out there with his ultimate that deals % damage.
-Awesome CC abilities
-Super short CD on Q helps him rape lane opponents, and doesn't consume much mana either
-Great early damage and doesn't fall off late game either
-Has potential to get a Pentakill by himself or sustain like crazy with his awesome passive
-Godly attack speed makes him an ideal split pusher
-Presence is always felt in teamfights
-Impossible to be chased or escaped from with his E, W and Randuin's Omen
-Nobody in your team can ever blame you for trolling

CONS
-Other abilities except Q consume quite a lot of mana early on
-Ranged champions rape him
-Only single target damage
-All of his skins deserve splash art updates

SUMMARY
Basically, Trundle is a great top laner with has the potential to deal tons of damage and destroy the enemy tank. However, his abilities other than Q consume quite a lot of mana and his spells are single target. However, these cons are easily made up with Trundle's pros. His Q is great for destroying lane opponents early with its low cooldown, Frozen Domain grants him so much attack speed he's almost always the one to grab early kills when the jungler comes to gank, and all his skills are useful in his ability kit. In my opinion, his pros far outweigh his cons, and that is why I love playing him.

If you just read this and think Trundle is the champion for you, give him a spin.


Guide Top

Skill Explanation

As I have mentioned before, R>Q>W>E is the way to go. Plenty of other guides offer similar suggestions, and I am completely unanimous with them regarding this. Why, you may ask? Lets get on with the explanation.

Passive: King's Tribute
Whenever an enemy unit near Trundle dies, he heals for 2 / 3 / 4 / 5 / 6 % of their maximum health. The amount is increased at levels 5, 9, 12 and 15.

This passive is what makes Trundle one of the best champions you lane with, as it gives you a crazy amount of sustain in lane. Whether or not you last hit doesn't matter, simply stay within a 1000 radius(you can see how far it is by hovering your mouse over the passive) and you will get the heal. So if you walk into a team fight at level 18, watch a Dr Mundo with 5k health die, you automatically regenerate 300 health without the need to inflict a single bit of damage on him. That's alot. Engage an enemy near creeps, a creep dies, you heal. You're going to die because of some DoT damage, kill some creeps and watch your opponent shaking his fist at you in fury.

Q: Chomp
Trundle bites, dealing 20 / 40 / 60 / 80 / 100 (+ 100 / 105 / 110 / 115 / 120 % of total AD) AD and slowing its target by 75% for 0.1 seconds. This attack increases Trundle's attack damage by 20 / 25 / 30 / 35 / 40 for 8 seconds.

Trundle's bread and butter spell. Chomp is no doubt one of the best Qs in game. If you have been paying attention thus far, you would have realized I am a huge fan of his Q. You land this on an opponent, steal their AD, slow them a bit, and deal increased damage. What's not to like? Oh, and did I mention that Q automatically resets the AA timer? You see an enemy going for creeps, AA,Q him, AA again, and watch his hp drain away. You going all in, landing a Q at max level is like getting a free BF sword's worth of damage. Unlike Dr Mundo's Masochism, the attack buff lasts for 8 seconds while the spell has a 4 second cooldown, so for a mere 30 mana(mana cost does not increase) you will be getting a free BF sword. Forever if you wish it so in a fight. SO for cooldown reduction, bonus attack damage, a more damaging spell, and a slow, there's no reason why you shouldn't max this after your ultimate.

W: Frozen Domain
Trundle coats a target 1000-radius location with ice for 8 seconds, gaining 20 / 25 / 30 / 35 / 40 % movement speed, 20 / 35 / 50 / 65 / 80 % attack speed, and 8 / 11 / 14 / 17 / 20 % increased healing from all sources while he is on it.

If you can imagine the rest of Trundle's abilities as delicious food, this is the plate that holds it all together. Frozen Domain grants you basically x2 of your original damage while atop it, and increases your speed as well. It can be used on escaping champions, split pushing, or running away. Use E>this ability and watch you enemies give their pursuit. Similarly, chasing also works with this combination.
Perhaps most importantly, Frozen Domain gives you the insane attack speed boost you need to split push. After you get Ravenous Hydra, forget about your abilities being single target, you crush minion waves with its passive. See a turret at full health in front of you? Land Frozen Domain around it and before the cooldown is even refreshed, YOU HAVE DESTROYED A TURRET. People want to 1v1 you? Why not with Frozen Domain? Want you presence to be felt in teamfights? Activate Ravenous Hydra and watch the enemy team being eaten away with your insane attack speed. Activate a potion along with W while farming creep waves and watch your health snowball and your opponent despair. While it deals no damage, this spell can actually make you deal 1.8x of your original damage. Now that is a great plate.

E: Pillar of Ice
Trundle creates a pillar at a location for 6 seconds, creating impassable terrain and slowing all enemy units by 25 / 30 / 35 / 40 / 45% around the pillar for .25 seconds. The slow duration is refreshed if enemies stay within the area around the pillar.

This is basically the key to mastering Trundle. Using your W in conjunction with this correctly is the void that separates good Trundle players to bad Trundle players.. Although it might not seem like it, this is actually one of the best slows in game. It knocks an opponent up, lasts for 6 seconds. 50% reduction in movement speed is nothing to laugh about, and given that most enemies run in a straight line, landing this in front of them will either make them (a) run to the side, delaying their movement speed for about two seconds and making them run the extra distance, or (b) making them run straight forward and delay them with the full 6 second or 5 seconds. You can't run through the pillar as well, which makes it a great surprising tool.

Tip: One secret that not much know is that if you land this on an opponent, it will interrupt their recall as it will move them out of the way of the pillar. I've done this with the fancy 1000 range cast on opponents under their turret that have low health trying to recall,interrupt it, and my jungler simply does the rest.

R: Subjugate
Trundle drains 20 / 24 / 28 % (+ 2% per 100AP) of an enemy champion's max health as magic damage and 40% of their armor and magic resist, half immediately and half over 4 seconds. The armor and magic resist bonus/reduction lasts for 4 seconds.

Subjugate is the insane tool that makes Trundle the supposedly best "anti-tank" in the game. Regardless or armor health, this spell does % damage, so if you're against an Irelia with 2k hp, you deal 560 magic damage, if she has 4k hp, it deals 1120 magic damage. More than that, Subjugate reduces their armor and MR by 40% for a full 4 seconds, which is enough for your team to burst the enemy team down. And where does all these stats go to? Yourself.Say your enemy has 200 armor and 200 MR. You use Subjugate and will be gaining an additional 80 Armor and MR. With subjugate, not only will you be given a ton of health or stats, your enemy will be facing a major debuff. If you see an underfed tank coming at full health and you have less health than him, don't worry. You can use Subjugate and gain steal 28% of his health and shred his armor to pieces. WIth Q, his attack damage will be reduced as well. Make full use of these 4 seconds-if you can't burst the tank down for whatever reasons, make the most of your increased stats to charge into the enemy team and cause some mayhem.

Tip: Using this skill before or after an enemy uses a skill does make a difference. Remember, the armor and MR steal is based on a percentage of your enemy's CURRENT armor and MR. If you're facing off against a Jax, try to use your R AFTER he uses Grandmaster's Might (his R) to steal more of his armor(Grandmaster's Mights give him additional armor & MR). If you're against an Olaf, use your ultimate BEFORE he pops Ragnarok or AFTER it wears off(Ragnarok forsakes his passive armor & MR to gain extra AD and remove all enemy disables) to rob his passive armor/MR before it is gone. This might seem like common sense, but trust me, plenty of people have been misusing this ability so much I want to cry. They just charge in and immediately use R in 1v1 engages.

That rounds up our skill summary. if you have any tips to share, please do in the discussion section. Constructive comments/criticism always welcome! ;)


Guide Top

The End?

I'm sorry guys, been really busy with schoolwork and all, looks like I might quit League in preparation of O Levels next year. just want you guys to know, I'm really happy to have shared my build about Trundle, and thanks to all those who gave their time to comment and help improve the guide. I still have alot to learn about Trundle, but my friend, Jax In The Box, will also start a new Trundle guide of his own, and I've permitted him to use whatever information there was in my guide. I hope that he can satisfy you Trundle players out there, and thank you all, really, for the support.