Trundle Build Guide by MetaAwesome
Not Updated For Current Season
Fighter/Tank Trundle Jungle
Jungle Item choice
Fighter Full Build Example
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Trundle with this build
|Lee Sin||Naturally countered by you. Take his ad and smash him with it, if he goes tanky take it from him.|
Welcome to the Trundle Humble Bundle where I teach you on playing Trundle in either Top or Jungle. This guide is to commemorate me reaching rank 5 Trundle.
Unlike my other guides, Trundle has his ins and outs, here's my overall Match History.
Trundle and His Abilities
(Champion Matchups based on experience)
Trundle is a Fighter/Tank underrated by players as he's seen as one of the bots in beginner bot games. He heavily counters AD/Tank champions by leeching their stats and killing them.
Here's the thing about Trundle, he can use most items by the look of things. If you look at the offensive items in League, all of them work on Trundle (Aside from Hurricane, Rageblade, and Gunblade). Same with the Defensive items (except for the AP ones).
He's auto-attack based, steals AD, Armor, and MR, and heals whenever an enemy minion/monster dies nearby him. He also has a pillar, making a great gap closer, especially when used to close a gap in the jungle. His Frozen Domain is a personal Spirit Visage that gives him bonus healing, movement speed, and attack speed.
Trundle's sustain. Whenever an enemy unit dies nearby Trundle (range of 1400), Trundle heals for a percentage of its maximum health. This doesn't apply to champions as taking down the tank will simply restore most of Trundle's health. It also doesn't apply to Turrets. Champion Pets do heal Trundle (Voidlings, Ghouls, Heimer Turrets, etc.).
First ability maxed. This ability makes Trundle's next auto attack slow, deal bonus damage, and steal AD. It is an auto attack resetter so helps with taking down towers, jungle, or people. Trundle gains 20-40 AD while his target loses half of the amount (10-20) for 8 seconds.
Second ability maxed. This is where you duel people in top, or gank people everywhere else. While in your domain you gain 20-40% Movement Speed, 20-80% Attack Speed, and 20% more healing. This can be used offensively and defensively with its movement speed buff.
The last ability maxed. A Gap closer which slows, knocks back, grants some vision. It deals 1 damage to give turret aggro, and to take out Garen and Miss Fortune's passives.
A Singled Targeted drain that steals 40% of the enemy's Armor and MR and 10-17.5% of the target's maximum health. It's not like a tether so you don't have to stay close, but it won't do too much damage. This ability allows you to easily take out tanks or become one immediately.
Trundle can start either Krugs or Gromp, I prefer Gromp. Start Q and bite gromp before smiting so he does less damage. Get W second. Use W and bite blue. Constantly use Q to reset auto attacks to clear faster. Go to wolves and decide whether to steal the enemy red or go to yours. Once reaching level 3, decide whether to farm more (Q) or begin ganking (E).
Activate your W before smiting red to get bonus health.
When the enemy laner is pushed, use your W to run after him/her. Use your E to block any escapes and simply smash the person's face in. At level 6+ you now have the power to take down the tanks or tank tower.
To Destroy Towers:
Trundle is remarkable when it comes to early tower destruction. Simple use W to increase your attack speed and reset your auto attacks with your Q.
As always, get trailblazer if you're not doing so well.
Start Q and focus on farming. If the enemy has a harass of some sort or is ranged just farm at tower. Doing your full combo early may leave you manaless so be careful. AP/ranged champions will counter you. Call your jungler for help if this is the case unless your level 6 powerspike will allow you to win a 1v1.
Trundle Counters ANY if not most AD Fighters/Assassins/Tanks (Yes, even Yorick)
This has been getting really popular lately due to LCS, but its been good even before.
Your passive heals you when an enemy minion dies, why go through the hassle of killing it yourself and instead have someone else do it for you?
Why struggle against tanky supports like Braum and Leona as some other support when you can simply steal their tank stats and take their adc's AD at the same time?
If an enemy support has to go in to take your adc, it's a pretty safe lane for you. If it's a magey harasser, you'll have some problems.
You build more tanky than the usual fighter build but you will still do damage thanks to your Q.
In lane you want to play depending on the other bot lane comp. If it's a comp that has to go in, play passively until they do. If they're passive, stay passive. Especially pre-6.