This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
See, this made me think! You're actually very right in my opinion :) . I can definately see good points in your argumentation which I'll sure consider in the following games. Good explanation.
You're also welcome about the feedback. However, I don't think I'm excatly "right". I believe both our ways are actually pretty decent - escpecially now that you've explained yours to me.
My conclusion is for sure:
Jungling is situational. Also for Trundle :D
Have fun! Thanks for the guide.
+1
-I start with the large wolf because it spawns before the golems are up. Min/max your time, basically. It makes a marginal, if any, difference in your overall route at level 1.
-When I'm on my way to the mini-golems (instead of the ghosts) I'm usually at 90% hp. This means I can kill the time needed on my smite cooldown without dropping my health too much and getting a nice exp boost. I don't know about you, but a lot of mid laners end up taking my ghost exp which hurts more than it helps since I want to be level 3 before going to the red golem. If you follow my route correctly, you'll have your ENTIRE jungle cleared out before having to go back to heal which also means more money. Once you heal up you can run on over to wolves or the mini golems (they should respawn by the time you get there).
-I understand your reasoning on this, too, for leaving the red rune up until after you're all healed up. If you want to, you can easily do that and hop into a lane. Personally I like to do it my way to snag the golems or wolves once they respawn in case there's no lane pushed in enough or no enemy champions low enough to get a gank. Trundle is pretty agile with his W and E, but without at least rank 1 boots or rank 2-3 W people can easily get away by the time you get a melee hit on them with the red rune.
All in all, everything is situational. I do actually change up my jungling route and sometimes save red for before I head out to a gank. If you have good teammates then you should definitely save the red and take advantage of the fact you can coordinate a gank, but if not, there's no harm in clearing out the jungle quickly to build up some money to really destroy the opposing team.
Thanks for your feedback, I really appreciate someone bringing up really good points. You're probably right, too :p
However, I some critisicm on the jungling:
- I don't see why you have to do the jungle as you are doing it. Why change between wolves and golems? You can easily finish all 3 golems, and all 3 wolves right after and then move to 4/6 right after with about 80% hp = which is enough.
- I don't think 4-6 is a good idea. I would start by taking the ghosts first > then go golems > then go wolves again (they spawn excatly awhen you reach them after golems) > then go ghosts (they spawn excatly when you reach them after wolves) > then Recall (you'll have excatly enough for Madred's and 2 health pots) > then go golems again > then red buff
- the reason to take red buff after everything is to enough out of the potential. You lose a lot of the duration, if you have to go back and buy, and then go to a lane for a gank.
Just my opinion of course. Works great for me, though, and I think the route is veru logic.
This is going to be a judgment call on your part. The way Trundle's ultimate works you can almost 100% guarantee a kill on the person you put it on if they have low-average health because it almost completely demolishes their defenses. If the opposing team has enough squishy targets for you to just annihilate and get out, stick with the Ghostblade. If they're a more tanky team, you might want to consider upping your razor first.