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Janna Build Guide by Eruner

Try this --->>> Pure Support ! ! ! <<<---

Try this --->>> Pure Support ! ! ! <<<---

Updated on November 17, 2011
7.4
22
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9
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League of Legends Build Guide Author Eruner Build Guide By Eruner 22 9 38,825 Views 24 Comments
22 9 38,825 Views 24 Comments League of Legends Build Guide Author Eruner Janna Build Guide By Eruner Updated on November 17, 2011
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1
aKa Diigital | March 8, 2012 1:33am
This is a really successful guide.
Not just your build, but also the way, to explain the main tasks of janna for unknowing, new Janna Player. To read your Guide, made my day. Really funny explanation.
Thank you.
1
watercanflow | December 2, 2011 5:49pm
why is this build only 60%?
1
Hixxar (1) | November 30, 2011 7:54am
Zephyr is great in-fight spell, keep it leveling when Eye Of The Storm is not possible to level, and throw it on the most important targets during battle. Also its speed bonus allows you to play more aggressively, but don't overpush, and watch gangers.
O boy... You mean gankers right :D?
Good guide, seems solid. Gonna try it!
1
PsiGuard (1495) | October 5, 2011 3:53pm
I'd recommend taking A LOT of items out of the cheatsheet. You really don't need to show - - as a purchase order. There's seriously no other way to get the revolver, or even Will of the Ancients for that matter.

If you build item components early and finish them much later, THEN you can specify the component item(s). Get rid of all the extra stuff in the purchase order, it just takes up space and makes your cheatsheet difficult to read.

Also, take all wards and potions (except if they're starting items you buy immediately) out of the purchase order. Both of these are situational, so you don't need to prescribe times to buy wards. You should be buying wards often, and potions when necessary, not every game in the same order. Just talk about buying wards in your guide if you want to remind people to do so.

I would suggest starting with a Faerie Charm (or two) instead of a Meki Pendant if you're rushing Philosopher's Stone. It will help get your build going a lot faster.
1
XFS_Nurid | October 5, 2011 3:46pm
Great guide though I don't like the choice all of your items.

I'd add more AP, depending on the Situation. In lategame I have about 400 and at least 2.7k life to be able to jump-save teammates. Also I always get a second item that gives u 5 more gold. If you're support then help your laning partner to get as many lasthits as possible.
Also I have to agree with Rancid. Your ult should be on lvl 2 at lvl 11 (i dont even get it every time on lvl 6). It gives u some great pushing power in midgame since nobody has to get back for heal.

Nevertheless really good guide:) Thumbs up!
1
Romik | August 28, 2011 12:55pm
Voted +1
awesome build +1
1
Eruner (11) | August 19, 2011 4:53am
But understand, if you use Shield many times when needed (and correctly), you dont have to waste ulty for healing, but for more importent knockback - your team can win fight with it, not because of heal, but because of team position. If enemy team position is destroyed, it means better advantage than healing during 5v5 fight.


And thx for downvoteing, you look like pro when you use ulty just for heal.
1
Rancid | August 18, 2011 3:14pm
150 x 4 = 600 healing. Now add that to the fact that it is an aoe-- it could potentially heal every member of your team. Lets just say that theres 3 allies nearby and you. 4 x 600 = 2400 hp healed for 350 mana. That isn't significant? Now lets hypothetically say it is left on rank 1 under the same circumstances. 70 x 4 = 280 healing. If there are 3 allies and you that means your only healing 1120 hp. Your team could potentially lose out on more then 1200 hp for only 150 mana.
1
Eruner (11) | August 18, 2011 7:21am
thx, minor errors edited,

1. I go more offensive style becaus I play Janna like crazy annoying support that will zone you out of your minions, bits you every time you are close, freezes your kills.
2. I explained why I dont level Monsoon ulty. It isnt "powerfull heal" for such manna cost and duration, but "powerfull AoE Knockback", dont tell me you use ulty for heal.
3. Respawn time? I said Im not going to die, only for benefit of my team, but anyway, Regen is better to stay alive more than faster respawn, especialy when I have 0 deathd in game.
1
Rancid | August 18, 2011 4:22am
also you uses incorrect grammar in saying "spended", you might want to correct that to "spent".
1
Rancid | August 18, 2011 4:17am
i like this build. there is more emphasis on ap and ap auras and less on durability/roam. I wouldnt always put Abyssal or WotA in Core though because they are so expensive and in most of the games i play as janna it is only possible to finish 1 (and usually that isn't even done) after aegis of the legion. Next you may find it more beneficial to put your 9 points in defense rather then take crit (kind of a throw away stat, especially when considering you have so much emphasis on later ap items and the scaling you talk about with her bubble), the magic pen (janna wont be doing too much dmg anyways) and the very minor 3 cdr when you could take the increased durability and health regen which would be more beneficial to your early game laning sustainability. Also i find it strange that you dont lvl your ult? its more mana but you'd be missing out on some of the spells utility-- it is useful in healing teammates and sustaining pushes; its a powerful aoe heal. In the utility tree i noticed u put 3 in mana regen, it should probably be in respawn timer so you can come back and be useful for your team after a death in a team fight.
1
Eruner (11) | August 13, 2011 4:40am
thank you very much, people have different tastes, so its all right why some1 dont play Janna like me.
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