Tryndamere Build Guide by loszavera
Not Updated For Current Season
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
I always look for new ways to build tryn, and I thought of something new. What if we make this guy totally impossible to kill. I know he sort of is now, but I mean totally! At the same time I don't want to get rid of his strong side which is insane damage. So let's see...
As this is a 5v5 jungle build I take AS marks Greater Mark of Attack Speed. You might think that Armor penetration might be batter, but I really want to get through the jungle fast and safely, and the truth is that armor pen doesn't help that much. The Greater Seal of Armor and Greater Glyph of Scaling Magic Resist are standard for junglers. The Greater Quintessence of Movement Speed are mostly for better ganks and chasing.
As this is a jungle build Smite is a must.
The second spell can be Exhaust or Flash but I realized Ghost is best. it provides just as much escape functionality as flash and chsing power as exhaust, but lasts longer than both. In case the other team has sick cc you can consider Cleanse, but remember to change you 1 mastery point in the offensive tree, so it's not wasted on improved ghost.
Obviously I max Bloodlust first and take Undying Rage whenever possible. Balancing Mocking Shout and Spinning Slash is up to you. If you want to gank more then get more points in Mocking Shout. If you want to farm more then max Spinning Slash first.
I start with Vampiric Scepter. Stating with boots makes you too weak and armor and pots is a waste of gold. My goal is to get Boots of Speed and Zeal as soon as possible.
The next items depends on how it's all going:
1. You are fed and farmed - go for B. F. Sword, Berserker's Greaves and then Infinity Edge
2. You are less fed but neither is enemy - finish your Berserker's Greaves and Phantom Dancer
3. The enemy mage is fed - get a Hexdrinker and/or Mercury's Treads
If you haven't already, finish your Infinity Edge and/or Phantom Dancer.
Ok now here's the secret. Normally, this should be enough damage, crit and AS to cut throught the enemy and the build should hold up mid game. The problem is that late game, if you keep building pure damage, you becaome a glass cannon and you dont want that in teamfights. So, here's where the two wierd items come in handy.
I don't know if you've noticed this, but Tryn's Bloodlust increases his AD the less health he has. Well guess what? So does Maw of Malmortius. This item when complete, not only saves your arse from mages and assassins, but also increases your damage a lot, especially during your ulti. This item was MADE for Tryn, so finish it fast.
Next go for Guardian Angel. Not only do you have a few sick defensive passives, but you're also pretty tanky by now.
Last item can be anything really, but probably the best choice is The Bloodthirster. In case the enemy stacks armor, you can sell your Vampiric Scepter (by now you heal enough from Bloodlust) and buy a Last Whisper.
What happens? You go into the fight. Hopefully your Maw of Malmortius shield pops, so you avoid death. Next your Guardian Angel pops and you revive. Next you use your Undying Rage and if all this time isn't enough to ACE the enemy, then I don't know what is :) Oh, and don't forget! during this whole time you're at low health, so your damage is insane!