Build Guide by grandmaster derf
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
this is a build i rape face with in 3v3. tryndamere is about crits before playing trynd note his character trait well. the next thing tryndamere is about is baiting tower divers and rogue team mates into fray.
crits - come from agility pots and balancing your health well with good blood lusting techniques. imo using agility pots makes trynd broke but thats why im here posting a cookie cutter build.
Blood lust - crits are pretty essential to stacking blood lust but early game i find it easy to get minion kills to stack it just as well. picking blood lust at level one can almost guarantee a lane kill vs ranged characters at lvl 2. stack blood lust x8 gain a level get spinning slash, spin into ranged character commence free kill and re-spin out if it gets hairy from a enemy team mate use your heal summoner ability.
spinning slash - one of the best mobility ability's in this game hands down. knowing how to pass through walls is key to successful survival and ganking. it can be done pretty much anywhere you have seen shaco or ez flash through. knowing when to use this ability in melees to end a fight or flee is essential. it is your in and out move.
Using heal after endless raging can sometimes save you if your blood lust cooldown isnt up as well as it also helps to bait people into tower diving since you can juggle back up to full hp using it with blood lust at the right times.
ignite helps vs lifesteel melee types like warwick. in combination with executioners lifesteal your crits and 50% enemy heal debuff it gets easy to slay life steal builds. If youre wondering why i put a point into ignite in masteries is because spinning slash also has magic damage so its kinda nice every time your ignite is down you get free 10 damage on spin. not much but its a better point spent then the rest of the offensive tree had to offer.
endless rage is bread and butter. the thing i see most noob trynds doing is using it JUST to run away. when i use endless rage i plan on staying in the fight to the end. that being said i dont start fights with people full health unless theyre really squishy. you have to know when to use endless rage at the right times period. it has a short cooldown so using it often isnt a bad idea. last thing i can think of to put is watch out for silence characters like garren and chogath because you may have to spend endless rage earlier in fights to anticipate their silence.
ive heard people say that playing trynd defensive is the way to go early game. id have to say i disagree strongly as in end game trynd gets focused due to his ult. so early kills mean alot to success as if you were to play defensive you have no money for late game items compared to other team.