Tryndamere Build Guide by Piratepimp8
Not Updated For Current Season
Not Updated For Current Season
Hello people my name is Pirate Pimp and this is my first guide ever on Mobafire.com
For my first guide I've chosen a champion I've been playing since the begining of League of Legends. Tryndamere, The Barbarian King.
This is a mere guide on how to approach Tryndamere as new, or maybe someone with more exp, and what to generally look at when playing with or against Tryndamere. It is not a written law on how to play him, everyone has different style and I am glad they do. In this guide I will be showing you everything that I think is needed for one Tryndamere. From Summoner Spells, Runes, Masteries, Items, Pros, Cons, Team Work and so on and so on.
Why is this guide different from other Tryndamere guides? Mostly because I use different runes, take some other summoner spells and so on. Every guide is unique and so is this.
Hope you enjoy reading it, as I enjoyed writing it. So read, share, post critisizm, try to be polite, bring out new ideas, what to change what to remove. I will try to answer every question as fast as I can and with best possible answer. Also later I will add FQA. Let's get started.
Tryndamere, The Barbarian King Background
First off with the basics, who is Tryndamere?
There are those who choose not to live in one of the great city-states of Valoran. Instead, they live in remote locales, often as part of a nomad or barbarian tribe. While perils abound in these untamed lands, there is also great freedom in being removed from the politics of Valoran. Tryndamere was born a member of one of these barbarian tribes in northern Valoran. Even as a young boy, it was obvious that he would grow in martial prowess to become one of his clan's greatest warriors. However, as his clan moved south between the Howling Marsh and the Ironspike Mountains, they came across strangers in black garb, brandishing symbols of a beast's skull. Despite Tryndamere's pleas, his elder went out to speak with the strangers; they cut him down mercilessly. From there, they began to slaughter every man, woman, and child in the clan. Tryndamere, the sole survivor, hid under the bodies of his dead parents. Upon their bloodied corpses, he swore eternal vengeance on those who took his people from him - the assassins of Noxus.
To train himself, Tryndamere voluntarily served under all the great chieftains of the barbarian tribes, learning the ways of the barbarian warrior. Not only did this make him the man he needed to become in order to exact his revenge, it has also garnered him friends and allies among the most powerful barbarian leaders of Valoran. This recently allowed him to unite the barbarians into a single, powerful force - all under his command. Now he has joined the League of Legends to earn enough influence to find a permanent home for his people... and to slake his rage on the champions of his hated foes.
"The next true power will come from the far north, and it will involve Tryndamere - one way or another."
Graccus Mightstone, League Senior Political Scholar
This'll be a slaughter.
Tryndamere's skills and explanation
In this section of the guide I will be show you Tryndamere's skills and their description.
Let's start of with a passive, which for Tryndamere is.
Battle Fury: (Innate): Tryndamere receives 0.35% critical strike chance per Fury.
While you are hitting your enemies you gain Fury points. Each Fury point gives you increased critical strike chance ( 0.35%). Each hit gives you 5 fury points, while critical strikes give you 10 fury points. Tryndamere is a no mana hero. Or no energy for that fact. He uses Fury as his pool. Fury is also used for ability which heals. More on that when on next Tryndamere's skill.
Tryndamere's first skill is:
Bloodlust: Passive: Permanently grants attack damage. ( Base Attack Damage: 5 / 10 / 15 / 20 / 25).
Additionally, it grants bonus attack damage per 1% of health he is
missing. ( Extra Attack Damage: 0.15 / 0.2 / 0.25 / 0.3 / 0.35 per
1% of health missing).
Active: Tryndamere consumes all of his current fury, restoring health equal
to a base amount plus extra health per fury consumed. No cost.
Cooldown: 12 seconds.
Base Heal: 30 / 40 / 50 / 60 / 70 (+1.5 per ability power)
Extra Heal: 0.5 / 0.95 / 1.4 / 1.85 / 2.3 per 1 fury consumed
This means that Tryndamere's base damage is being increased when taking this ability. His damage is also increased by the health missing on the same hero. When you use this ability you are healed for the amount of fury points times level of this ability. It makes it a very important ability to level up fast.
Tryndamere's second skill is:
Mocking Shout : Active: Decreases surrounding enemy champions' attack damage, and enemies with their backs turned also have their movement speed reduced for 4 seconds. No cost. Cooldown: 14 seconds. Radius: 400. ( Attack Damage Reduction: 20 / 40 / 60 / 80 / 100
Slow: 30 / 37.5 / 45 / 52.5 / 60 % per level )
This ability gives Tryndamere the slow that is needed when chasing a running enemy. If it's casted while the enemy has his back turned away from Tryndamere it will slow him and decrease his Attack Damage. It is also good if you are fighting an enemy with a lot of attack damage.
Tryndamre's third skill is:
Spinning Slash: Active: Tryndamere spins through his enemies, dealing physical damage to enemies in his path. The cooldown is reduced by 2 seconds whenever Tryndamere critically strikes. No cost. Range: 660. Spin radius: 225. ( Cooldown: 13 / 12 / 11 / 10 / 9 seconds
Physical Damage: 70 / 100 / 130 / 160 / 190 (+1.0 per ability power) (+1.2 per bonus attack damage)).
Spinning Slash is first and only damage dealing skill. It gets increased damage from you attack damage making it perfect for this kind of builds. Also every time you land a Critical Strike on someone, or something, it's cooldown will be reduced by two seconds. It can also be used to run away from enemies chasing you, or Spin Slash over an obstacle into a fight, or into safety.
Last of Tryndamere's skills is:
Undying Rage: Active: Tryndamere instantly receives fury and becomes immune to death for 5 seconds during which his health cannot go below 1 health. This move is usable even when stunned, silenced or suppressed. No cost. (Cooldown: 110 / 100 / 90 seconds, Fury Gained: 50 / 75 / 100 Fury)
Tryndamere's "ultimate" gives him ability to live just a bit longer. Long enough to kick a lot of enemy arses, and also get away alive. Not being able to kill you for 5 seconds most enemies, will start to run away from you. Since your health will be 1 your attack damage will be very high and you will be able to clean those pesty squishy casters, or something bigger. Also when you active it you gain Fury which you can use to heal yourself once you get out of harms way. Remember to pay close attention to your health since this skill doesn't active on it's own. If you see a bigger fight ahead use it at around 400 500 hp, your health will surely drop in those 5 seconds, and you will stay alive. But if you wait for that 200 health or something close to it an Olaf might come and true damage your *** and kill you. Or someone can throw some nasty spells at you.
Continued from the chapter above in this part I will be telling you about Skill Sequence for this type of build.
Now the skill sequence can depend on who are you up against in the lane. If you are up against rangers who keep on harassing you you should level Bloodlust as fast as you can for the Healing Ability. If you are against some AD Champions then try to spam Mocking Shout to reduce their effectiveness and to deny their ability to last hit creeps.
Most of my Skill Sequence are going as following.
At level one start with Bloodlust for that bonus damage and heal if you get jumped.
Then proceed with Spinning Slash at level two, so you have offensive ability and another ability to you alive if you have to run.
Coming to level three is first Mocking Shout, and leave it at level 1 unitl you level every other spells to the end.
For level four and five take Bloodlust again to get that flat Bonus Damage, and to further increase your Healing Ability.
Of course at level six pick up your ultimate it try to cooridnate when you are close to 300 health points, or when you see the enemy is over zealous in their attempt to take you down.
At level seven take another Spinning Slash, just to increase your Offensive Skills damage bit more.
Then proceed with leveling Bloodlust to the end.
At level eleven of course take your ultimate again.
Then do what you did with Bloodlust, just this time level up Spinning Slash to the end.
And for the late game take ultimate at level sixteen and level up Mocking Shout to end.
Runes and Masteries
As for runes there are several decisions one can take while playing Tryndamere. The rune build I've uploaded for this guide is the same I use for more of my AD melee, along with AD range Champions. Buying flat damage runes increases Tryndamere effectiveness and effectiveness of his Bloodlust. Combining that with attack speed and Armor Pentetration gives Tryndamere enough damage to cut down anything with ease.
Greater Mark of Strength x 9
Greater Glyph of Alacrity x 9
Greater Quintessence of Desolation x 3
Greater Seal of Strength x 9
Now Glyphs of Alacrity give you around 5.7% increase Attack Speed, so they can be replaced by
Greater Glyph of Might x 9 ( 0.04 attack damage per level ( 0.73 at level 18)) which are cheaper.
That way there would be only Flat Damage, Damage Per Level and Armour Pen. runes.
Which is good enough when combing it with your Masteries and Items. For this part of guide I expect most comments, and I am open to suggestions, just remember it's guide, not law.
Now let's talk abut masteries.
As for masteries as you can see I went 24/6/0, focusing on as much Damage, Attack Speed and so on as possible required by a champion like this one. As for Defence mastery just take Ressistance and Hardiness to gain better Armour and Magic Resist.
Combine masteries with your runes give you around 20% + 6 flat Armour Penetration, which combine with Brutalizer gives you enough Armour Pen even for those big guys, that are usually called tanks. I've placed only one point into increased damage towards minions for one reason. Critical chance, since most of the time you will be land Crits all around.
Also Vampirism only gives you small 3% of life steal at beginning, and considering you will be getting Executioner's Calling pretty soon it it just pointless.
Havoc increases your damage by 1.5%. Seriously 1.5%? Which means on 100 damage you would have 101.5 damage. There is much better way to spend those mastery points then into something like that.
It's pretty obvious why I took the rest of the masteries as it is.
Now there are so many options for this part of the guide. I've chose these two.
Why? First of with Summoner's Wrath from Masteries both of these spells gain much more.
Exhaust now reduces targets Armour and Magic Resist by 10 ( combined with Items, Runes and Masteries, goes pretty nice while you are hitting someone).
Secondly Surge gives you massive attack speed bonus (With Summoner's Wrath it gives 40% instead of regular 35%), which is everything you need to crush those foes in big team fights.
Now there are some other spells that can be useful on Tryndamere.
Cleanse. Since Tryndamere tends to get focused in team fights, Cleanse can be used to remove those unwanted stuns which could cause you to pop up your ultimate too early. Also after activation it lowers the duration of new ones applied by 65% for 3 seconds, giving you free space to really kick it up around those squishy Champions.
Ignite. Mixed with now well known Summoner's Wrath Ignite, while on cooldown, increases your Ability Power and Damage by 5. Pretty cool combine with his passive and these runes. Also it can help you to either initiate a fight (rarely) or take out those remaining runners that somehow managed to survive your onslaught.
Ghost, kinda like Ignite, gives you ability to run down those runners or to get away from harms way. Again combined with Summoner's Wrath it increases your movement speed to 35%.
Now let's talk items.
Items( which are bought in the Item Shop), like Skills, can also vary depending on who you are going against in the match. But some usual guide it would look like this.
Start of with Brawler's Gloves and two healing pots. Brawler's Gloves will give you more of that wanted Critical Chance. As soon as you can turn in Brawler's Gloves for Avarice Blade, and buy Berserker Graves for more attack speed. From it proceed towards Zeal (for more Attack Speed, Critical and Move Speed), and then buy Executioner's Calling. Up to this point you will still be getting bonus gold from your Avarice Blade so leave it like that and try to go for Infinity Edge. You will have enough Life Steal, Critical Chance and Attack Speed ( plus passive from Bloodlust as damage, Damage Masteries and Runes) so you won't have to worry about having lower damage, since you will still be owning. These are shall we say "core itmes". Now for the rest of the itmes you will have to follow as the game progresses.
Infinity Edge is always a good choice (actually the best choice) on Tryndamere.
However if the enemy team is stacking Armour or have more then one tank then it wouldn't be strange to go other way. That other way would include Last Whisper and Youmuu's Ghostblade because they both give bonus Armour Pen.
If the enemy has a lot of stuns, slows or any other crowd control spells then you might wanna exchange Berserker Graves for Mercury Threads, buy yourself Cloak and Dagger and, if you don't have Cleanse, Quicksilver Sash.
If things are going the regular way then after buying Infinity Edge ( and considering the game is not over until then :P ), upgrade your Zeal to Phantom Dancer, your Avarice Blade to Youmuu's Ghostblae, your Executioner Calling to The Bloodthirster. As for your last items you can either go for another Infinity Edge, Bloodthirster or Phantom Dancer.
If the enemy tends to focus you (especially if AD Champions tend to focus you), you might want to visit the Defence Tab in shop and buy yourself some Thornmail, Warmong Armour or even Randuin's Omen.
Gameplay Style: Jungle, 3v3, 5v5. Team Work.
Ok now that we covered the basics lets get down to gameplay section of this guide.
Tryndamere is very good at keeping himself alive due to his Bloodlust ability, and Ultimate.
I always playing him aggressive, always no matter who I am up against in lane. You can counter push ranger Champions by Snip Slashing towards them and Mock Blow them as they run away, but do have some Fury while doing it so you can run away and heal, or Crit the living **** out of them.
I usually play with my friend in lane ( Skype contact) so we can plan our attack with ease.
Be talkative in game and try to use your team mates as much as you can( sounds weird I know).
Since mocking shout is only usable when enemy Champions are near you, it can be used to scout the bushes as it will become usable when you get close.
Jungle Tryndamere is also another good option since it gives you much needed ganking power. For that of course I use Smite as my Summoner Spell, plus, either Exhaust or Ignite. Start of with taking Bloodlust and Vampiric Scepter and try to gank as much as you can. Clean the Wolves and Witches then move to Blue buff, or try to confront the Blue buff at begining with help of your team. You can swap your Executioner's Calling here for Wriggle Lantern, but it's not necessary.
In 3v3, like in 5v5 I mostly play with my two friends and after the bottom gank I go solo top.
Main reason is you will get level pretty fast and will be able to gank the bottom lane. When you have Executioner's Calling go haunt some Wolves and maybe a Dragon.
In 5v5 focus the squishy Champions in the back, either by waiting them in the bush, or rushing towards the fight then Spinning Slash towards them. Don't be afraid to defend the tower on your own against 2 enemies. Play aggressive, since people tend to back out of fight when they see someone playing to aggressive. Of course at cost of aggressiveness there can be wrong rushes and pushes which can result in major death counts and tower losses. In those times try to pick off one Champion at the time if they've split up, and then get back to Team Work.
There is another thing you can do in Team Work. You can be the one who rushes towards, picking up the "heat" and letting everyone focus you. While they are too overzealos in their intention to take you down, pop up your Ultimate, and survive until your team handles the rest. If you are going against someone who has Pushback ability, try to make them waste it then Spin Slash towards them. In this situation also focus on the squishy targets which could cause the most damage to you, and your team.
Pros / Cons
As any other hero Tryndamere has it's Pros and Cons.
- Great survivability because of your Ultimate and Bloodlust.
- Big Critical Chance due the passive. Giving you ability to cut down anyone who stands in your way
- Good Laneing and Jungleing ability.
- Undying Rage is a very effective way to make an enemy champion over-commit to trying to kill you.
- Watch for that Ignite. It's the best way to finish off a Tryndamere after his ultiamte fades away.
- If people harras you too much at beginning you won't be able to use Bloodlust, or to farm creeps properly.
- Most of Tryndamere's damage is physical. Enemies with Thormail will stop you pretty easily.
- Getting overfocused in team fights can make, not be able to activate your Ultimate.
- Exhaust can make Tryndamere even more fragile, so bear in mind that a Cleanse is your friend.
So that's it what I have stored for this guide. Once again it's a guide, open for remakes, not a written law on how to play the selected Champion.
This is my first guide so try to be soft on me :P .
Take care you all, and thanks for reading.
My right arm is a lot stronger than my left arm!