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Tryndamere Build Guide by DemolitionDemon

Tryndamere 3v3 Deal Damage, Gain Health.

Tryndamere 3v3 Deal Damage, Gain Health.

Updated on September 10, 2011
6.6
18
Votes
11
Vote Vote
League of Legends Build Guide Author DemolitionDemon Build Guide By DemolitionDemon 18 11 63,414 Views 54 Comments
18 11 63,414 Views 54 Comments League of Legends Build Guide Author DemolitionDemon Tryndamere Build Guide By DemolitionDemon Updated on September 10, 2011
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1
Trenditon (22) | October 11, 2011 4:48pm
Voted -1
Ok, now before you flip out like you have to EVERY OTHER -1 ON THIS FREAKING BUILD (kinda pisses me off when people get this defensive and don't even bother trying to see things from anyone else's perspective), I will actually explain to you why I gave this build a -1 for now.

First off, this is supposed to be a guide. Many of the people that are giving you those +1s and great games that they've had are low level players. At that stage of the game, one item build like this that DOES actually work well is all they REALLY need, but is that what you want? You want to offer people the bare minimum to scrape by in low level play? I feel that you know a lot more about this character then you're offering up in this 'guide' here, and I think that it could benefit a lot of people if you'd share more information and experience. It's just bare bones right now.

Secondly, don't assume that people are going to know the optimal build order based on your "cheat sheet" here. Honestly you really should NEVER build your Phantom Dancer before Infinity Edge, as it severely gimps out your damage. The rest is pretty decent, but I don't think that stark's on Tryndamere is really optimal, at least on a 3's game. It's a good item for 5v5 because you're giving the passive to (hopefully) four other people, but on the Twisted Treeline it just isn't as cost effective. Tryndamere greatly benefits from late game items, and this simply isn't a late-game item. I feel like you buying it as a last item is incredibly wasteful. It could be a good item earlier on in the build, but as your final clincher this item is incredibly lack luster on Trynd.

The runes make me sad. Very very very sad. believe it or not, I HAVE tried dodge seals on Tryndamere. And believe it or not, they're not worth it. I would MUCH rather have flat armor (for early lane dominance) or attack spd, crit chance, or even crit dmg (god forbid). They're alright, but you're not even buying Ninja Tabi to make use of them, so your max dodge will cap off at 8.75% even with the mastery points you spent in the defensive tree. Just not worth spending 7,380 IP on dodge runes if you're going to use them on Tryndamere. Get optimal ones for him. I don't mind the quintessences or the marks, those are good on him, and the glyphs are really just up to person preference, though CdR isn't a big deal on Tryndamere (he's an attack based champion obviously and not as skill reliant).

Masteries are better spent going 21/0/9, and getting longer jungle buffs, shorter death timer, and faster experience gain. You should be taking the jungle buffs all game (none of this "jungle late game if you feel like it" stuff, you should be doing it ALL game). That 15% increase is pretty helpful, and so is getting levels faster then your opponent. Shortening your death timer by 6 seconds at the end of the game when the enemy is pushing your base could mean the difference between winning and losing a game as well.

As far as skilling goes.... seriously? You're taking levels two and three in Spinning Slash before finishing off that one last level in Mocking Shout? Just why? It's not got great damage scaling per level, it's cool-down isn't decreased by much each level, and you lose out on that last little oomph on your only form of CC. You also take all of your normal skills by level 3. You should be extremely focused on leveling your Bloodlust, as it is your only form of early sustain and main form of raw damage. The slow from Mocking Shout is situational and not needed until level 4 (95% of the time. There are OCCASIONS where you can get this at level 3 if you know you can get a super early kill with it). Having non-optimal SKILLING of all things can really just tank your guide and its effectiveness.

Also, I hate your intro. I'm going to be brutally honest with you, I just hate it. NEVER tell people not to worry about getting killed because their champion "blossoms into an unstoppable wrecking force later on". I don't know who you are playing against, but you can't expect to win that many games against even decent people if you feed them early in the game. You'll gimp out your own cash/experience gain, give them an early advantage, and it's just in general a bad way to play games. Remove that section from your guide dude, it's just ********, plain and simple, and doesn't belong in your guide. People should feel confident that when using your guide and playing by your rules that they can do well. So don't feed them lies like this at the very start! If you REALLY want to you can add in a section about how "even with a ****py start, don't give up, because Tryndamere only gets better as the game goes along". Something like that might be ok, but do NOT tell people to "not be afraid of feeding in the early game". Seriously man, just take that out.

Overall, this build is ok. Generic, bad grammar/English, and not descriptive, but it's decent. If you touch it up, maybe give some more insight into alternate items/summoner spells and such, and make the changes that I and other people have already pointed out to you, then it could be a spectacular guide. As it is the only reason this has even a 75% rating is because of the character it's about and how he just pub-stomps in noob games, especially with this kind of generic build. So if you decide to step up your game and take some constructive criticism, I'd be more then happy to come back and change my vote to a +1 later on. Until then, peace out (and no I won't even look at a reply you make of this comment if all you do is pretend I have no point and no evidence to back it up, seriously, just take the criticism and either ignore it and keep my -1 or make changes and have a +1 from me and others).
1
BetaTestThis (7) | September 27, 2011 9:14pm
I like the build, and i agree with the berz greaves 100%, ESPECIALLY on 3v3, there is probably only one time to get mercs when theres a veigar, renekton, fiddle, or some three crazy stuns or silences and what not, the whole point of 3v3 is fast paced gameplay, you need to get items that will help you out the most for the LEAST amount of money, merc treads are 200+ gold and give no attack speed which doesn't help your damage at all, for - 200 gold you are dealing alot more damage and berz greaves are considered early game boots, when you finish your build you should be selling them and buying whats needed (ninja tabi) (merc treads) (Phantom Dancer)
1
eal.amir (1) | September 16, 2011 11:34am


So I'll take it this vote down is just because you can, and not for any real reasons.



You call this respect? What you basically stated in that sentence is that my reasons were invalid compared to your superior judgment. And from what I've seen, you have not corrected any of the criticism, only insulted them for being 'fake reasons for a downvote'. You can either take this and learn from it or continue defending your mistakes..it's your choice.
1
DemolitionDemon (7) | September 16, 2011 7:40am
eal.amir wrote:

*than

And please, respect other people's opinions and don't get so pissed off about downvotes..they are not personal.


I respect other peoples opinions assuming they can give it in the form of a nice comment, instead of feeling the need to insult the guide that I have put work into.. Constructive criticism is best given and taken nicely, not in the form of a lower intellect that feels the need to insult something that they wouldn't do.

And it's not the down vote that got me "pissed off" it's the fact that you insult my English, when clearly there was no need to and evidence would show that I type it very well, to a higher standard than you if I do say so myself.

However you'll find the more respectable and reasonable people comment first telling the problems and if not corrected, they then down vote the guide, or up vote if reasonable change was made.
1
eal.amir (1) | September 14, 2011 2:20pm
*than

And please, respect other people's opinions and don't get so pissed off about downvotes..they are not personal.
1
DemolitionDemon (7) | September 13, 2011 9:36pm
Thisdude wrote:

ur item order is rong and wtf dodge runes?


Another one who hasn't used Dodge Runes enough to have experienced how useful it is, and I agree to an extent, as the zeal should come before boots...

Nice try with criticism though.
1
DemolitionDemon (7) | September 13, 2011 9:34pm

never phandom dancer before infinity -1


That's just personal opinion and/or situational...

Simply 95% of games I have never needed the Infinity first for the damage nor has it lost me a kill.

But realistically this isn't a must, Thanks for trying though...
1
DemolitionDemon (7) | September 13, 2011 9:29pm
eal.amir wrote:

I'll just take it that you are a new player or new to english...
Before you act so defensive about a simple downvote, I can explain my apparantly "fake reasons" to you.
First of all, full seals actually give 0.75*9=6.75 dodge+3% Masteries=9.75 dodge. I assume you don't take the time to do the math.
As for CDR, it's not hard to wait 5 more seconds for your ult to CD before a fight and you won't be spamming your spells every CD, maxing the <0.5 second reduction unnoticable. Atck speed/Magic resist have much more utility.
Third I think its 'bleeding obvious' that you can't lane and jungle and kill at the same time. And btw, you can jungle with him dead easily from lvl 5 with just a vamp scepter, so none of that survivability earlier **** please.
Lastly, I assume you are one of those who push farm blindly into their tower. In games with decent players you would be ganked very fast.

So please, just chill about a downvote.


No I didn't do the maths as I was quickly skimming over the comments and votes, but you still use what it looks like on paper, the dodge runes do actually work quite well, I use it and others have used it, it more then works, but obviously you haven't use it to judge..

Now CDR is only my choice, now that 5 seconds could make all the difference, you want to wait 5 seconds on the perfect opportunity to get a kill? No, now I see your point.. But hey it's what I've used, and in all honesty Tryndamere realistically only needs the marks.

You're taking the words too seriously I'm basically saying that Tryndamere will easily jungle, lane, and kill enemies.. with ease whether or not my build is the only that does this, it's still a pro...

And I can very much tell you that I've played many games, and haven't successfully been ganked, specially pre-mades, so that theory is false.

And new player? what sort of insult is that, I'm not a new player at level 30 for one, as well as making a guide would need more knowledge then some new player..

Secondly new to English? You didn't even capitalize English... I live in Australia, you know descendant from ENGLAND, where you'll find they speak the most purest English, I think I type English much better then you have shown... Thank you.
1
Thisdude (1) | September 12, 2011 4:58pm
Voted -1
ur item order is rong and wtf dodge runes?
1
Thisdude (1) | September 12, 2011 4:58pm
ur item order is rong and wtf dodge runes?
1
Thisdude (1) | September 12, 2011 4:57pm
you forgot to mention the part that he is the most easy and ****ing bs champion on tt and that only chicken ***** play him there...
1
kkshi | September 10, 2011 12:57pm
Voted +1
men this guide is so good 4 3v3

ty
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