Build Guide by Echonited
Not Updated For Current Season
Not Updated For Current Season
Hello! This is my guide and how I play the almighty Tryndamere! This is also my first guide.
Tryndamere is a very important carry, if tryndamere gets fed he'll be unstoppable. I love playing Tryndamere if I'm going for a melee champ, he's truly a barbarian with enormous strength. In this guide I will be demonstrating my way of how I play Tryndamere. I will update the guide and I would love to get some feedback also bad/good criticism are welcome.
Pros / Cons
But even the almighty Tryndamere has some Cons as well as Pros.
* Unbelievable crit and damage.
* Neat escape/chase abilities (Spinning through walls + mocking shout.)
* Awesome farmer.
* High attack speed
* Great passive, low health means more crit!
* One of the best champions in late.
* Invisible with his unstoppable ultimate rage.
* Hard champion to master.
* Exhausts/blinds and snares/stuns are his worst enemies.
* Squishy throughout the whole game, especially in the beginning.
* Not too good in early games.
* His spells cost life.
* Item hungry. (Needs items to be unstoppable a.k.a very item dependent)
Battle Fury (Passive)
Tryndamere's Critical Strike chance increases as he becomes more wounded.
Tryndamere thrives on the thrills of combat. Whenever Tryndamere kills a unit or critically strikes, he temporarily gains increased attack damage and critical damage.
Passive: Whenever Tryndamere kills or critically strikes a unit, he gains 3 Attack Damage and 1.5/2.25/3/3.75/4.5% Critical Damage for 15 seconds (stackable 8 times). Killing a unit or critically striking while not Bloodlusted applies 2 stacks instead of 1.
Active: Tryndamere consumes his Bloodlusts, restoring 10/20/30/40/50 health per Bloodlust (+1.5).
* 14/13/12/11/10 seconds
* No Cost
Tryndamere lets out an insulting cry, decreasing surrounding champions' physical damage. Enemies with their backs turned to Tryndamere also have their movement speed slowed.
Decreases surrounding champions' physical damage by 20/40/60/80/100, and enemies with their backs turned also have their movement speed slowed by 30/37.5/45/52.5/60%.
Lasts 4 seconds.
* 14/14/14/14/14 seconds
* Costs 25/25/25/25/25 Health
Tryndamere slices toward a target unit, dealing damage to enemies in his path.
Tryndamere spins through his enemies, dealing 50% of his Attack Damage +40/90/140/185/240 (+1) damage to enemies in his path.
Passive: Slash's cooldown is reduced by 2 sec whenever Tryndamere critically strikes.
* 9 seconds
* Costs 40/50/60/70/80 Health
Tryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes.
Tryndamere becomes completely immune to death for 5 seconds, refusing to be reduced below 1 health. His abilities have no cost during this time and he gains 4/6/8 Bloodlust stacks.
* 110/100/90 seconds
* No Cost
Spells that Tryndamere have benefit from:
Flash is a very useful spell. Being able to spin and flash away will most likely save you, it's a great overall spell if you intend to gank/chase or escape.
Cleanse is tryndamere's savior. If you're in trouble by stuns or other annoying abilities such as blind/snares etc then cleanse is the best spell to use. Take off those debuff and critt the enemies faces off!
A great spell if you dislike other AD champs such as master YI. Great spell to slow someone as well as reducing their damage. A good choice although Tryndamere does a lot of damage already he won't need it as everybody will fall to his knees before someone can even hit.
Ghost is great for chasing and escaping although you will be one of the fastest champs in mid/late game so I find it not useful enough although it's great for early in my opinion.
Can be great to heal after your endless rage so you don't die of ignite or some other spell they might have put on you. It heals your allies as well, it's a good summoner spell although your bloodlust and life leech will be enough if you want to stay alive.
This spell is not my favorite because tryndamere deals huge amount of AD damage therefore he won't need ignite. It can be beneficial in the early games but that's it.
Spells that Tryndamere have NO benefit from:
You're not a jungler, you will absolutely not need this.
Leave this for the supports / tanks, you have better spells to choose from.
The purpose is to NOT die often, play smart and don't feed. You'll see that you will own in game.
You don't use mana.
Leave this to the supports as you have not really much benefit from it.
Leave this to the tanks, this is another spell that you have no use for. You're a barbarian, you should be owning people not tanking and defending.
You're fast enough to run in mid/late, you have bloodlust, what do you need this for? Leave it for the supports to clean up the ****.
TO BE CONTINUED...!