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- HeAt
Ok ty for your feedback but usually evergame i play, tryndamere doesnt get aimed first cause of his endless rage.
You're probably right, but the other team will make a huge mistake, by not disable tryndas damage in a teamfight. When cutting the 1 phantom dancer, you'll have 50%+, and with his damage, his crits will hit more than 800 most often, and a basic damage on 400. The other team often have aoe too that will increase your crit. So i prefer a bloodthirster more, for 100 damage and the 25% lifesteal. But that's just my experience and opinion :)
this might not be true, but this build is far too similar to mine, that i posted before. + i dont like ghost to trynd, because of his slow and spin. At last i dont see the need for 2 phantom dancers, when thinking of tryndamere gets focused a bit in teamfight, so his health will drop to 1%, and at that point his crit should have raised to about 100%.
Ok ty for your feedback but usually evergame i play, tryndamere doesnt get aimed first cause of his endless rage.
Nice man, I dont like your utility i use defense but..it could go either way i just think utility isn't as good bc with the extra armor and resistance you can survive easier 1v1 first game to get a kill. i always get my kill at lvl 2. always works. and ur item build alot similar to mine but u gotta have more items to chose for situational like i explain on mine. and also ghost man..no good..if u ghosted away from me id catch you. in 3's flash is so much better
Thanks for your feedback.
oh and also, spinnng slash? dont get that first..thats just fail.
In my opinion, you dont need bloodlust at lvl 1, spinning slash can be used for running away when 2vs1 and blood lust just heals you 10 hp which isnt that good..
Great build for me. Deserves to be seen.
Thanks for your feedback, glad to help. :)