Tryndamere Build Guide by XvidiX.MatiDrogba
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
News, Updates, & Patchnotes
Update: Friday, July 11, 2011
Release Notes v184.108.40.206:
New model and animations!
Tryndamere has been working out and is now approximately 20% bigger
Tryndamere now uses Fury, gaining 5 per hit, 10 per crit, and 10 extra per kill.
Fury decays at 5 Fury per second after being out of combat for 10 seconds.
Passively adds 5-20/10-30/15-40/20-50/25-60 Attack Damage depending on how wounded Tryndamere is
Consumes all Fury to heal Tryndamere for 30-80/40-135/50-190/60-245/70-300 depending on how much Fury was consumed
Cooldown adjusted to 12 seconds from 12/11/10/9/8 seconds
-Mocking Shout is now free to cast
Spinning Slash is now free to cast
Cooldown increased to 13/12/11/10/9 seconds from 9 seconds
Base damage adjusted to 60/90/120/150/180 from 40/90/140/190/240
Scaling adjusted to 1.0 bonus Attack Damage from 0.5 total Attack Damage (still scales with AP)
Now deals physical damage instead of magic damage
-Battle Fury now grants up to 35% Critical Chance, depending on how full his Fury bar is
Update: Monday, August 8, 2011
Phreak's an idiot, nuff said.
Anyway, I've just finished spending a couple hours updating the guide again. You will notice over time that I don't always have time to update quickly after affecting patches have occurred. Anyway, ask questions if you have them because I do expect them with all these changes. People will argue **** will fly I don't care, take it to the threads. Also, please don't just stop by and say "this isn't right" because this is now all up to the user's preference, not that it wasn't before. My preference is as shown in my build as your preferences will end up in my threads :P Again, just please ask questions, I enjoy answering and ensuring that all questions are answered. Also, you'll notice that I have had occasional helpers/debaters in my threads. This is highly encouraged versus acting a fool. Thank you to those members for their constructive criticism, it's what I expect when I read the threads.
Sections are still missing, I will just have to get to them when I can.
Pros & Cons
Basically, I'm going over the benefits of Tryndamere's utility:
Tryndamere is a great end game champion when it comes to damage with the correct item build. He has great mobility when it comes to speed (item dependent) and his ability to use Spinning Slash. This is why you shouldn't overlook Phantom Dancer (one reason for the item's purpose). The ability Bloodlust allows for healing in many cases to prevent death. Mocking Shout provides a strong slow for many different situations. Finally, his ability Undying Rage provides immunity to death for 5 seconds so that you can either escape a death threatening situation, buy your team time to lower the other team's defenses, and possibly provide yourself with a kill.
Tryndamere, as you will realize, is very item dependent. His purpose in the team doesn't truly start to show until he has an Infinity Edge as a primary means for damage. This means that when you choose to play him, your early game will usually suck. You therefore have to embrace the suck and manage to support your team until you purchase Infinity Edge. At that time, your ability to carry won't be near as difficult as before. Tryndamere does get harassed easily on his own and in team fights, so it's usually not wise to initiate each team fight.