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Tryndamere Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Tryndamere DPS build

Last updated on September 17, 2011
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Ability Sequence

2
4
5
8
9
Ability Key Q
3
7
10
12
13
Ability Key W
1
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Guide Top

Introduction

In this guide I'll show you how I play Tryndamere. Enjoy the quide and please don't -1 my guide if you haven't tried it!


Guide Top

Pros/Cons

Pros
- Great maneuver ability (with his spinning slash)
- Great DPS late game
- Very Good survivability (with his Bludlust + Undying Rage)
- He has some CC (his mocking shout)

Cons
- Squishy early game
- Need's a lot of farm (or some kill and/or assists)


Guide Top

Runes and Masteries

Runes

I use attack speed seals and qlyphs because the more AS Trynda has the quicker you will gain a lot of fury which will help you stay in the lane longer.

Then I take Armor penetration marks for obvious reasons.

Lastly I use flat health quints because I just love them! I love to have this extra hp early game!


Masteries

I use common 21/0/9 masteries for as much ad and as as possible + health regen and more exp from the utility master tree.


Guide Top

Summoner spells

I use ignite to take the last bit of hp if I cant get in range for another auto attack.
As my 2nd summnoner spell I take flash for even more maneuver ability! You can also take ghost if you want to

You should never take this summnoner spells:
-"Clarity" Why would someone ever take clarity with trynda?
-"Exhaust" You don't need the slow! You have your mocking shout + frozen mallet late game
-"Heal" You have your bloodlust


Guide Top

Early/Mid/Late Game

Early Game

When the game starts you should focus on last hitting minions. You can also harrass your opponents a bit if you feel comfortable but don't over extend because trynda is really scuishy in the beginning and if you are laning against someone who has some really good CC you can easily get killed.

Mid Game

As you hit level 6 you can try and harrass your opponents a lot because you will have some nice damage output + your ulti if you are having some trouble. Also at this point try to gank a lot and get some kills and/or assists

Late Game

Team fights will start, if you are doing well you easily be able to get 1-3 kills in teamfights without dying! At this point you deal more damage than any other champion so you should be able win teamfights! If they focus you on a teamfight (which the will mostly do) do whatever is better in this situation, if they are underfed and cant deal much damage go and get a penta kill (:P) but if they deal nice damage use your spinning slush to get out use your bloodlust to gain hp back and go help out your teammates to win the teamfight!


Guide Top

Summary

Hope you enjoyed my quide, try it out, it works ;) Have fun!