Build Guide by swat836
Not Updated For Current Season
Not Updated For Current Season
Hey and welcome to my Tryndamere Dps+Crit guide.
In this guide I'm gone tell you how i play with tryndamere.
What items i buy, summoner spells i use, and much more.
Guide is still under construction
Battle Fury: Tryndamere has a base 10% critical strike chance and it increases by 0.4% per 1% health he is missing.
Bloodlust: Passive: Whenever Tryndamere kills or critically strikes a unit, he gains 3 Attack Damage and 1.5 / 2.25 / 3 / 3.75 / 4.5% Critical Damage for 15 seconds (stackable 8 times). Killing a unit or critically striking while not Bloodlusted applies 2 stacks instead of 1.
Tryndamere consumes his Bloodlusts, restoring 10 / 20 / 30 / 40 / 50 health per Bloodlust (+150% of ability power).
Mocking Shout: Decreases surrounding champions' physical damage by 20 / 40 / 60 / 80 / 100, and enemies with their backs turned also have their movement speed slowed by 30 / 37.5 / 45 / 52.5 / 60%. Lasts 4 seconds.
Spinning Slash:Tryndamere spins through his enemies, dealing 50% of his Attack Damage +40 / 90 / 140 / 185 / 240 (+100% of ability power) damage to enemies in his path.
Passive: Slash's cooldown is reduced by 2 sec whenever Tryndamere critically strikes.
Undying Rage: Tryndamere becomes completely immune to death for 5 seconds, refusing to be reduced below 1 health. His abilities have no cost during this time and he gains 4 / 6 / 8 Bloodlust stacks.
Pros & Cons
Exhaust:I use Exhaust with tryndamere because when they try to run i just Exhaust them and then i use my Spinning Slash to get near them.
Cleanse:Cleanse can be good in escaping. When your low health and you got Exhaust you can use Clearance to disarm it and run away.
Heal:I use it when my team or i have low hp. And when i have Undying Rage on after it i use bloodlust and heal for high hp.
Ignite:Use Ignite on low hp players when they run away the mostly die running (Scared *****'s)
Teleport:When you died and your team is attacking in there base you can use Teleport on a minion to get as close if you want in the combat.
Revive:Revive can he handful when they are attacking your inhibitor. Trying to have a last defense.
Ghost:I wouldn't take Ghost because you already got a movement speed over 500.
Clarity:Tryndamere doesn't have any mana.
Rally and Clairvoyance:I never take this because these summoner spells are not handful.
Fortify:Fortify can be handful if they are attacking the turret but when they destroyed every turret this spell has no use then.
Flash:Flash can be handful in fading in a combat or out but you Spinning Slash to.
Smite:Tryndamere isn't a jungler. When he reached level 10 he can kill every minion in the jungle.
These item's you need to have at the end of the game. It's very expansive i know but it rocks if you have it.
When you start you buy and 2x .
If you buy this at the start and you have your runes set you normally can kill some1 in like 3 hits.
After that you buy and if you got enough money you buy . For doing more damage per second.
You need another and now you spend your money to buy .
When you have Infinity Edge you can kill player's easily.
Then you spend for 2x OR 1x and and repeat this 2.
You will see that you have then 7 items you sell