Build Guide by swat836
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hey and welcome to my Tryndamere Dps+Crit guide.
In this guide I'm gone tell you how i play with tryndamere.
What items i buy, summoner spells i use, and much more.
Guide is still under construction
Battle Fury: Tryndamere has a base 10% critical strike chance and it increases by 0.4% per 1% health he is missing.
Bloodlust: Passive: Whenever Tryndamere kills or critically strikes a unit, he gains 3 Attack Damage and 1.5 / 2.25 / 3 / 3.75 / 4.5% Critical Damage for 15 seconds (stackable 8 times). Killing a unit or critically striking while not Bloodlusted applies 2 stacks instead of 1.
Tryndamere consumes his Bloodlusts, restoring 10 / 20 / 30 / 40 / 50 health per Bloodlust (+150% of ability power).
Mocking Shout: Decreases surrounding champions' physical damage by 20 / 40 / 60 / 80 / 100, and enemies with their backs turned also have their movement speed slowed by 30 / 37.5 / 45 / 52.5 / 60%. Lasts 4 seconds.
Spinning Slash:Tryndamere spins through his enemies, dealing 50% of his Attack Damage +40 / 90 / 140 / 185 / 240 (+100% of ability power) damage to enemies in his path.
Passive: Slash's cooldown is reduced by 2 sec whenever Tryndamere critically strikes.
Undying Rage: Tryndamere becomes completely immune to death for 5 seconds, refusing to be reduced below 1 health. His abilities have no cost during this time and he gains 4 / 6 / 8 Bloodlust stacks.
Pros & Cons
Exhaust:I use Exhaust with tryndamere because when they try to run i just Exhaust them and then i use my Spinning Slash to get near them.
Cleanse:Cleanse can be good in escaping. When your low health and you got Exhaust you can use Clearance to disarm it and run away.
Heal:I use it when my team or i have low hp. And when i have Undying Rage on after it i use bloodlust and heal for high hp.
Ignite:Use Ignite on low hp players when they run away the mostly die running (Scared *****'s)
Teleport:When you died and your team is attacking in there base you can use Teleport on a minion to get as close if you want in the combat.
Revive:Revive can he handful when they are attacking your inhibitor. Trying to have a last defense.
Ghost:I wouldn't take Ghost because you already got a movement speed over 500.
Clarity:Tryndamere doesn't have any mana.
Rally and Clairvoyance:I never take this because these summoner spells are not handful.
Fortify:Fortify can be handful if they are attacking the turret but when they destroyed every turret this spell has no use then.
Flash:Flash can be handful in fading in a combat or out but you Spinning Slash to.
Smite:Tryndamere isn't a jungler. When he reached level 10 he can kill every minion in the jungle.
These item's you need to have at the end of the game. It's very expansive i know but it rocks if you have it.
When you start you buy and 2x .
If you buy this at the start and you have your runes set you normally can kill some1 in like 3 hits.
After that you buy and if you got enough money you buy . For doing more damage per second.
You need another and now you spend your money to buy .
When you have Infinity Edge you can kill player's easily.
Then you spend for 2x OR 1x and and repeat this 2.
You will see that you have then 7 items you sell