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Tryndamere Build Guide by wugpanda

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Not Updated For Current Season

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League of Legends Build Guide Author wugpanda

Tryndamere - How A REAL Man Would Venture Through The Jungle

wugpanda Last updated on February 21, 2012
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Ability Sequence

1
4
5
7
9
Ability Key Q
3
8
10
12
13
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
2/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

Introduction

Hello! My name is wugpanda and I have been playing League of Legends religiously for the past 6 months. I have taken many builds from MobaFire and I have decided that I should give something back in return.

Here I present a Jungle Tryndamere Guide. I have not seen many jungle guides for Tryn and I feel like that should be fixed as a jungle tryn can heavily benefit your team. Although he is not one of the best junglers, he is still a damn good one.

I would like to thank jhoijhoi for putting up a guide to creating guides (haha), please look at her guides!

Also, this is meant as a GUIDE, not a cookie-cutter build. There will always be adaptation and special-circumstances. What I am trying to achieve is for you guys to be able to use Jungle Tryndamere effectively.

This is my first guide on MobaFire, if you dislike and/or disagree with my thoughts, please tell me, don't randomly down vote me, I would like to know what I need to improve on :D

Let's begin shall we?

DISCLAIMER: I expect you to have a basic knowledge of Tryndamere before reading my guide, I will not go over basics like how to use Mocking Shout to get its slow, use Bloodlust at 100 fury, etc. However that does not mean I will totally disregard tips, there are many secrets to Tryndamere I hope you will find by reading this guide.


Guide Top

Pros / Cons

Pros / Cons

spaaaaaaaaaaaaaace
Pros


+ Very high damage.
+ Has a very good gap closer with Spinning Slash and combined with Flash, can be impossible to escape
+ One of the harshest slows with Mocking Shout which also doubles up to cripple attack damage on other team.
+ Natural 35% crit chance with Battle Fury (100 fury)
+ Has nice sustain with his Bloodlust.
+ Your Undying Rage will further on make you a man. Although it may be for only 5 seconds.
+ You will feel like a badass playing as Tryndamere.
space
space
Cons


- Gets banned alot in ranked games and draft pick.
- You will be focused down if you're doing well. Hell. You might be focused down anyway.
- If you are caught with your Undying Rage on CD and you are low on hp, it's almost certain you will die unless you can pull off something with your Spinning Slash.
- Anyhard disables will rape you. But can be mitigated with Quicksilver Sash and/or Cleanse
- A weak early/mid game will not turn late game into your favor which is where Tryndamere shines brightest.
- If an enemy tank gets Frozen Heart, your damage will be reduced drastically.


Guide Top

Masteries

Masteries

Masteries
3/5
1/1
4/1
4/1
1/1
1/5
3/1
3/1
1/
1/5
3/1
2/1
2/1
1/1


Let me start off by saying MY GOD. I do love these new masteries.

Anyway the masteries are a standard 21/9/0 build but will need to be changed if you are choosing different summoner spells.

OFFENSIVE: Pretty self-explanatory, swap out Butcher for Summoner's Wrath if you choose to take Exhaust or Ignite instead of Flash.

DEFENSIVE: Again, straight-forward. The goal of this branch is to get the reduced damage from minions with Tough Skin and the Thornmail-like effect with Bladed Armor . Also, to mention the extra gold from Summoner's Resolve to synergize with your Smite.

You do NOT have to follow these masteries exactly, this is just my opinion on what I think is best for Jungle Tryndamere.


Guide Top

Runes

Runes


Runes

Greater Mark of Attack Speed
9

Greater Seal of Armor
9

Greater Glyph of Magic Resist
9

Greater Quintessence of Lethality
3


Guide Top

Summoner Spells

Summoner Spells


What I love about Tryndamere is his flexibility with summoner spells. There are many that do work, but here are some that are top-tier to him.

Smite: This spell is mandatory if jungling with Tryndamere. I know you can do it without it, but getting that good early game start you need is boosted by using Smite. It is also great for securing buffs, dragon, and baron.
space
Flash: I know Tryndamere already has a great gap closer with Spinning Slash, but it's relatively long CD (especially if you're not attacking) can sometimes leave you unable to finish the kill. So the utility of Flash is insurance and can bring some tricks to your arsenal which I shall explain with later.
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Exhaust: An AD carry's best friend. It's almost unfair when someone is Exhausted and only at the mercy of a raging Tryndamere. Use this if you feeling confident.


Guide Top

Ability Explanation

Ability Explanation


  • Battle Fury: Tryndamere gains 5 Fury for striking a unit or 10 Fury for a critical strike, and 10 extra Fury for killing a unit.

    Each point of Fury grants +.35% Critical Chance.


    This is one of the traits that separate Tryndamere from other carries. At 100 percent fury , you will have an added 35% of dealing massive damage.
    Phantom Dancer (30%) + Infinity Edge (25%) + battlefury (35%) = 90% crit chance.

    If this doesn't make you **** your pants in excitement, I don't know what will. Just try it in a game and watch your jaw drop in the pure carnage you will release. This will make you destroy objectives like Baron and Dragon.

    Overall, a freaking awesome PASSIVE.

  • Bloodlust (Q): Passive: Tryndamere thirsts for blood, gaining 5 / 10 / 15 / 20 / 25 Attack Damage plus 0.15 / 0.2 / 0.25 / 0.3 / 0.35 per 1% Health missing.

    Active: Tryndamere consumes his Fury, restoring 30 / 40 / 50 / 60 / 70 Health (+150% of ability power), plus 0.5 / 0.95 / 1.4 / 1.85 / 2.3 Health per Fury consumed.


    Most people just pay attention to the Active of Bloodlust, and although it IS amazing (with a crazy AP ratio that would make Karthus cry), the Passive is equally if not more important than the active.

    I implore you to read the passive, now let me do some (god forbid) math for you.

    Here's the situation, you gank a lane at Level 6 and you just achieved manhood, also known as Undying Rage. You are at 50% hp, and you should have around 75 base AD and + Bloodlust passive 15 AD = 90 AD.

    Impressive? Now add the 2nd part from Bloodlust and get .25 * 1(50)% = 12.5 Bonus AD. Giving a total of 102.5 AD with the base damage. Now that may not seem like alot, but this gives MORE AD than you get from a longsword. Wow. And this is with only Level 3 Bloodlust.

    Now I will some calculations late game, Level 18 with a full build WITHOUT full The Bloodthirster stacks. You dive in, use your Undying Rage, your manliness, drop down to 1 HP. It's safe to say you are missing 99% of your HP.
    .35 * 1(99)% = 34.65 Bonus AD, giving you a grand total of 342.65 AD. Jesus. This is even WITHOUT full stacks of The Bloodthirster.
    Now take your 90% crit chance combined with your Infinity Edge this: 367.65 * 2.5 = 919 DMG

    Ok you get it.

  • Mocking Shout (W): Decreases surrounding champions' physical damage by 20 / 35 / 50 / 65 / 80, and enemies with their backs turned also have their movement speed slowed by 30 / 37.5 / 45 / 52.5 / 60%. Lasts 4 seconds.

    Holy hell the slow on this is ridiculous, it is impossible to escape your manliness. Now again, this ability is like Bloodlust in which half the ability is overlooked. Most people use Mocking Shout to proc its crazy *** slow (60 PERCENT!!!!), but there are also other situations when you can use Mocking Shout.

    At level 5 Mocking Shout will remove 80 AD from everyone who gets affected by it.
    Ok. Let me say it again.
    At level 5 Mocking Shout will remove 80 AD from everyone who gets affected by it.
    80 AD?!? Think about that Master Yi who is raging because he can't do damage while you, Tryndamere is criting everyone to death. And not just Master Yi but everyone one their ENTIRE TEAM. You just reduced their damage output by 240 (following the current meta-game), and can be more or less depending on their team!
    So using it in the middle of a teamfight is NOT ******ed. The other team might call you out on it, but you know inside that they just got kicked in the balls and did not realize it.

    You can also use this ability to find enemies hiding in the brush and people in stealth (yet to be confirmed but I am confident it does). When you are venturing out like a man through the jungle and you see in your toolbar that Mocking Shout is NOT grayed out, there is someone nearby at the mercy of your man roar. This can prevent instances such as "A wild Udyr appears!", and give you the upper hand in an ambush. This is great for preventing counter-jungling, also known as counter-counter-jungling (lolol).

    Think of this as your "Hold on, we got a badass here" move.

  • ABILITY THREE ABILITY THREE (E): // explanation of ability here
  • ABILITY FOUR ABILITY FOUR (R): // explanation of ability here