Tryndamere Build Guide by
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello I'm FatushX a current Tryndamere user. I've been using some guides from this website and adding my personal touch for a while but never got in my mind to post my kind of beast that is tryndamere... so lets go.
hmm here i started with those ones everyone tells u to take:
Greater Mark of Desolation
Armor penetration: always useful against tanks and awesomely powerful against normal champions
Greater Mark of Furor
Critical damage: as you may have noticed, this build is strictly based on tryndamere doing lots of criticals and this will make every one of these criticals even more powerful
Greater Seal of Resilience
Defense: being powerful is not all about power, you need to stay alive too and these will help a lot
Greater Glyph of Aclarity
Attack Speed: ok this is the part i like, you have the power and the defense... now lets add speed and they will only see u in screen and the very next thing to see is the respawning darkness
Greater Glyph of Furor
Critical Damage: you may wonder why not add magic resist at all if melee characters are so weak against magic?... well because what we are looking for is kill before geting killed
The masteries are clear as water... all the Damage we need and defense with some magic resist
The most common for melee champions, Exhaust for the runners and also to deal even more damage and Ignite is usefull is 2 ways, first if you leave them almost dead but you know they will kill you or will get away and second is to use it first and start hitting them without that part of their health. The second one I personally think is a waste but some people do it... I'm not racist
The skill sequence is already based on an existing build and i kept it the same because it's correct. Bloodthirst is the main skill here because gives us more power and more Heal, secondary is the almighty Mocking Shout the "chickenizer" to slow the enemies and drop some AD of them, last but not least is Spining Slash both our runaway move from danger and our "he is far lets get him" move, of course the Undying Rage is needed as soon as you see that plus icon on it, it will give them hope of killing you while you just lead them into your trap ;P
Im warning you from now, Tryndamere is a little sucky at the first 4 levels but at the end and with these items, will be worth the wait:
1st Round: Brawler's Gloves and 2 Health Pots
Critical chance from the beginning for those little minions, the source of your money, and pots to heal yourself from the attacks of them and enemies as your heal is not so useful yet
2nd Round: Brawler Boots
By this time you either got some gold or an enemy got to kill you but is ok you will have your revenge, now we are looking for speed because you are as fast as granny Roberta now so the boots will give you both attack speed and movement speed
3rd Round: Zeal
Some more gold and you could get away or even kill those enemies this time huh? now lets add some more speed to that big sword of yours, zeal gives you attack speed + movement speed + critical chance so it is on our wishlist
4th Round: B. F. Sword and Cloak of Agility
Attack Damage like a boss, to add too that "not slow anymore" sword and also some more critical chance to add up
5th Round: Infinity Edge
Get familiar with it because is our masterplan!!! is all we want, attack speed + attack damage + critical chance and has the amazing feature of giving more critical damage :D
6th Round: Phantom Dancer
Throw away that dusty zeal and upgrade it to Phantom Dancer for the same features upgraded to move faster and attack faster and most important get more criticals
7th Round: Bloodthirster
Here is where the VIOLENCE begins. You can take out at least 3 enemies by yourself with this because its life healing will not let you die(that and your ultimate of course) also if you kill 40 minions or monsters you get even more attack damage and life steal
8th Round: Infinity Edge
If one is good two are better! double the attack damage, attack speed and critical chance with also extra critical damage to deal enough to kill with 2 or 3 blows
9th Round: Infinity Edge the third
They have not surrendered yet? Too bad for them! Triple Infinity Edge is the ultimate combo we have, now ALL your blows are criticals and everyone of them has more critical damage x3
So this is it, power and more power regardless of your magic defense which later in game will not be an issue due to you killing them before getting hit.
The credit from this very first guide will go to my game mates TalixLH, CarlosRey, CarlNewton, Zanof, MTB09 and TwisterAngel. And of course the first guide i used which was my base guide "THE TRYNDABOSS".