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Tryndamere Build Guide by bkabobby

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author bkabobby

Tryndamere - OHN i killed them all but din't DIE !!!

bkabobby Last updated on June 28, 2011
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Ability Sequence

2
4
5
7
9
Ability Key Q
3
8
10
12
13
Ability Key W
1
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Table of Contents
Guide Top

FAQ

Q: What do I need to know about Tryndamere before I buy him?

A: If you want to be a physical carry for your team that shreds up enemies, but is entirely item dependent, then you've possibly found your champion. Tryndamere, from endless hours of personal game-play with, is not a champion that you can master in one game's worth. If you're a more experienced player, then it should take you less time unless Tryndamere is not your style. Do not buy him for his ultimate alone, it's a temporary safety net. If you think about it, other champions have ultimates similar in different ways. He has a great utility that allows him to crit upon being wounded, heal, increase crit damage, slow, warp and become immune to death for a period of time. For this reason, he is very auto-attack oriented. His "warp" ability allows him to spin through walls, and that's a one of the main features that draws others towards purchasing him. You can also use his slow ability, Mocking Shout, to check bushes and spam in areas where you think stealthed enemies could be lurking. I use Mocking Shout for this reason all the time to prevent ganks. Finally, his ability to farm is insanely insane :) Don't spend to much time in the jungle when you shouldn't be.

To rap it up, Tryndamere produces large amounts of high end damage and is very item dependent. He is beneficial to the team when he is able to intimidate/push the enemy with damage and support.

Q: How should I build Tryndamere and should I build him the same way each and every game?

A: You shouldn't build the same way every game. The build I have posted currently is almost a "to good to be true" build. It works when you're fed or facing others who are bad. People got mad at me for removing it, so it's back up there again :P You need to add items to your build in order to properly counter them. It's very necessary to get Infinity Edge asap, but it's very expensive and sometimes we need to adjust prior to getting it. That could mean getting a Negatron Cloak in order to build up to a Force of Nature eventually if you need magic resistance. Even after Infinity Edge, you can't always plan on building damage even though you're a physical carry. However, it is necessary that you do get items that will increase damage done, so don't assume that I want you to become a tank. I am simply saying that you will need to plan accordingly to stay in team fights long enough to win.

Q: Is Hybrid or even AP Tryndamere worth building?

A: This has been a very popular topic ever since Tryndamere had been released into the game. Many others make guides and swear to building AP for its benefits. What are the benefits you might ask? Bloodlust receives 1.5 AP for ever AP point you have through items or runes. Spinning Slash gives 1 AP for ever AP point you have through items or runes. Now you tell me, how viable does AP look? Or better yet, let me decide for you.

What are the downfalls to building AP?:
First of all, you need crits to stack Bloodlust, which lowers the cd on Spinning Slash. Why would anyone want to compromise that? Don't come to me and tell me that when we're wounded that we gain more CrC. Do you want to fully benefit from Bloodlust when you're dead? If we build AP, then when we do crit, how much damage are we dealing? Don't become tank Tryndamere by building like this. I'm sure there are good Hybrid options out there, but if you ever read the comments section on my guide, I despise health and damage through AP over resistance items. Guinsoo's Rageblade is the only item that I recommend currently.

Q: Should I really rune for mostly CrC? Why shouldn't I rune ArP or CrD?

A: This is one of the biggest reasons people hate my guide, but I am also responsible for the global change of CrC runes being used by so many active members using Tryndamere today. So why do we rune CrC vs CrD or even ArP? It's because we establish our late game by starting early with what we have. We are very aware that Tryndamere is not the greatest early game champion out there. For that reason CrC runes early game become Tryndamere's pump fuel. Watch my jungling video, you can't do that without CrC runes. ArP runes are great for all other physical carrys, but since Tryndamere's active gives us CrC, the same in runes is a great combination. Most of the items that I recommend have more damage and ATS rather than more CrC, which is what others have to substitute for during the entire game. The reason behind that is obvious: we had the CrC from level 1. Other necessary items provide some extra CrC as icing on the cake. CrD runes are a JOKE. They are worthless for their price and I'm super pissed that I even bought them. Do not listen to anyone who tells you to buy them or already have them. They were the 1st set of runes that I ever bought and I will tell you all now that the price on them needs to drop or a stat needs to change. I was once in your all's shoes and didn't no what to do with Tryndamere. I read the best guide on this site when I first started based on popular demand by members. He didn't do me any favors and is one of the main reasons I vowed to make a guide to better educate others. I don't have calculations for you on them now, but you can find them on the internet.


Guide Top

Pros / Cons

Pros

-Lower health = More Crits
-Insane Crit Dmg
-Can spin through walls
-Very fast
-Great Farmer
-Has to be one of the best end game damagers averaging at 800-1000+ off crits.
-Has Undying Rage: Immune to death for 6 seconds.
-Probably has some of the best utility as far as skills come.
-Perfects escapes and has a great ability for staying on targets.


Cons

-Unfortunately isn't a great champ for early game whatsoever. The CrC runes get him fed faster than other runes if you jungle or happen to get kills early game.
-Very item dependent.
-I don't like the fact that hes an auto-attacker, not necessarily a con.
-Is difficult to start with and then master.
-Usually isn't fun to play before 6. Abilities are not very strong and has to, again, rely more on his early game CrC.
-Sometimes it may be hard to predict a necessary time to use Undying Rage, especially against a nuke.
-If you have a terribad video card, you will almost have to turn your settings all the way down or a massive amount of spells unleashed on you all at once will create a lag and you will not be able to ult in time.
-You have to be careful when spinning through walls, don't be too far away from them!
-Although Tryn has UR, he will still be kited by most higher elo teams. Stay away if bushes if you can, for the enemies will use them to hide in real fast so you will stop auto-attacking with UR popped.


Guide Top

Summary

If you all appreciate the work I do, then I would greatly appreciate it if you gave me a 1 up to show that you are thankful. It just makes me feel more respected if I may say :) Thanks again for all the support!