Tryndamere Build Guide by uniquekillz

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League of Legends Build Guide Author uniquekillz

Tryndamere on the Top

uniquekillz Last updated on January 5, 2013
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 22

Honor Guard

Defense: 5


Utility: 3

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Tryndamere is a melee fighter. He excels as an AD carry. If your team is weak, you have the possibility of carrying your team to victory. He got severely nerfed, making him a less popular champion. However he is still an OP champion if used correctly. This guide will be focusing mostly on AD builds and tactics to use him correctly so read on!

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Pros / Cons

  • He is straightforward with his abilities.
  • Doesn't need armor if fed correctly.
  • High Attack Damage.
  • Lots of critical strikes.
  • Hard to use at first.
  • Needs proper farming at the beginning of the game.
  • Got Nerfed.
  • Isn't really quick or good with escapes from ganks.

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Main Spells

Perfect for escaping ganks and chasing enemies, i always take flash.

Ideal for moments when your enemy has low hp left and he is running away or when you are fighting multiple enemies use this on a low hp enemy then go target the other.

Other Options

Perfect for slowing down enemies. You can use this well by using Mocking Shout to decrease their damage, then use Exhaust to slow them so they can do little damage in a long time, maybe even add Ghost to speed up your strong damage, or Ignite.

Tryndamere doesn't have many skills to escape ganks or such, his speed isn't the best either. With Ghost you can easily run away or chase down an enemy.

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Skills Explained


Battle Fury is Tryndamere's passive. He gains 5 points of fury for attacking a unit, 10 points for a critical strike, and 10 extra points when killing a unit. Each point of fury grants Tryndamere .35% critical strike chance. so try have it maxed out to 100.


Passive: Tryndamere thirsts for blood, gaining 5 / 10 / 15 / 20 / 25 Attack Damage plus 0.15 / 0.2 / 0.25 / 0.3 / 0.35 per 1% Health missing. Active: Tryndamere consumes his Fury, restoring 30 / 40 / 50 / 60 / 70 Health (+150% of ability power), plus 0.5 / 0.95 / 1.4 / 1.85 / 2.3 Health per Fury consumed.You use Bloodlust to consume fury for exchange in health, even if you don't have fury you will still get health. It also gives you a little bit of attack damage but none that are worth consuming your fury for. I take it at level 1 for health and max it last.
Decreases surrounding champions' physical damage by 20 / 35 / 50 / 65 / 80, and enemies with their backs turned also have their movement speed slowed by 30 / 37.5 / 45 / 52.5 / 60%. Lasts 4 seconds.This is a great skill to have. It reduces attack damage of nearby enemies, and slows down enemies with their backs to Tryndamere. Use it when your about to start a fight or when a target is running away. I take it at level 3, and have it maxed by level 17.
Tryndamere spins through his enemies, dealing 70 / 100 / 130 / 160 / 190 (+100% of ability power) (+1.2 per bonus attack damage) physical damage to enemies in his path. Spinning Slash's cooldown is reduced by 2 seconds whenever Tryndamere critically strikes. Its very useful, for escapes and chases as you can use this skill to slash through thin walls. Then maybe use Mocking Shout to slow them. I take it at level 2, and max by level 15.
Tryndamere becomes completely immune to death for 5 seconds, refusing to be reduced below 1 Health and instantly gaining 50 / 75 / 100 Fury. First off, this IS a lifesaver. Keeps you from dying and gives you the fury you need to counter an enemy with many critical strikes. Keep watch on the cooldown to use Bloodlust just as Undying Rage is about to run out for health. I take this ability at any chance i get.

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Skill Sequence

Ability Sequence Order

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

> > >
Since Bloodlust gives you health, i pick it up at level 1 but max it last since it doesn't give you THAT much health. I pick up Mocking Shout at level 3, so I can slow down enemies and reduce nearby enemies damage without them knowing, I max it second. I get myself Spinning Slash at level 2 so i can do damage and so I can escape from ganks too, I generally max it first. Like most champions, get your ultimate Undying Rage whenever you can. You can max Mocking Shout or Spinning Slash first, just have the other maxed second.

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Starting Items

Boots of Speed is a good way to start off, most people do this too for the speed dont forget the three Health Potion.

Like most people i pick 3 Health Potions up with a Boots of Speed in the beginning.

Core Items

The movement speed + attack speed is a good idea.

70 Attack Damage, 12 Life Steal. Passive: Gain +1 Attack Damage and +0.2% Life Steal per kill. Maximum of +30 Damage and +6% Life Steal. Bonuses are halved upon death.Ideal for Tryndamere's incredible damage when fed, it gives you alot of damage power and lifesteal to restore hp when attacking.

It gives you a good amount of attack damage and a 25% critical strike chance + 50% critical strike damage. I recommend this to people who don't want Phantom Dancer.

90 armor, and 20 cooldown reduction is a good deal. It also reduces the attack speed of nearby enemies.


50 armor, 700 health, and it reduces your target's movement speed by 20%. I recommend this if your enemies like to run away.

50 attack speed, 30 critical strike chance, your champion also ignores unit collision. Useful in attack speed + a good critcial strike chance. The unique passive helps escapes.

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Greater Mark of Attack Damage

Greater Quintessence of Attack Damage

Greater Seal of Armor

Greater Glyph of Magic Resist
Its pretty self-explanatory. Your mostly focusing on attack damage.

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Pretty simple, focus more on offense. Some defense, and 3 utility for speed.

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Tryndamere is a devil when he gets fed. Try to get last hits on minions to maintain your gold income using Spinning Slash. Try to get as many kills as possible without kill stealing, because nobody likes kill stealers. As long you get many kills and play good, you wont really need armor because they won't live long enough.
[nextcol]SPACEIts a good idea to go kill some neutral enemies early game, like the Giant wolf and wolves. Wraith and Lesser wraiths are easy to kill too. Make sure to kill the Lizard elder as his buff is important for your AD Carry. Leave the Giant golem because Tryndamere doesn't use mana.

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In conclusion, Tryndamere is an excellent AD carry. If used correctly and fed, he could carry the team to vicotry. He can disengage from team fights, but get back to the action pretty quickly. He excels in 1v1 matches.

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Thank you for reading my first ever guide! I am new to coding so it isn't much, hope i was of help and please comment. Thank you and goodbye! Thanks to jhoijhoi for helping me with her guide to coding. I didn't use the template much, but i defiantly will use it in my next guide! The link to her guide with the template is right below!

SPECIAL THANKS: Credits to jhoijhoi for the template, which you can find here.