Tryndamere Build Guide by Test0ML
Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
I'm Test and this is my first guide.I recently picked up playing Tryndamere and it's going well.
Tryndamere is one of the highest damage heroes in the game, he crits incredibly hard and is hard to stop in lane. It's very fun doing "tons of damage" and dominating your opponents.
I hope you will enjoy the guide.Please rate the guide -/+ and if you have some constructive criticism please do not be shy and comment.
PS:I apologise for any grammar or spelling errors as English is not my first language.
"The next true power will come from the far north, and it will involve Tryndamere - one way or another."
- Graccus Mightstone, League Senior Political Scholar.
There are those who choose not to live in one of the great city-states of Valoran. Instead, they live in remote locales, often as part of a nomad or barbarian tribe. While perils abound in these untamed lands, there is also great freedom in being removed from the politics of Valoran. Tryndamere was born a member of one of these barbarian tribes in northern Valoran. Even as a young boy, it was obvious that he would grow in martial prowess to become one of his clan's greatest warriors. However, as his clan moved south between the Howling Marsh and the Ironspike Mountains, they came across strangers in black garb, brandishing symbols of a beast's skull. Despite Tryndamere's pleas, his elder went out to speak with the strangers; they cut him down mercilessly. From there, they began to slaughter every man, woman, and child in the clan. Tryndamere, the sole survivor, hid under the bodies of his dead parents. Upon their bloodied corpses, he swore eternal vengeance on those who took his people from him - the assassins of Noxus.
To train himself, Tryndamere voluntarily served under all the great chieftains of the barbarian tribes, learning the ways of the barbarian warrior. Not only did this make him the man he needed to become in order to exact his revenge, it has also garnered him friends and allies among the most powerful barbarian leaders of Valoran. This recently allowed him to unite the barbarians into a single, powerful force - all under his command. Now he has joined the League of Legends to earn enough influence to find a permanent home for his people... and to slake his rage on the champions of his hated foes.
Pros / Cons
Ghost.No matter what other summoner spell you take, Ghost is essential.Unknown to many people, movement speed is actually one of the most important factors in considering whether or not your champion gets to autoattack while chasing.
Cleanse is good against CC heavy teams and recently got buffed to remove exhaust and ignite, and with the new masteries, you can take improved cleanse, even if you're in the offensive tree.
These are great buffs which make cleanse a must-take summoner spell, and it synergizes perfectly with Ghost.
I run 23/7/0 masteries which let me maximize my offensive potential and I have a few points in base resistances in the defensive tree to round Tryndamere out defensively.
Greater Seal of Armor
Greater Glyph of Scaling Magic Resist
Greater Mark of Armor Penetration
Greater Quintessence of Movement Speed
Greater Mark of DesolationArmor Pen marks.
Magic Resist glyphs.
Movement Speed quintessences.
Passive: Battle Fury
Uses Fury, gaining 5 per hit, 10 per crit, and 10 extra per kill.Fury decays at 5 Fury per second after being out of combat for 10 seconds.Battle Fury grants up to 35% Critical Chance, depending on how full his Fury bar is
Passive: He gains 5-20/10-30/15-40/20-50/25-60 Attack Damage depending on how wounded Tryndamere is
Active: Consumes all Fury to heal Tryndamere for .65/1.15/1.65/2.15/2.65 per Fury consumed
Cooldown 12 seconds
W: Mocking Shout
Decreases surrounding champions' physical damage by 20 / 40 / 60 / 80 / 100, and enemies with their backs turned also have their movement speed slowed by 30 / 37.5 / 45 / 52.5 / 60%. Lasts 4 seconds.
Cooldown 14 seconds
E: Spinning Slash
Tryndamere spins through his enemies, dealing 100% of his Attack Damage +70/100/130/160/190 (+120% of ability power) physical damage to enemies in his path.
Passive: Slash's cooldown is reduced by 2 sec whenever Tryndamere critically strikes.
Cooldown 13/12/11/10/9 seconds
R: Undying Rage
Tryndamere instantly receives fury and becomes immune to death for 5 seconds during which his health cannot go below 1 health. This move is usable even when stunned, silenced or suppressed.
Cooldown: 110 / 100 / 90 seconds
Fury Gained: 50 / 75 / 100 Fury
It's really important for you to get CS.
Try to keep your fury near 100 to increase the likelihood that you're going to crit the enemy and crits are huge for your lane domination.
Tryndamere's damage with full fury is really high especially in the early levels when the other champs don't have much armor or HP, take advantage of this if possible, some heroes can punish you for doing so though, make sure you can win exchanges, also be wary about the amount of creeps that will be hitting you if you hit them.
For some reason people hate on Wriggle's for Tryndamere. It's incredibly effective in lane. It makes his sustain twice as great and heroes won't be able to push you out of lane due to the life steal, and the killing blow for extra rage.
Late Game Items:
You can replace Wriggle's later with another BT or BCleaver.
If your enemy team have a lot of CC or more than one Exhaust,you should get
Duff's Season 3 HAMdamere!
S3 Hydramere - Farm, Push, Ambush!
SoH's S3 Tryndamere Guide - Critical King
AP TRYNDAMERE - NOTHING MORE TO DO HERE