Tryndamere Build Guide by Jimmy838123
Champion Build: Tryndamere
| Health | 4505 |
| Health Regen | 23.2 |
| Mana | 0 |
| Mana Regen | 0 |
| Armor | 153.39 |
| Magic Resist | 101.8 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 429.94 |
| Gold Bonus | 0 |
| Attack Damage | 303.73 |
| Attack Speed | 69.089 |
| Crit Chance | 80%S |
| Crit Damage | 50% |
| Ability Power | 0 |
| Life Steal | 15% |
| Spell Vamp | 0 |
| Armor Penetration | 11.52 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Tryndamere is a great easy champion to play. Why? It's because he demolishes people using his auto-attacks. My favourite part is getting fed and destroying people who go out alone. By the end of the game people will be getting thornmail just to counter you and calling
Tryndamere OP.
Pros / Cons
Pros
Great farmer
Easy to use
Hard to die
Easy to score kills
Hard to kill 1 v 1 because of
Undying Rage
Cons
If stunned you will be focused and destroyed
You can get harrased by ranged champions like
Nidalee early-game
If you dont get farm you can't do well
Runes
I have chosen armor-pen marks for more damage, armor seals for defense early game and magic-resist per level for the late-game magic-resist. Movement speed quints make chasing so much easier so thats why I have them.
Masteries
I go 24/6/0 for improved ignite, attack damage, life steal, armor-pen, and attack-speed in the offense tree and have chosen armor and magic resistance. This set up gives you high damage and some defense. If your level is lower then 30, get your offense first, then your defense masteries.
Items
I go an early
Boots of Speed and three
Health Potion for the movement speeed and sutain, on my first recall i usually get my wriggles lantern and finish of
Mercury's Treads this should help you sustain in lane. Then you should build into a
Phantom Dancer and
Infinity Edge by now you should be dealing 'tons of damage' (phreak) and you can start building more tanky. You should start with a
Phage for the slowing effect and build an
Atma's Impaler for more damage and a
Warmog's Armor then you can finish off your
Frozen Mallet while selling your wriggles somewhere in-between.
Core Items
These items are your main damage items giving you nearly 100% crit chance combined with your passive
Battle Fury.
Situational Items
against AP carries also synergises with
Undying Rage.
against cc.
against AD carries
Skill Sequence
I get an early point on
Spinning Slash so that you can escape and initiate very easily. The I start maxing out
Bloodlust followed by
Mocking Shout and maxing
Spinning Slash last, getting
Undying Rage whenever it's up. For
Bloodlust you dont want to be using it when you have full or close to full health because you might get ganked so just wait, even if your fury bar is decreasing, if you use it and its on cooldwon and you get ganked there is no way to heal back up if you dont have your support, and even if you did, it wont be much of a heal. I max
Mocking Shout second because it is great harass, when ever the opposing carry is coming to get a last hit, use it and they won't get it if your good at timing. also when chasing, the extra slow helps SO much.
Summoner Spells
For summoner spells I go for
Ignite and
Exhaust.
Ignite is great on AD carries like
Olaf or
Jax because of their healing and also gives you a bonus 5 attack damage while it's on cooldown.
Exhaust is used on the enemy ranged AD carry like
Ashe or
Caitlyn in teamfights because it reduces the damage they do. It also works well with your
Mocking Shout because of the slow and damage reduction.
Targets
In teamfights you want to go for the opposing team's AD carries like
Ashe or
Twitch. In your lane target the opposing support because without them, their carry cannot farm as freely. To get to them, fight in the front lines then
Spinning Slash on to them when they have use all their disable. This guarentees an easy kill but escaping is a problem. Run towards the jungle if spinning slash isn't up and lead them into a chase while your team pushes the tower. and if they dont chase you, it's basically a free kill for your team and probably many more because their carry is down. However, if your
Spinning Slash is up, just
Spinning Slash out and your fine.
Tips
Once you hit level 6 you can finally get the kill if they are playing very defensively. Tower dive them and pop your
Undying Rage as soon as you hit 100 health this should guarentee a kill for you, then
Spinning Slash out of their and go back to base. Mid-game you want to gank mid often if they are pushing, it helps to have a mid with can stun/snare/supress because that will guarentee a kill for your team. Also whenever your jungler doesn't need the red buff you should ask them if you can take it, the slow effect on it ensures your target cannot get away.
Summary
Overall
Tryndamere is an easy to use fun AD carry to play. Once fed, the other team is lost, you can be on 1 health and just life steal it back from the jungle so you don't need to recall often. Make sure you recall whenever you have enough money for
Infinity Edge as that is your main damage item. Pls vote and comment to tell me what I can improve as this is my first guide of many to come. Also leave your scores in the comments so i can add it to the guide :) have fun with Tryndamere! ;)
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