Tryndamere Build Guide by Ravenshade
Not Updated For Current Season
Not Updated For Current Season
Hey guys, this is my first real guide on a champ and i hope you like it and use it.
I'm not sure if i got the skill sequence right, so if you notice anything that looks weird, (i.e. maxing ultimate by level 3 or something like that) PLEASE tell me in the comments so that i can fix and change it.
the basic idea is that you want to max bloodlust and mocking shout before spinning slash, so any incorrect skill sequence that is impossible to do would be a problem (right?)
The other parts of the guide contain alternative Item Builds to use in certain situations.
now that dats over, onto the details...
(I apologize, no icons for this guide since idk how. If anyone can tell me how to add icon for skills, pics, and items, please notify meh in the comments below.)
EDIT: i found out how to do icons and the whole guide will be icon'd soon!
GREATER QUINTESSENCE OF DESOLATION GREATER QUINTESSENCE OF DESOLATION
I take this because there were some recent sales for this rune in snowdown showdown 2011 and im always low on cash for runes. Armor penetration is always useful, whether you're shredding through a tank or executing an enemy carry.
GREATER MARK OF DESOLATION GREATER MARK OF DESOLATION
Again, Armor penatration FTW! stacking this along with the quints can get you to about 30 ArP, masteries included.
GREATER SEAL OF RESILIENCE Greater Seal of Armor
I take this because im always far too aggressive in the lane and i take a lot of minion hits early to mid game, and Health Seals are too expensive for me :(
GREATER GLYPH OF SHIELDING Greater Glyph of Scaling Magic Resist
Those AP carries can really shut tryndamere down if you're not careful, so i take magic resist per level to somewhat lower that nasty Primodial Burst.
I do 24/6/0 because im a crazy/awesome person that has to have the free lifesteal to survive early game.
24 in offense to maximize tryns early to late game damage potential. 4% crit chance plus infinity edge plus 10% additional damage plus phantom dancer (addition, addition, addition!) plus a full fury bar is about 79% ( i can do mathz?) crit chance and 60% additional crit damage.
late game with these masteries i can literally crit for 1500 damage autoattacks
not much to say here
I build pretty much like most average tryndamere players for most things early game, so ill focus on late game for now.
I get Merury Treads if the enemy team has over 9000 CC's, since i wont be needing the attack speed as much with all those cc's anyway.
For armorpen, i usually get black cleaver because it synergizes better with my runes, but i get last whisper if there's a rummusish tank on the enemy and not many squishies.
MY FAVORITE PICKS
This is just part the way i prefer to play Tryndamere. I personally ALWAYS take flash on every champ i play. It helps me get out of my overly-aggressive confrontations with turrets AND it USUALLY helps me catch riftwalking kassadins that WOULD HAVE given me my first pentakill. :(
I like to take exhaust over ignite on tryndamere because he just has so much more damage potential with it IMO. Tryndamere get most of his damage from autoattacks and monster crits. Ignite does 420 damage at level 18. That SHOULD be the same as a non critting autoattck hit (assuming you dont die a lot and have your Bloodthirsters reasonably charged up. With Exhaust It lines you up for at least 5 crits late game. with it you can just tear apart ANYBODY 1v1 in late game.
OTHER GOOD SPELLS
Like i said above, I dont think its the best choice for tryndamere, but it certainly isnt useless. you can use ignite to GET THE PENTAKILL ON THE *ahem* sorry that game just made me sooooo angry. SO CLOSE MAN! WHYYYYYYY-*cough* enough of that. *ahem* *choke* That's better. Annnnnnyway,Ignite can kill people that are running away that would otherwise live if you didnt ignite them, so its an exelllent choice as well.
I've personally never tried this spell on tryndamere, but the ability power and attck speed bonuses are pretty sweet for a late game smash up. The AP lets you heal about twice as much with bloodlust, and it makes your spin stronger, but exhaust should still be able to take the place of this. But if you to AP tryndamere, be my guest
OH HEEEEEEELLLLL NO
Hey guys check this out! *clarity* i got back no mana!
CD lasted so long that we lost the game b4 it came back
Professionals and Con artists (pros and cons)
Amazing Damage output mid to late game
High base HP with no items
Crits more often as he autoattcks
Stronger right arm than left arm
CC'ed to death by smart teams
somewhat low MR if you dont build for any
often targeted for ganks (at least I am)
Weaker left arm than right arm
Q: Y U GET NOW SURVIVABILITY IN YOUR BUILD NOOOOOOOB?!?!?
A: like i said, im much too agreesive in the lane, so i like my items to make that EFFECTIVE and not just make it good for my hp bar (hp bar is nothing on tryn, THE LOWER THE BETTER) but if you need it, by all means buy a quicksilver sash or frozen mallet instead of your second bloodthirster.
Q: Y U NO MAX SPIN SLASH!?!?!?!? SPIN TO WIN N0000000B!
A: it still lets you spin through walls at rank 1, and the CDR from leveling it isnt too great. You should be using it mostly for utility, not damage.
EDIT: now i usually get 2 ranks of it just because it lets me net moar kills :/
Q: I DONT LIKE YOU HAIR YOU NOOOOOOOOB!!!!
A: TY ;)
Patch Notes on nerfs/buffs
Thanks for reading my guide and please give feedback! Any Complients, Seguestions, and crits (criticism, not critical strikes noob) will all be appreciated!