Tryndamere Build Guide by n00berific

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author n00berific

Tryndamere, the AP Backdooring Nightmare

n00berific Last updated on June 20, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 21

Strength of Spirit
Veteran's Scars

Defense: 0

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 9

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Everyone knows that Tryndamere is one of the biggest douchebag champions in the world. Those of you who thoroughly enjoy being douchebags, then this guide is for you! From the name of this build, you can already tell that this is no ordinary Tryndabuild, this is an AP build. You're probably asking yourself, "Is he ******ed?", and the answer to that is probably, but I feel this build still holds potential. Let's get started on the masteries and the runes and all that good stuff.

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I went a solid AD build mastery tree with 21 points in the offensive tree and 9 down the utility tree. The reason for starting him out like an AD champion is that you're still going to be able to put out some physical damage or you're useless, especially at the beginning of the game. He is still a critting boss so it's necessary to be able to deal out that bit of extra damage in the beginning to actually build towards your AP build, considering the only actual AP damage you have is your spin until you have your Lich Bane and Deathfire Grasp. Don't fret though, if you play carefully with your basic attacks and spins and heal with necessary, you will succeed at becoming one annoying Tryndamere.

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Summoner Spells

With Tryndamere, Ghost and Exhaust are very good spells to have.

Flash can be a viable choice instead of Ghost if you feel the need for that extra escape mechanism. This is especially handy if your spin is down.

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Skill Sequence

Leveling up Spinning Slash as fast as possible is the way to go. It is your primary source of damage and greatly affects how you can farm and do damage. Bloodlust comes next due to its great importance in staying alive, especially in the beginning. Mocking Shout comes last, used only as a means to catch up to your fleeing victim. Undying Rage, of course, should be leveled every chance that it is available.

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Most of these items are a core essential to be able to put out a decent amount of damage. The only item that can be replaced without affecting the damage output too much would be Mejai's Soulstealer in replacement with another Rabadon's Deathcap.

This idea may be wise if the team you are up against are great early laners and are likely to destroy you in a split second. If they aren't, however, and you are doing great early game, stick to the original build for maximum results.

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Pros / Cons


  • Heals an ungodly amount
  • Annoying
  • Painful late game
  • Backdooring Boss
  • Seems less intimidating because he's AP (more overly-aggressive playing on the other team)
  • Challenging to get kills with in the beginning
  • More of an assassin than a team fighter
  • Difficult to master
  • Seems less intimidating because he's AP (more overly-aggressive playing on the other team)

The pros and cons of AP Tryndamere are fairly balanced. I do not recommend doing this build if you have no prior caster experience or are just ridiculously aggressive and cannot easily hold a lane with minimal effort.

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Farming for Tryndamere is fairly simple.

  1. Spin through minion wave and laugh as they all die.
  2. ?
  3. Profit!

Just a heads up, this method doesn't really work until a little later on. So the real method of choice is to spin and just last hit in the beginning as much as you can to get your bloodlusts so you're not screwed in the case of an emergency.

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Team Work

Team work is essential to every successful game, well, most of the time anyway. In this case, team work is a little different. Early-mid game, you are going to want to help out your team as much as possible, trying to come in last (NOT AN INITIATOR) to assassinate one or more of the enemy team. Later on in the game, you become very powerful with all of your AP and your Lich Bane helps you to take towers like a boss. This is what you want to do for the latter part of the game. You are the team's tower destroyer. Make them proud to be on a team with an AP Tryndamere.

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AP Tryndamere may not be as good as AD Tryndamere, but none-the-less he is very painful. He is very skilled at pushing and taking towers and is very good with escaping at full health. AP Tryndamere is not for the faint of heart or those who play too aggressively to stay alive. Play safe, live long, because "They never stood a chance!"


Also, any suggestions or comments are highly appreciated. Thank you for choosing Tryndamere, the AP Backdooring Nightmare for all your Tryndamere needs (or a laugh). /cry