Tryndamere Build Guide by 69Troll Pwn69

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author 69Troll Pwn69

Tryndamere the butcher - a laning guide for ALL LEVELS

69Troll Pwn69 Last updated on April 27, 2013
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Top lane



Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 22

Honor Guard

Defense: 8


Utility: 0

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To start off with i want to say please don't down vote my guide without leaving a comment stating a real reason for the down vote.. Now for the guide. Tryndamere has the option of being a tank, a dps or a little bit of both. This build makes him a little of both, which can be very effective. The masteries are SUGGESTIONS you do not need them, but as you level get the masteries in that order. This build won't make you God, you'll have good games and bad games, it really matters how you play, not just the items. Also, Tryndamere is an aggressive hero. If you are a person who cant commit to fight and just stands half in the fight and half preparing to run, you don't want to play Tryndamere. You commit 100% to everything you do on him, this goes for all fights. On another note, don't get into a fight you cannot win. The order that you get your spells in is not correct you can do whatever, depending on whats available and whatever fits your needs. PLEASE RATE THE ARTICLE I NEED TO BE HIGHER UP TO GET MORE VIEWS! ALSO I NEED COMMENTS OTHERWISE I DON'T KNOW WHAT I'M DOING WRONG! If people send me screen shots or videos of them playing with this guide i will put in a new section to show your success, you can send them to me through mobafire or at, please I NEED VIDEOS BUT MY COMP IS TO LAGGY TO TAKE THE MFROM MY GAMES!

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One thing to know about Trynd

Olaf is a lie, Tryndamere is the real berserker of the league. This champ focuses on getting in there and doing damage while not being afraid of dying. The first build is on pure attack damage and not being a tank, so you will do more damage but might die faster, it does depend on how you play though, i would recommend it for a person who has had experience with trynd and knows how to use him well. The second guide is suited for a person that is new to Trynd or somebody who is a fan of tanks (like me). This has survivability so you get the hang of trynd while having health so you can ease into not having health but more damage.

If neither of these builds fit your style don't down vote because of it because it is useful to other people, and if you would please make suggestions they might turn into a different build that suits your play style.

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1) Tryndamere is a tank with good attack in this build, which mean he will be very effective.

2) even if you are a non-aggressive loser, you can use your abilities to your advantage to run away.

3) Tryndamere's attacks are all physical so you don't have to worry about mana

4) Blood lust is a great way to heal so you don't need health potions


1) When ganked you do't have a spell to make you immune to snares or stuns so you can be trapped and killed

2) All of his attacks are physical if your opponent has Thornmail it can do some serious damage.

3) Tryndamere can only slow you (with Mocking Shout ) if you are facing away from him

4) Bloodlust requires fury to do a good heal

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To know a champ you need to know it's abilities, so here are Tryndamere's. They are in order starting with your Q and ending in your R.

Bloodlust - (Passive): Permanently grants attack damage. Additionally, it grants bonus attack damage per 1% of health he is missing.
(Active): Tryndamere consumes all of his current fury, restoring health equal to a base amount plus extra health per fury consumed.
No cost
Cooldown: 12 seconds

Mocking Shout - (Active): Decreases surrounding enemy champions' attack damage, and enemies with their backs turned also have their movement speed reduced for 4 seconds.
No cost
Cooldown: 14 seconds
Diameter: 400

Spinning Slash - (Active): Tryndamere spins through his enemies, dealing physical damage to enemies in his path. The cooldown is reduced by 2 seconds whenever Tryndamere critically strikes.
No cost
Range: 660
Spin radius: 225

Undying Rage- (Active): Tryndamere instantly receives fury and becomes immune to death for 5 seconds during which his health cannot go below 1 health. This move is usable even when stunned, silenced or suppressed. This ability has 0.5 seconds delay before activating.
No cost

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Summoner spells

The summoner spells I put are interchangeable with a few others, but some just make people like "What the heck is this guy thinking...."

Good spells:

Flash: This combined with spinning slash and undying rage will ensure your safety, also if your spinning slash is on cool down this will help get you out.

[icon=ignite size=75
Ignite: If you don't want to turret dive or you spinning slash towards them but they are still out of reach and only have a bar of health left, just ignite them, it will cause less chasing and an easy kill. Be warned though, if they have health pots don't ignite, the health pot has a chance of counteracting your ignite.

Exhaust: This is a decent spell, although mostly picked up by supports this can be helpful in chasing by slowing them to catch up for the kill, or it can help while you are being chased by slowing your pursuers .

Smite: You need this spell if you are jugnling, it is not optional. If you aren't the jungler don't grab smite, it can only be used on minions and monsters so it is a waste.

Ghost: it gives movement speed and you wont run in to any champs for a little, this can help while escaping a team fight gone bad.

Mediocre spells::

Cleanse:Cleanse is okay because it removes stuns and reduces the effect of them while active, but your ult does that too so it is kinda useless when that is in use, but if you don't want to waste the ult you can use it, so its not a bad choice, its just not that help full.

Teleport: Trynd is so slow that this can actually be help full when you really need to recall but don't want them to push the tower, so you can get there fast. Late game this can be a waste of a spell though.

Heal: You have a built in heal with your Q but if you don't have fury and can't risk farming to gain it and you need to stay in your lane badly, heal is a good choice because it is a very potent heal and can be the difference in a team fight where everybody needs health.

Barrier: Gives you some extra protection in the form of fake health, but when you have your ult and so many escape opportunity it isn't the best.


Clarity: Ummm you don't even use mana....

Clairvoyance: If you need to see that part of the map so bad, just walk, your not a support.

Revive: If you picked this, you have no patience, you can't wait less than a minute to respawn, what a waste!

I'm not even going to get into Garrison, its for dominion. WHO THE HECK PLAYS DOMINION?

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Items for build One

This build is based off attack damage and making use of your fury, without much health, if you would like a tankier trynd look at build 2

I grab these items to start because you can get to your lane a little faster and can get healed without the use of Bloodlust for a greater amount which will be necessary when being a squishy trynd. The boots are a good idea because you will have to go back a lot more without the health regen.

sight ward

Put these at the very edge or the river bush so you have view in the bush as well as in the river so you are better prepared for evading ganks. Take two of the green sight wards the first time you go back and every time after that until laning is over. Only grab the purple Vision Ward if there is a jungler like eve that can evade them, or your laning against Teemo with his mushrooms .

Grab the attack speed boots for this build because it goes well with your attack damage, other boots can be picked up, but for this build these boots are the most viable.

Get the Brawler's Gloves before this if you don't have enough gold for this right away but if you can but it all at once just do that. Zeal helps because it gives critical strike as well as attack speed which are both must haves on this build, also because it builds into Phantom Dancer which is a good ad item.

Just an upgrade to your Zeal, making it better. This is a classic ad item, as you can see this build is focusing on making you a melee ad carry, which could be risky. It's good for escaping in the fact that you ignore unit collision too.

A good item because it gives you even more AS and crit chance too, on top of that it has its good passive the damages 4 enemies (including your target) with minor magic damage.

The Bloodthirster is a great item for a purely ad Tryndamere, the reason I don't get it on my other build is because i would rather have Ravenous Hydra because of the passive being good for farming, and because it have health regen that isn't focused on in this build.

Although not as good on trynd as it is on Riven, it is still a good item because it gives you health and, you guessed it, ATTACK DAMAGE! It is also good because of the armor penetration too though

Now its late game, its dragging out and the team fights are brutal,if you need to escape but you ult fails and you die, Guardian Angel will be a sort of cushion to ensure your life. Don't consider it as a replacement for your ult because it has a high cool down and should only be used if necessary.

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Items for build Two

I think this is a good build because it has a good amount of tank in it, not focusing on pure ad, i am a fan of tanks and usually use this, but especially if i need to be the tank for my team, if we have no other tanks you should replace Statikk Shiv with the The Black Cleaver

sight ward
The Rejuvenation Beadis a great item to start the game with and very useful, because of its cost i usually pick up 3 Health Potions and two sight wards. If the enemy jungler is eve or you're laning against Teemo you should buy a Vision Ward

philosopher's stone
Now you should upgrade your bead into a philosopher's stone for the extra gold.

As for boots you don't need to use the Berserker's Greaves but it makes a very big impact on your farming, both in damage and speed in which you kill things, the defense boots aren't bad either. They don't make as large of an impact on the play of your character as berserker's greaves though.

Tryndamere is very slow, instead of using boots of swiftness just spam your E to get places.

The Warmog's Armor helps a lot with health and make you a tank, but you don't really need this that early on so it would be smart to get another AD item before that. Tiamat is a great item for this because not only does it give damage but it damages other enemies in a short radius around your target which is great for farming. Also is does give health regen which is a big help when escaping after using Undying Rage.

By now your health is going to be the difference between you and the ADC. Having a lot of health will cause you to not be focused as much, a good item for this is Warmog's Armor because it gives the most hp you can get from an item as well as health regen.

Ravenous Hydra is just an upgrade for your Tiamat which makes the passive even better as well as giving life steal.

Now that ionic spark is gone Statikk Shiv has taken its place with its passive, that being you do magic damage to your target and four others around. It's like they made this item for trynd, i swear. Ionic spark gave health and attack speed but this gives crit chance, ad and movement speed.

Phantom Dancer give you even more crit strike chance, attack speed, and you ignore unit collision.

The same as the other build, a good escape tool or good at getting a second chance at a kill.

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Avoid being in mid lane, remember your an AD not AP, if you are mid lane a surrender @ 20 is in your future.

If you are in top or bottom lanes then you should wait to get blood lust at level three unless you feel you need it. Try to take down the turrets and get kills. If an enemy approaches and the turret is low health just run, a death isn't worth an outer or inner turret, if it's an inhibitor turret or nexus turret make the sacrifice. If you have a teammate with out the presence of the turret he can probably get the enemy. Don't be afraid to die!

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Early Game (laning)

In the early game after you have bought your bead just farm. Try to avoid PvP for now because you are really dependent on abilities at that point. After you have gained a few levels from farming then you should attack other players. After they run away from you, having done damage to you but sustaining damage, they wont expect you to charge again and will retreat, then you should use Mocking Shout to slow them down and catch up to do some damage. This causes them to recall and you can do damage to their turret. As with other champions, don't attack the turret unless you have a lot of minions near you, they will take the turret hits for you, as soon as you see only 2 minions left alive run away from the turret. By the time you are level 7 you can take out some neutral camps if you need the xp/buff.

Note: Do NOT go mid lane you are an AD not an AP

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Mid Game (laning)

Gank, push, farm, just don't push and farm in other lanes though. The same thing you do with most champions. Because of your slow speed don't gank too often, and only do it if your lane is winning. Try to take out as many turrets as possible to open lanes. Make sure that you are making the most of your time though. By now you are strong and can win most battles, also try to get the red buff it can really help with damage. You could get the blue buff, but i wouldn't recommend it, Tryndamere doesn't even use mana, but it could pay off with the cool down reduction. If you want to get it just to take it from people who do it could be worth it, too.

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Late Game (laning)

If you played your cards right, by now your nearly unstoppable! Keep in mind you have really good offense now so you can easily push an off-lane and get a tower/inhibitor while your team distracts them. Best of all is your enough of a tank to live through a battle to still destroy a turret, inhibitor, or maybe just get a kill. even if you are losing, you have become such a boss lead a push and you might be able to win.

If you haven't done so well and are low level try to farm on minions or neutral camps and get a high level to come in and surprise them. Beware the ganks though, if your a weak link by yourself you will be a target. You may be harassed or focused to keep you weak, but it is part of the game, plus you could act as a distraction so your team can push.

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What to do when you are losing your lane

If you are being dominated after being counter picked or are just being harassed by the jungler ganking often don't give up hope and rage. Blaming your teammates is the worst thing you could do. If you can avoid feeding just stick it out in your lane and try to avoid losing the turret, if you can't stay alive and you will die as well as losing the turret, just roam. Try to gank others so then you can push ans maybe catch up. Just never give up hope and intentionally feed, blame others, or blame lag. The reason i say don't blame lag is because usually when people blame lag, its because they suck and don't want to admit it, I was like that before i hit level 15.

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Ability Sequence explanation

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

For this you will want to start off by getting Spinning Slash because you will be doing damage to all the monsters in the neutral camp you start at, right after that (if it was a buff camp) you will level up and should get Bloodlust to heal what you just lost. After this quickly cut through other neutral camps to get level three and get Mocking Shout. The reason you have to do it quickly is because once you have mocking shout, you can gank and you still want your buff for when you do that. Then you just alternate between the abilities, maxing your q first because trynd is totally based off his fury, because it gives him more attack damage and used to heal him with Bloodlust. Put a point in your ult whenever you can, this will help in team fights or just escaping a trap.

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Other Things to Know

Spinning Slash is a great escape tool, use it to cut through walls or tree lines to get away from people. Sometimes going into enemy territory to escape is good. Also don't forget to use Undying Rage, Bloodlustand your healing spell (if you grabbed it), these combined with Spinning Slash can be life savers, literally.
Players will try to stun you to get away, if you are close enough try to use Mocking Shout to slow them down and go in for the kill with Spinning Slash.

You can screen a bush using Mocking Shout, to do this just run past the bush (within range of mocking shout if somebody was in there) and if the ability lights up like you can use it, that means a champion is in there (if there is no champs outside the bush in range). This is because you can only use Mocking Shout if there is an enemy champ within its range.

It can get awkward playing against an Ashe because your married to her in the lore. (The political marriage is a lie, SHE WANTS HIS D!)

Sultan Tryndamere is his best skin (other than the no-longer available highlander Tryndamere)

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Success with this guide


after being counter picked in ranked

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Thanks to those who contributed

Thundermourn for giving me great advice and showing me a very good play style.