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Spells:
Flash
Exhaust
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Introduction
All of the skills Tryndamere has are focused on his criting and quick killing ability. Therefore, you must enhance those abilities by utilizing your build in a critical way. I play tryndamere very aggressivly in the first few minutes because if i can get crits on my enemies my laning partner may get a kill or I may get First Blood. If you can try to get a fight before minions arrive so that there is no conflict with minion aggro. When chasing with Tryndamere, where he most excels, it is crucial to use your Mocking Shout ability when they are running away from your direction of travel, because if you use the skill when the enemy is running for you it will not slow the enemy and the shout has a substantial cooldown so if they start running after that their will be no kill for you. When fighting/laning at your turret and you are in need of health be sure to last hit minions to stack your Bloodlust. the summoner spells make Tryndamere very frightening because once the other team sees you Teleport in they know that instant to GTFO because they are in for it. First step on a 2v1 battle is ehaust their main dps and focus their healer or support, if their is no support focus the dps and definately not the tank. You should first spinning slash into the fight, and just crit away until you pick off one, after getting one or when they start running you use Mocking Shout and Spinning Slash into them so that you can catch up and crit them to death your phantom dancer and Youmuu's Ghostblade should provide enough extra move speed to catch you up.
GOOD LUCK AND HAVE FUN PLAYING TRYNDAMERE.
Runes:
The runes are focused primarily toward enhancing the critical strike Tryndamere relies on.
The marks are for criting to get more stacks on the Bloodlust.
The seals are for getting quicker kills, red lizard buff, and make for a quicker gank.
The glyphs are for more survivability so that you dont need to use your ultimate every single fight.
The quints supplement the other runes previously mentioned.
Masteries:
I use the masteries 21 in offense and 9 in utility for the improved summoner spells and to push forward the main abilities of Tryndamere. The points in utility help out getting back into the fight and getting levels more quickly so that you can stay ahead of the game and also for keeping red lizard buff longer.
The runes are focused primarily toward enhancing the critical strike Tryndamere relies on.
The marks are for criting to get more stacks on the Bloodlust.
The seals are for getting quicker kills, red lizard buff, and make for a quicker gank.
The glyphs are for more survivability so that you dont need to use your ultimate every single fight.
The quints supplement the other runes previously mentioned.
Masteries:
I use the masteries 21 in offense and 9 in utility for the improved summoner spells and to push forward the main abilities of Tryndamere. The points in utility help out getting back into the fight and getting levels more quickly so that you can stay ahead of the game and also for keeping red lizard buff longer.
This build was created to sustain damage at any point in the game so that you wont fall behind your opponent. By full build you sell your boots and get the second phantom dancer. by this time you should be critting well above 1k as well as life stealing health quickly back. The Ghostblade will also give you a bonus attack speed to rip apart the opposing team.
Pros:
Tryndamere is very versatile when it comes to chasing and running, he is very mobile with the Berserker Greves, Phantom Dancer, Spinning Slash, Youmuu's Ghostblade and Exhaust.
the critical damage dealt is ridiculous and can take out anything relatively quickly but mainly the enemy carry. Once the carry is gone you should still have your ultimate unless you are a target for focus. Once you become a focus come later into fights to flank the carry and possibly the support they will will wonder what hit them. Tryndamere is a squishy melee the way i play him, but it is better to kill the enemy before dying and Tryndamere excels at just that, with the life steal you will be surprised at the amount of survivability you gain.
Cons:
Thornmail. Thornmail is a hard counter other than your ult.
Easy pick off early game. Counter this by being passive until level 6, this is when you get the kills. But this is only for the laning time with minions. In the first 4 minutes, fighting in the bushes should be a breeze.
Minion aggro.There is really no counter to this, you just need to be aware early game how much damage you can take and when you need to leave.
Tryndamere is very versatile when it comes to chasing and running, he is very mobile with the Berserker Greves, Phantom Dancer, Spinning Slash, Youmuu's Ghostblade and Exhaust.
the critical damage dealt is ridiculous and can take out anything relatively quickly but mainly the enemy carry. Once the carry is gone you should still have your ultimate unless you are a target for focus. Once you become a focus come later into fights to flank the carry and possibly the support they will will wonder what hit them. Tryndamere is a squishy melee the way i play him, but it is better to kill the enemy before dying and Tryndamere excels at just that, with the life steal you will be surprised at the amount of survivability you gain.
Cons:
Thornmail. Thornmail is a hard counter other than your ult.
Easy pick off early game. Counter this by being passive until level 6, this is when you get the kills. But this is only for the laning time with minions. In the first 4 minutes, fighting in the bushes should be a breeze.
Minion aggro.There is really no counter to this, you just need to be aware early game how much damage you can take and when you need to leave.
Farm. You need the money to get through the build quickly enough to start winning early on. if you can, get a gank or two in on mid to set the other team behind. Otherwise when you are about to go back you should grab golems or wolves if you are a high enough level to just set you higher in gold. When you can get the red lizard buff, you will be amazed with the results. say you lost your outer tower in your lane, you could chase them from that dead tower and with all of your skills utilized you should be able to take them with no help. Laning, if you are laning you should probably go with a ranges laning partner because if the other team has snares or stuns they have to determine who to focus and when you are wrecking them they will be very confused and you will have an easier time taking advantage of this.
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