Tryndamere Build Guide by Tombaabi
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hey all again,
Here's my second build. This time it's for Tryndamere. This build is concentrated more on damage and on attack speed. This build also has that endurance that Tryndamere needs.
Tryndamere can be compared to Chuck Norris, though Tryndamere is maybe even more powerful than Chuck Norris. (c) a Wise Man
This build has been updated for the new Tryndamere.
Here's some Tryndamere games played with this build including a pentakill:
Game stages are pretty interesting with Tryndamere. It goes like this:
Early game : Play pretty passively, if you take damage, recover it with normal attacks taking advantage of your vampiric scepter. You can also try harassing when facing a low skilled opponent.
Mid game : This is where the fun begins... You should have Infinity Edge at this point. You can start playing more aggressively and harassing more on lane.
Late game : Go with the team and try to focus the weak links. Stay back at the beginning of a teamfight, because you are the one the enemy team is focusing, because you do the most damage.
After the update, Tryndamere is not so reliant on critical chance anymore. Nowadays you should have some critical chance, endurance, some resists and attack damage. I still left the option to take critical chance runes, in case of someone really liking to hit critical at the beginning.
My personal suggestment is that you take attack damage marks, armor seals, magic resist glyphs and armor penetration/critical chance quintessences.
For masteries, I took offense 24 points and defence 6 points. This gives you the farming and endurance benefits, you are able take alot of damage and still be able to recover that damage and farm minions.
I chose Vampiric Scepter for the first item, with this item you don't have to waste Bloodlust when taking minor damage. This item will be upgraded to The Bloodthirster.
Second item is Berserkers Boots, this item is awesome for Tryndamere when the enemy team hasn't got alot of crowd-control. In case enemy team has alot of crowd control, take Mercuries Treads.
The next item I chose was Zeal for the movement speed, attack speed and critical chance. This item will be upgraded to Phantom Dancer.
Now for the most important item for Tryndamere, the Infinity Edge. This is a MUST item for Tryndamere, you cannot own without it. So I decided to take it as early as possible.
Now the upgrading begins. Upgrade Zeal to Phantom Dancer for that extra movement speed, attack speed and critical chance. Now is the time for The Bloodthirster, upgrade Vampriric Scepter to The Bloodthirster and start gaining stacks to extra lifesteal and attack damage, be careful not to die and lose all the stacks.
For the 5th item, I chose The Black Cleaver for attack speed and attack damage.
For the last item, choose another Bloodthirster OR The Last Whisper. In case enemy team has alot of armor, take the Last Whisper. Spy on the enemy team, if they start stacking armor. You can exchange The Bloodthirster to the Last Whisper in case enemy starts stacking armor.
You can later exchange Berserkers Greaves to another Phantom Dancer, if you have that extra cash. Movement speed isn't lost almost at all while making this change.
I took Bloodlust for the start of the game, gives 5 more attack damage passive at 1st level and heals 30 hp when activated.
Bloodlust is the most important skill and you should try to level it up primarily. It gives you 300 HP full fury, and that's pretty much. Bloodlust also gives very nice damage and extra damage is gained by every per cent of lost health.
Mocking Shout is the second important skill. It decreases enemies att dmg and slows them down when you chase them.
I dont see Spinning Slash worthy of upgrading firstly or secondly. Damage on Spinning Slash isn't that great.
I chose Flash and Exhaust for my Tryndamere. Flash is good for last hitting/escaping, Exhaust for disabling an opponent and surviving. These are probably the only spells that work with Trynda.
Exhaust is very important if you're trying to kill two guys on your own. It's also very good in teamfights and against high damage dps.
You could also take Heal, Cleanse, Ghost or Ignite. Rest of the Summoner Spells are pretty useless. I've got to say that Cleanse works great also when facing crowd-control enemies.
Farming with Trynda is alot of fun, especially in late game. You can whack every minion with a single hit, and throw some Spinning Slash in there to farm several minions at time. In the late game, you can defend your base in case of losing very easily with the high damage and Spinning Slash. Tryndamere is a great farmer and he usually gets most minions during a game.
Pros / Cons
Tryndamere has some good qualities :
+ Immortal 5 seconds
+ Chuck Norris' powers
+ Very useful in teamfights (Mocking Shout + high damage)
+ Getting others to ragequit.
- Feels batman, when disabled. :(
Tryndamere is the most over-powered of all champions in my oppinion and he is very useful for the team, especially after the major update. The only bad side of Tryndamere is that they disabled spawn pool diving :( after the depressing update long ago. That was real fun... why did they have to take that fun away ?
Overall, this build is very effective in my oppinion and I hope that you like it also. Try it out !
My personal criical hit record during a normal game hitting a golem is 2043. Though with Madred's :)
Accepting friend requests in-game, account name Tombaabi.