Tryndamere Build Guide by Darkyoukai
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Welcome to my guide on Tryndamere for The Twisted Treeline, with his new Fury resource system. This is my first, of many, guides on Mobafire that I am going to bring to you. I felt like I have read and used so many of the great guides on here, that I should post my own guide and see what others think. Please do not down or upvote the guide until you have actually read it and constructed criticism is always welcome.
For my runes, I use straight ArP Marks, Crit damage Glyphs, Crit damage Seals, and ArP Quintessences.
9x Greater Mark of Desolation Greater Mark of Desolation
9x Greater Glyph of Furor
9x Greater Seal of Furor
3x Greater Quintessence of Desolation Greater Quintessence of Desolation
For my masteries, I use a pretty standard 21/0/9 build. maxing on attack speed and crit, as well as damage, and some utility out of the utility tree.
For my items I always start with a , then after a little bit of time in lane, I go back and get and a . At this point I usually know my opponent in my lane, and whether or not they get greedy and overextend, or if they let their turret do all of the work. If they are conservative, I usually go through all of the jungle at the top and farm neutral creeps until their minions get to my turret, then I go down and kill minions. So once you've farmed a bit, recall and grab a B.F. Sword and get back to your lane, I usually just stay by my turret and farm, but if the game is going really well and I can push my lane, I will. after getting B.F. Sword, I recall and will get one of two items, either or get . If the opposing laner is a bit tanky, I'll grab The Bloodthirster, if they're squishy I'll grab The Black Cleaver. Farm some more, go back and get and go back farm some more and grab another B.F. Sword and build it into whatever item you didn't pick up early. I usually have won the game by now, but have a had a few go long and I've actually carried my team to victory and ace'd the opposing team by myself multiple times. In the few cases where the game goes long, grab another B.F. Sword and build it into a and lastly grab a .
You can look up at the top of the build guide or you can read this. I take one point in for the mobility and escaping tool that it is, then I take a point in for the heal and extra damage it gives, then a point in for the slow. Afterwards I max Bloodlust, and whenever I can't take a point in Bloodlust, I take a point in Mocking Shout. I grab at every possible chance(Lvl 6,11, and 16), and finish off with Spinning Slash whenever I have maxed Bloodlust and Mocking Shout.
For Tryndamere (And every champion I play) I take
. I could go on and on about how great Flash is, but I should probably stick to this guide for now. Flash allows you to escape moreso than any other summoner spell does, and it allows you to chase the enemy team and Mocking Shout them or Spinning Slash them for the kill or to continuously harass them.
For my other summoner spell I take primarily, but have been known to take .
In the above image, I have marked in green where you can (Or at least I think you can, in some places) Spinning Slash through the walls to escape, gank, or just get to areas of the map faster. A problem I had as a noob Tryndamere was that I didn't realize that the range or Spinning Slash "Stretched" like it did, so when I would see other Tryndamere's I couldn't fathom how exactly the were going through walls. Just use Spinning Slash smart and you will be ganking people from out of nowhere.
A lot of times, you will want to sit at about 1/2 to 3/4 of your health when fighting, simply because you deal more damage as a whole and it can really decimate minion waves and opposing champions! Remember that your Bloodlust also heals extra for each point of Fury you have, so waiting 'til higher fury amounts can be profitable for the extra damage but also for how much more it heals for.
I always Mocking Shout when they try to run, 'nuff said.
And last but not least, Undying Rage. I save Undying Rage until the last possible second at the lowest possible health I feel I can go before a "Nuke" could kill me. By doing this, you maximize your damage against who you are fighting and you can't die, so you will really hurt a champion or most of the time score a kill. PAY ATTENTION to the duration of your Undying Rage, so you can bloodlust and heal if you haven't killed them yet but are one hit or so away from doing so, so that you secure the kill and don't die in the process.
Tryndamere can be a blast to play, and is a very powerful Melee Carry. As always, constructed criticism is welcome and remember to up or downvote the guide if you liked or disliked it.