Tryndamere Build Guide by Just A Reflex
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Note: This guide will not be finished! Don't have the time for it.
Here comes my new Tryndamere Guide. As you can see it's an AP/Crit, an simple AP and Hybrid guide.
So... Maybe most of you will think..."AP Tryndamere? Are you kidding? Wtf!?". And I know it sounds pretty stupid. AP Tryndamere... pff... A musculous man with a giant sword and he shall be a caster? And the answer is: YES!
Seems to be a bit paradox, i know, but it works!
I played Tryndamere for a very long time and for sure I always played him AD/Crit. Went good most times but last week I thought about playing him AP.
Well... Spinning Slash and Bloodlust have AP bonus. Let's try it!
I started the game with my full AP runepage and an Amplyfying Tome. Well, my Teammates thought i was just going for Hextech or sth like this. Still ok for a Tryndamere. But more and more after I got Mejais and the following items they noticed I was going for AP.Suddenly they began to rage: "WTF?! Tryndamere?! You are AD/Crit not AP! N00b!..."
I just accepted that because I also wasn't sure about what I did.
The game didn't went really well till then. But then I leveled to lvl 6. Rushing in with Spinning Slash, Mocking Shout, Hit Hit, Undying Rage at Tower, Spinning Slash, Bloodlust, I had half life again and my first doublekill with AP Tryn.
OK..... Crazy. Pretty nice damage and Heal!
The game went on. I had 2-0 till then. Teleport back and get Sheen.
While returning to my lane I noticed that my team was a few seconds before a fight against the enemys team. 4 on 5. Help out there would be good (for sure).
Spinning Slash into them Hit Hit, Rage, Hit, Spinning Slash out of there and heal. I got my next and 2 ***its kill. But damn! Someone casted ignite on me. Nothing i can do... 3-1-2
Ok ignite is pretty nice against Tryndamere.After buying Rabadons I had like 350 AP.
Nice damage with Spinning Slash and awesome heal with Bloodlust. But i still didn't really pwn. Some minutes went over and i got enough money for Lichbane.
Around 450 AP now. Pretty good.
Since then it went really nice. Spinning Slash + Hit with Lichbane and 3/4 half down. Some hits and a next kill.
Around 15 minutes later the game was over and I finished it with 9-2.
That was my first game with AP Tryn and I decided in that moment to create a guide.
Pros / Cons
- Great Heal
- Very nice dmg in Mid-Late game
- Easy farming
- Easy surviving
- Good Slow
- Nice Cooldown reduction
- Squishy in Early Game
- Bad against Silence
- Very bad against enemys with ignite
Early game isn't easy with Tryndamere. He is very squishy until lvl 6. So try to stay back and just lasthit creeps that you can really reach without loosing too much HP.
You will see his life goes down very fast but his damage is still nice.
Since now it becomes interesting because your ultimate will help you staying alive. You don't need to stay back anymore. Your heal will be good enough to heal you up if you get attacked and you Spinning Slash will deal nice damage. Maybe you can try to kill them now.
At this time your Spinning Slash will do like 1000 damage and Bloodlust will heal about 1200 HP. IMO Tryndamere is also good at initiating battles. Rushing in with Spinning Slash, Rage, Spinning Slash, Bloodlust. This will keep you alive.
So... Ranked Games is a real problem with Tryndamere. It's just the fact that he is not the best champ in Ranked Games. Only his slow may support Teammates in battles which makes it hard to work with team very well.
So to play a successful Ranked Game with AP Tryn you need a lot of skill:
1. For ranked games overall (Map Awareness(!!!), Working with Team (!!!), Warding (!!), Knowing when to engage/run away (!!), Lasthitting (!!), Harassing (!) and a few other skills you need)
2. Doing a great job a Tryndamere cause you need to know his skills(and how to use them)/cooldowns, when you have to activate Undying Rage, how much damage you deal and have the knowledge for using your abilities in teamfights.
(!!!) - Very necessary
(!!) - Important
(!) - Less important
To the Ranked Playstyle:
AP Tryndamere is not a champ for Sololane/Mid and not for Jungle.
So the only Lane you go is the Bot-Lane hopefully with your supporter like Janna or Sona who can shield/heal you and help you getting lasthits without losing hp. Furthermore shields/heals help you rushing in with Spinning Slash to deal some damage without losing too much hp.
How to help your team:
The only way at supporting your teammates is your Mocking Shout. This skill is perfect for hunting/slow enemies who are hunting your teammates.
But AP Tryn has mainly a AoE-Nuke-Role in Ranked Games, giving your team a lot of damage.
Spinning Slash doesn't only hit enemys in the direction you move to. It also hits in a very small radius behind you. This may help to hit the enemys without rushing into them. I use this very often and it really helps. But believe me, it's not easy!
If no one in your team really needs Ancient Golem-Buff just take it. You don't need the mana regeneration but the Cooldown reduction helps very much, especially because you may need your ultimate very often.
Care of Silence and stun if Undying Rage is in CD. You have low life and without your heal you are VERY squishy! This doesn't mean you're useless but just be a bit more carefull.
Care of Nukers that deal a lot of damage in a very short time. Worst of them is Veigar. Especially because his ultimate deals extra damage per AP you have. Not easy to calculate when to activate your ultimate!
What you should take:
I don't really know what to say about this. You will need this Speedboost very often!
Normally I don't take this spell. But it's just perfect against stuns, slows and for gods sake against silence!
I would recommend Exhaust as AP/Crit Tryn. You have low life and no Rylai's that slows. Will help a lot!
IMO Flash is good for nearly everyone. It guarantees staying alive in most times by flashing over walls or sth like this. Flash -> Spinning Slash -> Mocking Shout is also a nice combination.
What you can take:
Heal can be useful if the enemys have ignite. After using ultimate this will help you staying alive. But IMO Bloodlust will be good enough in most games.
Ignite is always nice for ensuring kills.
This skill is always good for returning to your lane or help teammates with ganks.
Just do not take:
Leave this for Support or Tank
No mana, no Clarity!
Fortify is also just a Summoner Spell supporter or tanks should take
IMO Rally is only good in teamgames. You don't really need this small amount of bonus as Tryndamere.
Smite isn't useful for AP Tryn. You deal enough damage to creeps and this isn't a jungle guide.
This Summoner Spell is the one you should NEVER take. Especially not as Tryndamere. You just shouldn't die!