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Tryndamere Build Guide by MosheLord

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author MosheLord

Tryndamere The OP

MosheLord Last updated on March 7, 2012
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Ability Sequence

2
4
5
7
8
Ability Key Q
3
9
10
12
13
Ability Key W
1
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction


Welcome to the Tryndamere by MosheLord guide.

You can find my other guides under the link:
MosheLod's Profile


Char description.

Tryndamere is one of the deadliest late game dps champions ingame.
DPSing with Trynd is very easy. Rightclick and enjoy the crits. He is easy to play but hard to master. He is a great early game laner, with nice self heal, good escape mechanism, and build in slow, paired with no mana usage, should let you lane extremaly long. The Early game is the hardest part since your crit rating is quite low so getting crits for self heals will depend on your last hit skill. If you get harrased much you will still be viable coz of passive that increases your crit rating ALOT when you are low on HP, you can try to stay in lane even on low hp and last hit/crit minions on your tower to benefit from lane exp as much as possible. Be very carefull. In mid game you will pwn each and every non tank champion even without lifesteal. Jungling with high crit and self heal is easy as pie. You can start roaming with just phantom dancer and boots. In 1v1 with your ulti, you will be the biggest threat on the map. Watch out for tanks.

As all your damage comes from physical attacks you are VERY vurneable to blinds ( Blinding Dart and CH-1 Concussion Grenade) or exhausts ( Exhaust) and ofc Thornmail keep that in mind before picking Trynd vs a team with Teemo or/and Heimerdinger.

He is also a great Physical debuffer. Beeing able to cut down 100AD from all cought in the shout AoE will significantly lower the dps output of enemy team. Paired with AS debuff (Frozen Heart or Malphite Ground slam) will make all physicals deal nearly no damage at all.

If you like to charge, kick some ***es and run safely, this is a champ for you.
If you like to play defensivly. Leave this champ alone or let others play it.


Guide Top

Runes

Greater Mark of Desolation
Greater Seal of Furor
Greater Glyph of Furor
Greater Quintessence of Desolation

ArP and crit damage. Not crit chance since i focus on late game anyway. When you get some crit already at low hp you will have 100% crit anyway and chance runes will become less than 0 usefull.


Guide Top

Pros / Cons

Pros
+ One of the best endgame dps champions
+ Great healing ability (Bloodlust)
+ Great escape/tanking ability (Ultimate)
+ Can go through walls (Spinning Slash)
+ AoE Slow ability.

Cons
- Squishy early game
- Requires good timing and some skill for good use
- Vurneable to DoT's, Blinds and Thornmails :)
- Dependable on only physical attacks only.
- VERY item dependant


Guide Top

PlayStyle

Early game

This is the hardest part of the game. You are not that strong early game. You dont have lifesteal and your crit is too low to constantly heal yourself. You dont have your ultimate so you cant charge. Game is very RNG, if you crit, you can take 1/2 of your squishy opponent HP but you can do nearly nothing and die. My vote is to stay VERY VERY defensive ultill lvl 4. Last hit if possible and dont hesistate to spin out on every time you feel unsafe. Your Mid game starts with lvl 6-7 when you will have Berserker's Greaves and Zeal.

Mid game

You should farm when your ulti is on cd. And kill lonely roaming sheeps when your ulti is up. Simple as that. Follow the item plan, and remember farm farm farm. You are extremaly item dependant.
Your Endgame begins VERY fast. At the time you get Infinity Edge.

Late game

Now you should be already a superior killing machine. If you didnt screw up too much you should be lvl 13-14 with Infinity Edge on board and stats more or less 5-6/1-2/X
Well this char is not a rocket science again so you just chop chop chop the squishies and soak some stuff with your ultimate. Remember that with your ultiumate you can be a rambo... but only for fiew secs... going solo into 3 ppl will probably cost you a death anyway... You are rather single target dps, (getting Tiamat is a very bad idea). So try to participate in all teamfights possible. Avoid contanct with your ulti on cd. It is considered a good thing to jungle some to get your ulti ready asap even if your teammates flame on you. Just do your job.

I usualy push lanes and destroy towers while my ulti is regenerating. It's a good idea to do so :) you win by destroying towers not getting 95259285892/0/0 stats :)




Hope you liked the guide.