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Tryndamere Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Tryndamere - The OP Barbarian!

Last updated on December 16, 2011
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Ability Sequence

2
4
5
7
9
Ability Key Q
3
8
10
12
13
15
Ability Key W
1
14
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
3/
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

Hey guys! This is my first ever build, please don't hate. This build focuses late-game, so you wanna last hit early-game, but it shouldnt be a problem. Also you should harass at your opponent whenever possible.


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Runes

I use Armor penetration Red's for having a little easier early-game and last hitting minions.
Magic resist per level Yellow's is fairly standard, and something i also prefer.
Attack speed Blue's is for his passive, which i will explain later.
Critical damage Quintessence is focused late-game where he will be Crittin' every attack!


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Items

I don't focus damage until late-game beacuse you will only be last hitting minions, getting dragon, and ganking for more gold. Basically youre early-game should be focusing getting gold, that's why i get attack speed and critical chance, to build up my passive and crit more often on dragon. Late-game is where you really shines, as you late-game, with the whole build done (which i have gotten quite a few times, so it is not impossible) will be crittin around 800 to who hasn't built armor. Thats quiet a lot!


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Skill sequence

Maxing out Bloodlust first helps me stay in lane early-game so i can farm. The early Spinning Slash i get is mostly focused 3v3 for getting First-blood, if you're playing 5v5, consider getting Bloodlust, then Spinning Slash. Moucking Shot early-game is for ganking, also most focused 3v3, as you should let the jungler gang in 5v5. Though, Moucking Shot Is a great skill in 1v1 agaisnt physical champions, as it also reduces attack damage dramatically!


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Summoner Spells

You might be wondering why i dont get flash. It is beacause you wanna win those 1v1 in case it happens. And in such situations, Exhaust and Ignite are far better. Also Tryndamere already has some great escape tools, as he can spin over walls to prevent enemies from following you. In team-fights you wanna use both Exhaust and Ignite on the enemy's carry, to kill him/her as quick as possible. Once that's done it's all about killing survivors, as the enemy team is useless without a carry. =)


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Summary

All in all, Tryndamere is a great champion, focusing in late-game and carrying his team to victory! Hope you liked this build, if you do please thumbs up and leave a comment!