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Tryndamere Build Guide by micler12

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author micler12

Tryndamere the spin master

micler12 Last updated on July 5, 2011
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Team 1

Ability Sequence

2
3
5
7
9
Ability Key Q
4
14
15
17
18
Ability Key W
1
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 24

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 3

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 3


Guide Top

Introduction

hi all this is my first build and i dont know if you will like it so ...
I haven't played much with tryndamere but think that with ability power he will be better.
Yy first game was perfect and with sinning slash i was dealing 1k damage and more,
if had more time for items.With ability power tryndamere has 1-1,5 k heal and with the
ultimate you can't die for 10 or more seconds.


Guide Top

Tryndamere's skills

Battle Fury
Tryndamere's Critical Strike chance increases as he becomes more wounded.

Bloodlust
Tryndamere thrives on the thrills of combat. Whenever Tryndamere kills a unit or critically strikes, he temporarily gains increased attack damage and critical damage.
Passive: Whenever Tryndamere kills or critically strikes a unit, he gains 3 Attack Damage and 1.5/2.25/3/3.75/4.5% Critical Damage for 15 seconds (stackable 8 times). Killing a unit or critically striking while not Bloodlusted applies 2 stacks instead of 1.

Active: Tryndamere consumes his Bloodlusts, restoring 10/20/30/40/50 health per Bloodlust (+1.5).

Cooldown
* 14/13/12/11/10 seconds

Cost
* No Cost

Range
* 318.9

Mocking Shout
Tryndamere lets out an insulting cry, decreasing surrounding champions' physical damage. Enemies with their backs turned to Tryndamere also have their movement speed slowed.
Decreases surrounding champions' physical damage by 20/40/60/80/100, and enemies with their backs turned also have their movement speed slowed by 30/37.5/45/52.5/60%.
Lasts 4 seconds.

Cooldown
* 14/14/14/14/14 seconds

Cost
* Costs 25/25/25/25/25 Health

Range
* 400

Spinning Slash
Tryndamere slices toward a target unit, dealing damage to enemies in his path.
Tryndamere spins through his enemies, dealing 50% of his Attack Damage +40/90/140/185/240 (+1) damage to enemies in his path.

Passive: Slash's cooldown is reduced by 2 sec whenever Tryndamere critically strikes.

Cooldown
* 9 seconds

Cost
* Costs 40/50/60/70/80 Health

Range
* Global

Undying Rage
Tryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes.
Tryndamere becomes completely immune to death for 6 seconds, refusing to be reduced below 1 health. His abilities have no cost during this time and he gains 4/6/8 Bloodlust stacks.

Cooldown
* 110/100/90 seconds

Cost
* No Cost

Range
* 400


Guide Top

Items

i chose those items because you have more then 700 or more ability power and your heal is insane
you will deal a lot of damage with sinning slash.
i have played a lot with this and i think this build for ability power tryndamere is good.


Guide Top

Masteries

I made the masteries like that becuase tryndamere is an attacking champion
and you need it for the critical strike chance and damage.


Guide Top

Summoner Spells

i chose flash besause you can escape after kill someone with the ult
and i chose ignite because it gives you ability power while its recharging


Guide Top

Farming

Go farming the rock monster that gives mana and cooldown recharge will
help you with your heal and ultimate to recharge faster.


Guide Top

Runes

If you want to play better with ability power tryndamere you can by only
ability power runes but you wont have and critical strike chance but with phantom danser
you will make it.
Or you can buy only attack runes and you will have less ability power but you will
have bigger chance with the heal and deal the same amount of damage.


Guide Top

Team Work

With this build you can tank your team for 10 mabye 15 sec with your ultimate and heal
then you can go back for sometime to kill something to get stacks for your heal and go back
to battle with your team mates.


Guide Top

Creeping / Jungling



Upon starting each game, I'll pick-up and 5 This is more than suffice for jungling. At 1:40, start and complete in this order: 5->3->2->1->recall->5->4->3->2->possibly dragon if you can get aid or happen to be full health with enough elixir and pots left. From there, you can choose to continue jungling or gank/aid lanes.


Giant Wolf and two Wolves:
*Respawn in 100 seconds

Giant Wolf:
*Gold: 25
*Experience: 90

Wolves:
*Gold: 16
*Experience: 50


Two Golems:
*Respawn in 100 seconds.

*Gold: 30
*Experience: 140


Wraith and three Lesser Wraiths
*Respawn in 100 seconds

Wraith:
*Gold: 35
*Experience: 120

Lesser Wraiths:
*Gold: 12
*Experience: 20


Ancient Golem and two Young Lizards:
*Initial Spawn Time: 1:55
*Respawn Time: 5:00

Ancient Golem:
*This unit regens 1.5% mana (or energy) per second and has (16 + Level*0.5)% cooldown reduction on their abilities. If slain, this buff transfers to the killer.

*Duration: 2:30
*Gold: 60
*Experience: 220

Young Lizards:
*Gold: 10
*Experience: 30


Lizard Elder and two Young Lizards:
*Initial Spawn Time: 1:55
*Respawn Time: 5:00

Lizard Elder:
*This unit's physical attacks slow the target's movement speed and deal damage based on their level. If the buff holder is slain, this buff is transferred to their killer.

*As of V1.0.0.106, the red buff slows (10/20/30)% for melee characters and only (5/10/15)% for ranged characters.

*Duration: 2:30
*Gold: 60
*Experience: 200

Young Lizards:
*Gold: 10
*Experience: 30


Dragon:
Initial Spawn Time: 2:30
Respawn Time: 6:00
*Gold: 190
*Experience: 900

*Gives global 190 gold to the killing team, as well as 25 gold and additional experience to the killer and nearby allies.

*The 190 global gold is equivalent to approximately 7-8 creep kills for everyone on your team. So killing the dragon is roughly equivalent to killing 38 creeps (6 whole waves) and distributing the gold equally.


Baron Nashor:
*Initial Spawn Time: 15:00
*Respawn Time: 7:00
*Gold: 250
*Experience: 900

After Baron Nashor is slain, all living players on the team that slew him gain a buff that lasts 8 minutes with the following attributes:

* 40 Ability Power
* 40 Damage
* 3% of your Max Health in Health Regeneration
* 1% of your Max Mana in Mana Regeneration

Each player on the team is also granted the following:

* 900 Experience Points
* 300 Gold