Tryndamere Build Guide by MisguidedArrow
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Tryndamere with this build
|Riven||The only thing that gives her a SLIGHT advantage is her stun. Try and dodge it and then punish her when she engages. Out farm her and you win.|
|Master Yi||Has almost the exact same character make up as you, but he doesn't have a 5 second invuln. Use that to your advantage and trash him early.|
|Alistar||Rarely seen. Bit of a joke. Get your slow a level early and you can go all in at 3. Watch for the gank and farm.|
This guide is designed for beginners at the game, or those who want to try Tryndamere and see what all the hype is about with those who play him regularly. I main Tryndamere and this is how I build to carry games either in top lane or the jungle. I have only been playing League for about 6 months and I am only Bronze 2, but that was where I was placed after a few bad preliminaries and just haven't been able to play enough due to limitations of work and school. My Summoner's name is MisguidedArrow, and you're welcome to look me up to ask me any questions you may have or if you just want to play a game.
Tryndamere is an amazing champion because he brings an amazing amount of DPS along with the ability to tank an infinite amount of damage for a short amount of time and has incredible escape ability. One of Tryndamere's biggest assets to the team is the ability to split push very fast. In the Top Lane, he is an amazing 1v1 threat and he is able to clear minion waves faster than most other champions. In the Jungle, he is great at clearing camps and his fast entrance and slow ability makes ganking very simple and easy to learn. In addition to all of this, his Q gives him a natural critical chance, along will stacking attack damage based on missing health and the ability to restore his health with "fury". He is not, however, very useful in team fights. He is best used to either swoop in, kill the ADC, and get out. Or he can be used to clean up the half-healthed enemy champions once the fight reaches its climax. Either way, you want to avoid having to deal with the enemy team's front line, because you can't sustain in a poking fight as long as a true tank can. Tryndamere is a farm heavy champ wherever he is, because his is so item dependent compared to other champions. Your biggest goal as Tryndamere is to kill everything you possibly can as fast as you possibly can. Champions are secondary to regular farm, because if you farm harder than your opponent, usually the kills will come naturally.
Top Lane Stategy
The standard strategy for top lane with Tryndamere is to push your opponent out of the lane and free farm. Last hitting is extremely easy with Tryndamere because of how much raw damage he does, making him very effective at clearing waves. This gives you a good bit of freedom to roam after you have killed your laner a couple of times. Ensuring victory in the other lanes makes it difficult for their enemy jungler to pick which lane needs the most help. Having the ghost/ignite combo on Tryndamere allows you to try and pick up the early kill in lane while still giving you extra escape power if you make a mistake or get ganked early. Tryndamere is a true snowball champion: if you get one kill, there are surely more to follow.
One thing I do to supplement my farm is to take the jungle camps immediately along the top lane. Tryndamere's crazy fast clear times let him take the jungle camp (either Gromp or Krugs) and get back into lane before the enemy champion can clear their minion wave. When I've pushed the lane to the enemies side after taking the first turret, you are able to leave lane when you clear a minion wave and then clear the enemy jungle while the top laner is pushing the lane out. Not only will this deter ganks because of your absence from lane, but you should be able to get a nice buff out of it and possibly get a kill if the laner is pushing too hard. Just make sure you ward before you try and clear the whole side of the enemy jungle, its super easy to get trapped even with Tryndamere's great escape power.
The general early game strategy is bully-heavy, and sometimes helps you to out-bully the bullies. I play passive until level 2, then I upgrade my swoop, get a hit or two (hopefully a crit), and then walk away. At level 3 I do the same thing, except now your W can slow them if they turn to run after you swoop in. I call this quick swoop-in-and-leave "cheesing" sometimes, you will scare them out of lane or call for a very early gank. Sometimes (usually only in normals) you can get an early double kill by going hard after your laner, then turning to face the oncoming ganker. If he is a level or 2 below you, it should be an easy finish with the use of ignite. Worst case scenario, there is no gank and all you do is push your laner back to base to either waste teleport or give you a chance to free farm. Farming is the key to winning with Tryndamere. If you outfarm your opponent, you will win 9/10 times.
Note: I provide information on individual champions that Tryndamere faces in the top lane in the notes of the champion danger-level chart.
Tryndamere is one of the best jungle camp clearers in the game, which is good for him because he needs the farm to get his precious items. He almost exclusively starts Krugs, who's buff will let you easily clear Red Buff by yourself, then finish clearing the red jungle. Next, I usually take the time to kill the Scuttler on the red side and see if there is an opportunity for an early gank top. The Scuttler gives a deep ward for your top and mid laner, and if you have raptor buff, you can clear a few enemy wards while you're there. After that, you should be able to cross mid lane and clear blue jungle no problem. Use the order, wolves->gromp-> Blue Buff and smite gromp to give you a combat boost against Blue Buff. Then move to the river and take the Scuttler for a deep bot lane ward, and early dragon vision. Look for opportunities to gank and then back to get items. Having cleared both jungles and possibly and early gank that went well, you should have enough gold for you "Next Up", or at least for Stalker's Blade and just the basic boots.
From here on out, you need to become a ganking machine. Clear one or two camps to get gold and regen your health, then gank. Repeat. Make sure you keep dragon area warded and clear of enemy wards using raptor buff. Controlling dragon is one of the biggest parts of your job description, and a lot of times can win games for your team. Unfortunately, this means you have to spend a lot of time bot lane. If your top laner isn't doing well, give your mid laner Blue Buff and ask if he can roam top from time to time to make up for your absense. Jungler's duties include organizing the team and stimulating positive communication, which often times wins the game, even when dealing with randoms. Make sure to farm heavy, because with the new buff to jungle experience, you should be able to get to 18 before anyone else on the map, even if your team is getting slaughtered. If you can do this, you should be able to focus solely on objectives for the rest of the game and can easily carry the game, depending on how far ahead you are of everyone else.
Berserker's Greaves are essential to Tryndamere due to the increase in attack speed that it grants. The only other boots that make sense on him are Boots of Mobility, but he clears camps so often that the speed boost is rarely useful.
Blade of the Ruined King is pretty much custom made for use by Tryndamere. The attack damage, the attack speed and the boost in life steal makes Tryndamere the 1v1 threat that his in known to be. Not to mention, its active gives you extra chase or escape ability.
Stalker's Blade - Devourer is the best item for Tryndamere in the jungle because of the attack speed mainly. Having that boost and attack speed mixed with chilling smites, means you can get a lot of hits in on enemy champions during your ganks. The more hits, means for chances for crits. Plus, the extra magic damage gives you a boost in combat efficiency if they build armor early.
Infinity Edge is the go-to damage item for Tryndamere because of the crit chance, and because of it's unique passive that boost your crits. A must have for most builds with Tryndamere. Be very reluctant to switch out this out for a different item.
Statikk Shiv is a very good item for Tryndamere because it boosts attack speed, critical chance, and movement speed. The movement speed is especially useful in the jungle to move from lane to lane and to close in on enemy champions.
The Bloodthirster makes Tryndamere a threat in fights for much longer, with the ability to heal himself even faster than usual. Even if he ults and is push out of a fight, he can go clear a jungle camp or a minion wave and then go right back in at full health.
Youmuu's Ghostblade gives Tryndamere even more crit chance, cooldown reduction, and an extra ghost or flurry of attack speed which can help you secure an objective or a kill. Plus it gives a little bit of armor penetration which can stack with other items to help you shred through tanks.
Wit's End is amazing if you stack it with Stalker's Blade - Devourer. The extra magic damage mixed with the attack speed and magic resist steal means that Tryndamere can shred through any character, even if they are building heavy armor.
Mercurial Scimitar is very good if they do a lot of AP damage, or if they have a character or two with heavy CC or taunts, such as Rammus.
Last Whisper is amazing for slicing through armor. Be careful to only build this if they are building armor, because it does nothing against champions who go straight for health, like Sejuani.
Phantom Dancer makes Tryndamere an even more amazing chaser with it's passive, but the extra attack speed and crit chance can sometimes be unnecessary, use sparingly.
Zephyr is great for jungle speed boosts and also help against teams that have a lot of CC across the board. It could be the difference between you swooping away to safety, or dying immediately after your ult is over.
The Black Cleaver is usually exclusive for tankier champions and builds, but it can be useful because of its armor penetration. I rarely take this one, but it's up to whoever is building and their preferences.
Pros / Cons
- Very high DPS
- Amazing at clearing camps and minion waves
- Gives great split push ability
- One of the best 1v1 champions
- Over-powered Ultimate
- Very susceptible to CC
- Can't sustain in drawn out team fights
- Can be kited easily