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Tryndamere Build Guide by Fog123

Tryndamere Your Enemies Will Hate You

Tryndamere Your Enemies Will Hate You

Updated on September 19, 2012
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League of Legends Build Guide Author Fog123 Build Guide By Fog123 14,545 Views 8 Comments
14,545 Views 8 Comments League of Legends Build Guide Author Fog123 Tryndamere Build Guide By Fog123 Updated on September 19, 2012
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1
Simplifyx (24) | April 13, 2012 5:29pm
Yes, turn on comment to vote so you don't get troll voted. Use jhoijhoi's "How to make a guide" to learn how to code better and stuff.
1
Trenditon (22) | April 13, 2012 1:32pm
OH, just remembered something I forgot to say, you NEED to turn on the "comment to vote" option so that you can (hopefully) get reasons from people for their votes, either positive or negative.
1
Trenditon (22) | April 12, 2012 3:54pm

=Tenditon's Earnest Opinions=


Now, as I've explained to other people, yes, I DID just downvote your guide. I do however want you to know that it wasn't out of spite, nor because I gain anything by it, but because I wouldn't feel comfortable about giving your guide a +1 (for the time being that is). So, if you'll let me, I want to help you make the guide better by giving you my opinions and thoughts on how to make this into a great guide.

Skill Sequence
There are some problems with your skilling section. First of all, you will never be able to max any skill by level 8. The earliest level you can have your first level 5 skill at is by level 9. You should change that. I also have some serious issues with you maxing your Spinning Slash before you max Mocking Shout. In most cases, Mocking Shout should be maxed after you finish leveling up Bloodlust, seeing as this is his only natural form of CC and the passive AD reduction is great for 1v1ing any other AD based champions. For each point you put in it after the first one, you get 7.5% more slow, and reduce their AD by an additional 15, while for every extra point in spinning slash you only get 30 more damage and 1 second shorter CD. Seeing as it's main use is for moving around the map, that's not a good trade off. In short, they should probably look like this:
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Runes/Masteries
I'm not saying they're bad, but you may want to add more rune choices for people to choose from. I think the ones you chose are great, but everyone has their preferences and their own unique rune collection, and having more options available is always nice. As far as masteries go, Havoc is absolutely worthless on any champion. Even late game when you're doing 1k critical strikes to squishies, you will only do 15 more damage per hit, and you spent 3 mastery points on this. It's only noticeable SUPER late game, and even then the damage it adds is so minor it won't matter in 99% of cases. The other offense masteries are perfectly fine however.

After spending 21 points on offense, I've found two ways of spending those last 9 points that seem to give Tryndamere the most benefit.


Option 1: Defense
These are for if you like being more bulky in lane and a bit more lategame. The flat HP you get from this has saved me in lane more times than I can shake a stick at.Option 2: Utility
This mastery setup will give you some nice bonuses, but mainly you get increased movespeed, reduced death timer, and increased buff duration (great if you get red buff or baron buff). With utility, the masteries would look like this (you canswitch the point in Improved Recall for Summoner's Insight if you have flash):
BB Coding: color to the MAX!
One of the things that really helps guides appeal to people is how aesthetically pleasing and easy to read they are. Some things that can GREATLY help this are putting in tooltips when you mention skills or champions (among other things), adding colors and pictures to highlight different points, add interest, and make the guide easy on the eye. Putting in extra code (like the mastery and skill order lists I have above) would just be some icing on the cake. I know it can seem a bit daunting, but once you get a bit of practice it really isn't hard at all. If you need somewhere to start look here:



Making a Unique Guide
Let's be honest for a minute here. I know that Tryndamere does take skill (like any champion) to REALLY be good with, but he is a pretty straight forward champion and easy to pick up, if not do well with. With all the Tryndamere guides out there already, if you're going to make one for a right click champion, you're going to have to bring something fresh and amazing to the table, or you're guide won't really be helping people. I like how you already have a section on teamwork, as that is one of Tryndamere's trouble spots, but you should probably put in some other sections, like on warding, and counter building, and how to win your lane vs. AP/ranged AD/melee AD (just in general, doesn't HAVE to be in-depth). If you can tell people what they need to know to be successful, you're guide should go far, and you will hopefully help plenty of people.

Verdict
I think this is a wonderful start to a good guide, and has some potential, but that potential really needs to be drawn out. With some work and a bit of looking around the site, you should be able to determine exactly what it is you need in your guide to really inform people about Tryndamere and how you play him. Hope to see this in the top ten someday, and if you DO make changes and want me to change my vote, drop me a line and I'll be more than happy to come take a look again. I don't want to leave a downvote on your guide.

p.s. Sorry some of the coding went off the page. The 18th skill in that skill sequence is another point in Spinning Slash, and you can still mouse over the edge of the mastery sections that got chopped off. Silly computers...
1
Brodienz (20) | April 12, 2012 3:17am
I love to play Tryndamere and I like your build order. My only thoughts are that perhaps it would be good to explain why you have chosen the items you have chosen and explain the Force of Nature at the end. I'm sure you have your reasons, but I think at the very least it would be situational, depending on who has been fed on the enemy team. I know that Mocking Shout has a dramatic reduction on the surrounding AD champs, but there are some other great MR items out there like Quicksilver Sash which means your escape is guaranteed.

I agree that some BBcoding could make this guide great, so have a look at jhoijhoi's BBcode guide to get some tips, it massively helped me.

I disagree with the comment above, I think that the attack speed, damage and armour reduction is better suited to Tryndamere than Last Whisper but I could be wrong, you may want to include it in your situational items.

Just a few thoughts! Hope they help.

+1 from me.
1
Razjel (7) | April 11, 2012 9:02pm
Instead of Black Cleaver use Last Whisper, LW is just stronger than BC, and will gave u better benefits on late game :)
1
utopus (313) | April 11, 2012 7:38pm
A little confused with the whole Force of Nature item at the end still, but overall, nice guide!
Also, please BBcode, so you can make flash look like Flash. Good start to a guide though!
ON a final note, what do you think about Cleanse, on trondmer?
1
Sunli Min (19) | April 11, 2012 7:34pm
I like it and it made sence :P at first when I saw the force of nature I was thinking "Okay... but what about armor? if your going to build high magic resist, why not armor?" and then after alot of thinking I remenberd tryndameres mocking shout reduces nearby enemys AD by 100, so therefor the physical damage delt to you will be reduced, therefor you only need magic resist. I personaly would get a Quick Silver Sash in replacement of force of nature, just incase you get CC'd during your ult that way you can still live :P

Nice guide :) Add some colors and coding, and all will be good :) +1
1
TheWoWClown (5) | April 11, 2012 7:04pm
The item build itself, is not bad. I like how you put in a sustain item, instead of all damage, "nukey", items that most people build on Trondomore. Now, I believe that, to get people to read, and enjoy, your guide, you must add in some color/ BBCoding. You can find a guide for this in the Builds & Guides section at the top. I also recommend looking at the "Making a Guide", guide, by Jhoijhoi. That will help you make your guide more aesthetically pleasing, so to speak. Thanks. No votes for now, I want to see where you go with this. Thanks for posting!

-TheWoWClown
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Tryndamere Your Enemies Will Hate You

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