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Build Guide by Jordemort1192

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Jordemort1192

Tuh Tuh Tuh Tryndamere!!!

Jordemort1192 Last updated on August 27, 2010
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Ability Sequence

2
8
14
17
18
Ability Key Q
3
7
10
13
15
Ability Key W
1
4
5
9
12
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 23

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 6

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 1


Now, I know what all of you are thinking. Why should I use Tryndamere when there are so many champions out there that are so much better than him? I mean, nobody uses him, right? WRONG!!! In the Hands of an untrained user, he can seem like quite a waste, but in the hands of a master player, he can dominate at matches.

First off, some reasoning for all the "hardcore fact people" out there on why to use Tryndamere.

    Massive damage late game
    Easy for him to farm creeps
    Can take massive tons of damage with his ult
    Great team player

But there can also be a few disadvantages to using him.
    Very squishy early game
    A good bind can make him quite useless
    Being Manaless can really drain his health
    One of the first Champions to be targeted during team fights
    Extremely susceptible to item usage

Once trained in the skills of using Tryndamere, a good player will be almost impossible to kill.

Playing as Tryndamere requires a certain mindset that only the persistent can learn. He can be killed off rather simply early game, so it is important to back off when you know that you are outmatched. A good player knows that dying early game can set back a character far behind both his team and his enemies. Don't be afraid to retreat to a turret or to go heal up if you feel uncomfortable fighting down your lane. Once you gain a few of your items, you will start to be able to stand up to a lot of punishment.

Items:
One of the most basic strengths of playing Tryndamere is his amazingly high critical hit percentage. An enemy champion may come along thinking, "Hey look, here comes a low health Tryndamere. This looks like an easy kill right here...(5 SECONDS LATER)... WHAT THE HECK HAPPENED THERE!?!?" His advantage lies in his ability to grow stronger the more he loses health. Therefore, the most important item in the batch has to be the Infinity Edge. Without it, he is seriously underpowered, and can be a defining point in your enemy's winning battle strategy. One of the best ways to build up to getting the Edge is to get one or more avarice blades, but the choice is purely optional, as it may hinder your build. The phage also helps to increase health and make you that much more of a killing machine. Once gaining the Edge, I find that a little attack speed can do a lot of good in the long run, so I get a pair of Phantom Dancers to kick it up a notch. Most of the time, you won't get far enough into the game to get a Bloodthirstier, but in the event of an "I-can't-believe-we-got-this-far-into-the-game-what-the-heck-do-I-now?" situation, it can help to boost your game over the top. If you feel the need to upgrade the phage to a frozen mallet late game, it can certainly help out with slowing down the enemy.

Abilities:
In the event that someone has the nerve to bind Tryndamere, there is not much that he can do to get out of the situation, except using cleanse. It serves as one of those backup emergency plans that can get you out of trouble spots. Most people would freak out and use Undying Rage prematurely to try and save themselves, but that is exactly what they want you to do. 6 seconds can only last so long, and when you're in the game, that 6 seconds can feel like the blink of an eye. Another one of my personal favorites is Exhaust. Chasing down an enemy can be pretty annoying if they manage to escape and they get down to only 5% of their health. It can also serve as a nice starting strategy when you want that early kill. A panicked player will start to retreat and realize that it is too late, only for you to cut them down easily.

Skill Build:
I know that my build of Trynd's abilities looks kinda weird, but it really works. I find that putting all your points into Bloodlust early game is not as beneficial as they will be in Spinning Slash, as it will be almost impossible to score a critical hit early game. One of the useful things about Spinning Slash is the dual usage. You can use it to charge through a batch of creeps, or to spin away from a gang of enemies advancing toward you, but be warned from here out; one of the sure signs of a beginning Tryndamere user is the fact that he decides to use Spinning Slash right after Undying Rage wears off. In the Event that he had been in a huge skirmish earlier, his health would have been low enough for him to kill himself by using up his health in the Slash. One of my more useful and creative techniques when facing a single enemy is to Spin Slash right through them and immediately activate Mocking Shout, thereby causing them the damage reduction AND the reduction of speed before they can turn around and run.

Gaining the specific ideology of playing as Tryndamere takes a little practice and can be quite annoying getting the hand of it. An early activation of Undying Rage can prove deadly and a player will feel almost stupid if they die without getting the chance to activate it. I find that trying to wait until the very last second is too late. Try waiting and then activating it RIGHT BEFORE you think you should activate it, because it takes a fraction of a second for him to actually turn it on. Another specific skill set, is the ability to not fret about the damaging loss of health from using abilities. This can unnerve even the most decorated veterans of LoL, because most of them assume that losing health is a bad thing, which in Trynd's case can actually be a good thing. Try not to jump into team skirmishes, as you will most likely be one of the first few to be picked off. Just because you can become invincible for 6 seconds doesn't mean that you can't be killed.

Thanks for reading my first build on mobafire. This knowledge is not technically all mine, since I gained quite a bit from online players and a few other friends. I would really like to thank all of you that helped me gaining the knowledge to write the build in the first place. Tryndamere was one of the first characters I bought, and I have used him for quite some time now. He can be a great starter for beginning players if you're willing to put the time and effort into learning how he works. If you feel the need to update, comment, or just say hey, please feel free. Since this is the first build I have actually created from start to finish, I really want to know how I did on it, good or bad, don't hesitate to show your opinion.

Thanks,
Jorde