get
prime

Build Guide by Imagayrobot

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Imagayrobot

Turn back the clock

Imagayrobot Last updated on September 2, 2010
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Ability Sequence

1
3
15
17
18
Ability Key Q
2
5
7
8
9
Ability Key W
4
10
12
13
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 8

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Quickness
Blink of an Eye
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 22


IF YOU DO NOT KNOW HOW ZIL WORKS TURN AROUND AND DONT READ THIS.

The build is very simple along with unusual. This is PURELY a PRO support build, like with most purely support champions and builds with them they dont do a hell of a lot of killing or damage.

Starting out you are pretty much AP zil but with some mana regen so dont be afraid to set bombs out on some minions to farm and harrass. After the first few levels past hopefully you have hit enough cash to set up your soul shroud and tear by level nine(this is when **** gets real). These 2 items are VERY key throwing out as many spells as you can to build up mana for the later game and being able to cast your ult approximately every 25-30 seconds and your time warp spell to about ever 3 seconds depending on your rotation.

With your time warp spell you should constantly casting it on yourself, and allys to move around the map quickly from one end to another to gank, speeding yourself up to catch an enemy slowing him, its awesome because its up at almost the same time it fades(at level 1)
With this said pretty much the same reason you pick these summoner skills, being able to catch up and exhaust ect, ect.

Here is where the game changes, Your team must understand how to instigate and dive. A tank or REALLY awesome dps who can run in, do some damage and run out with low enough life to have them carelessly chase back so you can slow the stragglers who dont quite make it back to their group. The ult is obviously put on the instigator, if they die dont worry you can normaly juice them out in time to still be able to slow the stragglers. Obviously this entire time you can be tossing in random bombs for harass damage on minions and such or them with all the chaos you are normaly hitting about 2-3 champs a bomb.

Some cool **** about his ult on other champs
Nunu- The nunu starts to channel and dies... it just stops, it doesnt go off half way as if it was interupted it just stops.

Fiddle- The fiddle casts his ult and dies... his ult is STILL going off even after he returns. this is very good because some people stick around in the ult to kill the fiddle again, OR they run away out of it letting the fiddle escape.

A champion with angels grace active that dies will NOT take the angels grace ability on death.


Some odds and ends

The phantom dancer is just for Run speed, infact I attempted my beta builds with just the soul shroud boots and zeals. It worked really well, but the mana usage was to intesive for the idea. The I changed it to involve an angels grace, The times in the game when they are targeting you, its nice to live 3 times or more a fight, infact it then makes you the instigator because you can kite so well.

This is a VERY successful and fun build Hopefully you read this and think WTF IS THIS GUY THINKING cause this is exactly what we thought when made it work.