Build Guide by Shinshady

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Shinshady

Turret Heim

Shinshady Last updated on April 11, 2010
29,355 4
Shinshady (Cheat Sheet)

Champion Build: Heimerdinger

Health 2200
Health Regen 14.4
Mana 2660
Mana Regen 57.39
Armor 65
Magic Resist 30
Dodge 0
Tenacity 0
Movement Speed 410
Gold Bonus 20
Attack Damage 103.24
Attack Speed 0.754
Crit Chance 0%S
Crit Damage 0%
Ability Power 490.8
Life Steal 0%
Spell Vamp 0
Armor Penetration 0
Magic Penetration 28.86
Cooldown Reduction 10%


Recommended Runes



Ability Sequence

1
3
5
7
9
Ability Key Q
13
14
15
17
18
Ability Key W
2
4
8
10
12
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21

This is a heim build that tries to reach the late game.

You will want middle lane, but it not 100% necessary.

At the beginning you buy the Amplifying Tomb and the mp pot, if you believe that the middle lane will be a DPS with longer range than you, or if you seem to take a lot of hits from the person, you can switch it out with a hp pot. The first time you b you should have enough money to buy a sorcerer's boots and then teleport back to your lane. If your opponent seems to be getting ganks on you, play more carefully and or use more grenades.
Mid game your lucky picks should be stacking up and so should your cash after you get your last one. You can choose to switch to a deathfire if you need the AP, MP regen + active ability early, if not save up to buy the archangel's staff (and sell a kage's pick) so you can get higher MP, better mp regen than the deathfire and in the end, more AP than the deathfire grasp. Rinse and repeat for the other items, and void staff and rylai's are interchangeable as you might need more hp if you find your too squishy, or can't finish or ganks and void staff if you find you aren't doing enough damage, but by this time the game should be over or close to. Most late game items are interchangeable depending on the situation.


About the Author

Shinshady

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