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Heimerdinger Build Guide by Bringitsucka

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Bringitsucka

Turrets Syndrom in 3v3's

Bringitsucka Last updated on May 5, 2013
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Ability Sequence

1
3
4
17
18
Ability Key Q
5
7
8
9
10
Ability Key W
2
12
13
14
15
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 22

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 8


Guide Top

Turrets Syndrome

Ok, so, first guide here. I have seen many many others. I know this is pretty lackluster, it's more of a kind of work in progress, kind of a guide just for me to have handy (instead of writing this **** all on my desk)

This build is for 3v3's mainly, but hey, it may work in other situations. I suck at this game still after about a year and a half, admittedly, so I stick to 3v3's mostly. I play mostly Hiemer, but also switch to other "flavors" from time to time. (I am currently exploring how OP Tryndamere is)

As with ANY build in these guides, remember - they are only guides. The items on the purchase order are situational. I may stack a RoA on top of the hat and Archangle's for basically a stacking and scaling AP pointage. But, and only but, you are a rich mofo as these items are pretty expensive altogether.


Guide Top

Da faq is up with your abilities selection?

So the abilities section is not accurate. Basically put, I rush to get the 2 turret skillset, with 1 point in Grenade to stun the enemy by my turret or to help deter an enemy from attacking my turret(s). Then I get at least 1 point in rockets, then switch back focus on nades to increase the blind duration/cooldown, and back to rockets, and finish up turrets, with the obvious and respective points set in the ulti when it is available.

(I just am not sure when points are available to spend in the Q and when they are not)