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Tryndamere Build Guide by Bungnorf

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Bungnorf

Twirl Twirl-Chicken=WIN

Bungnorf Last updated on September 13, 2011
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Ability Sequence

3
7
12
17
18
Ability Key Q
2
5
9
13
15
Ability Key W
1
4
8
10
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
2/
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 9

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0


Guide Top

Introduction

This is my very FIRST and personal Tryndamere guide. I really started getting back into Trynd like a week ago, playing numerous games with him and making sure i get better before i buy his demonblade skin ;). Now to get more to the guide... Ok, after looking at other Tryndamere builds i actually noticed quite a few differences. I thought most Tryn builds would all be the same, of just crit and damage items up the ***. However there is a very diverse range of builds, more or less like mine. (I know people out there use a similar or nearly the same build so dont ***** about how u or a friend thought of it first or something stupid)


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Masteries

His masteries are pretty self explanatory. Its a simple 21/9/0 build. I know some people may do 21/0/9 but i dont for the simple reason that i dont use ghost, which i know many Tryns do. Anyway for the 21 in offensive i had to choose improved exhaust (because the AP one is useless), just incase i ever switch out ignite for it, which is totally ok for some instances. Be sure to also get full sorcery HOWEVER dont get the point in archaic knowledge obviously. So the offensive is pretty straight forward and then you basically have the extra 9 points to blow off in defensive tree and really because of strength of spirit you pretty much have to go by what i do for the first 4-6 points, the rest you can use wherever but i prefer the extra dodge and that 1 point in hardened skin.


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Items

Items for Tryndamere rarely change and are pretty easy to remember. All the items in the item purchase section is literally the same thing i do for every game. However their are some times when the enemy team has a **** load of cc and merc treads would just be the better choice instead of berserker greaves. The early avarice blade is good for the gold and is pretty much just a item in the background until later game when u upgrade it. Many people like to get an Infinity edge before the Phantom dancer but the reason i dont do that is because of the zeal you buy right after core boots and avarice blade, so essentially its even cheaper to go this way. Honestly the main items you need on Trynd is the Phantom, Infinity and Starks. Once you get those you CAN get a Youmuus since its better than executioner and you need to upgrade that avarice at some point later on in game. Now for the last item, i didnt put anything because at that point its all personal preferance. For example you may get a Blood thirster for the sweet damage and lifesteal(although i never prefered lifesteal that much on melee champs). Or you could get a Frozen mallet just to be a douche and literally chase anyone haha. However i really really suggest NOT to get a second phantom dancer, because i mean your Trynd who passively gains crit chance anyway so you'll end up having unnecessary AS and crit chance... So i would much rather prefer damage at that point because the original PD and Starks should give enough AS to rape anyone. But like i said its all personal preferance for that last item.


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Skill Sequence

Ok, my skill sequence may seem very different from many others. A lot of people like to get a point or 2 in spinning slash or mocking shout and then just max out bloodlust before anything. I personaly hate doing that and keep it for last, because the more points in spinning slash and mocking shout increases your chase potential soooo much more than getting the points in bloodlust. Thats pretty much all there is to the skill sequence and why i do it that way but for skills it really depends on how you want to play him, those are just my tips and reasons.(NOTE: Trust me about those points in spinning slash and mocking shout! The few seconds decrease in CD is well worth it)


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Summoner Skills

I choose ignite and flash for most games with the exception of when nobody else has exhaust or something. In many of my recent games i realize how much ignite is amazing to get. It WILL get you kills that you couldnt with exhaust at some point in the game and especially early on.(however try to lane with someone that does have an exhaust). The flash is pretty obvious, it too has gotten me so many kills i could not have with anything else, it can also be that back up lifesaver when spinning slash is on CD.


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Runes

My runes are pretty interesting for a Trynd to be honest but supprisingly it works out fine. Im not saying thats the best rune page for him, because it probably isnt, but its very effective and works great for him. Really the only runes i would switch out would be maybe a few of the seals and glyphs and put in some crit DAMAGE increase(not chance). Like i said, other than that it works great if you want to try it as its been doing good for me.


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Fun Facts

About the Youmuus ghostblade... many would totally ditch this item and get more damage or AS, however i cannot stress how many times this item has been the reason for a win in a 3v3 match(even when im not Tryndamere). The reason why is because in 3v3 its genrally harder to win without an ace because the enemy team will just ***** defend all game. So to win the game i have constantly used the flash in/pop youmuu and attack the nexus technique numerous times for the win. Trust me this can be the reason you win or lose.

About flash... So far in the past 3 games ive gotten 2 triple kills in all of them. And without flash i wouldnt have gotten about 2 or 3 out of the 6. Long story short, flash is amazing.

About Ignite... In one game, me and this guy that i had just met in the last game decided to play another game together and we ended up getting laned with a Singed and Fiddle. So him being Lee sin, we were both **** out of luck being both melee while fiddle constantly harassed. Things were lookin bad but we ended up rushing in while we killed both of em as i ignited the fiddle so his drain(most OP **** ever) was pretty useless. We ended up having early dominance because of those kills, and the only way we woulda got them was with ignite.


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Finish

I know i dont have any pics of my match history up yet but i promise i'll try to post them asap. I dont have the time to do it now but i at least want to get this guide out for people to see the basics. I'll also be adding a little bit more info on the runes, differences between 3v3 and 5v5 tactics and anything else anyone wants to ask about or mention. Please vote this up it was hard work haha! Thanks for reading! Good luck with the destruction ;)!!