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Twisted Fate Build Guide by Necronetwork

Twisted Ankle

Twisted Ankle

Updated on May 12, 2011
7.3
7
Votes
2
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League of Legends Build Guide Author Necronetwork Build Guide By Necronetwork 7 2 10,279 Views 21 Comments
7 2 10,279 Views 21 Comments League of Legends Build Guide Author Necronetwork Twisted Fate Build Guide By Necronetwork Updated on May 12, 2011
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1
Terminator13 | June 27, 2011 4:10pm
Voted -1
not s good built....
1
Windss (1) | May 12, 2011 2:45pm
Voted +1
Used this build few games ago its and great! the attack speed makes up for the damage items and critical items people get because the armour pen from SoD and stacked deck just hit so hard anyway and once u get madreds it rapes from there on just reposition and stay back in teamfights and you win
1
Batplug (2) | May 11, 2011 7:50am
Voted +1
Nice guide, works well.
1
Necronetwork (3) | May 10, 2011 1:36pm
Thanks alot mate, appreciated
1
Rudmed (82) | May 10, 2011 12:36pm
Voted +1
+1 due to your willingess to adapt, and take critcism.

But due to your little surviabillity in this build (beside the armor given by madreds and the MR from wit's end) I'm going to suggest Heath per level runes.
1
Necronetwork (3) | May 9, 2011 4:09pm
@Rud, I do generally drop tanks fast and have made some quick adjustments to this guide after playing around slightly with the build after a few games, I dropped the AS runes (as you end up virtually capped end game). Picked up the void instead of the mallet and made sure when team fights were happening I had red buff. more AS/item procs solves the problem that Thornmail only returns physical damage, this build means I only deal a small amount of damage to myself as all of my item procs and stacked deck are magical.

I'm going to add your suggestion for the health runes now. Thanks alot

EDIT: What are your thoughts on maybe some more flat Magic Pen as opposed to AP or Health-per-level, this means that for those who build big MR I'll be able to shred alot allowing not just my Stacked Deck and Pick a card (which is what AP limits it to) but all of my sources of damage to hit a little harder.

Lets not forget that Malady REDUCES magic armour meaning that foes with no MR can be brought to negative MR meaning that we can do even more damage (24 to be precise).
1
Rudmed (82) | May 9, 2011 2:45pm

@Pwnzor, thanks for the advice mate, would you have any suggestions on Runes? As I am pretty clueless to that respect, though mine work fine for me I know others don't think the same way I do. Maybe swap the flat health ones out for some attack speed whilst swapping the boots and possibly the malady for your suggestions (being the sorc boots and void staff). To balance the scales a bit, considering the flat health wont make a huge difference past early game anyway.

@Rud You're pretty much right, this is a proc-on-hit build with attack speed, but really I would not call this a support build by far. As it still specializes in damage, just from different sources (meaning your not hitting all of it as a single attack). This build hits extremely hard 1v1 and often seems to surprise people that try to gank me. With regards to the mallet, as I said it's icing on the cake. It's not a necessity (especially if Lizard is kept on you, not to mention the fact that lizard deals damage also). In all honesty I may even consider swapping that out for the void staff.

With a bit of Magic Pen, I don't see how madreds is a bad item even if people don't stack health...it's still a large amount of damage on top of what I'd already be hitting anyway.

However I must say I've read your twisted guide and have voted it up because it's well made for folks who like to play AD. I personally got sick of tanks building thornmail and such so I thought I'd go for something a little bit more versatile, thanks for taking the time to Read & Comment.


For the runes I would drop the glyphs of attack speed, and invest that in something else like AP or something. Oh and get runes that give you more health when you level up because it gives you more then flat. I know he has a weak early game, but by about level 5 or 6 (maybe 7) the level up runes will give you more health.

As for Madreds its not a bad item, but with your amount of MP it will probaly be doing more damage then it would. I was tanking Amumu, and my MR made Madred's only do 63 damage to me. Though I am unsure if the void staff's magic pen goes for the madreds' passive, but I'll check it out.

Edit: Yes that Magic Pen you have does in fact work with Madred's so you ought to be going through tanks pretty fast. Though how does more AS solve the problem with tank's buying thornmail?
1
Grokaash (5) | May 9, 2011 11:22am
Timado wrote:

Malady is not necessery, Frozen mallet is not necesery

How you can vote this build down just for that is really un-fair and really rather pathetic, just because you don't agree with it. I can imagine you would QQ if someone did what you just did, I mean atleast give a proper explanation ffs.
1
Necronetwork (3) | May 9, 2011 10:55am
Oh lame man, I haven't been checking on updates at all...thanks for the info though.

Guess I'll have to wait and see then re-write this once I try him afterwards.

Also, Sanji is a badass
1
Crazy Smurf (47) | May 9, 2011 6:43am
Wit's End's going to be teared down by Riot, Fate will have no chance against heavy casters now. What'cha say about this?

+ Tenacity Items will now reflect on Fate's Power - read CC. He is going to be one of the weakest champions now, sadly.
1
Necronetwork (3) | May 8, 2011 8:20pm
@Timado Well thankyou anyway for a constructive post...
1
Necronetwork (3) | May 8, 2011 8:19pm
@Pwnzor, thanks for the advice mate, would you have any suggestions on Runes? As I am pretty clueless to that respect, though mine work fine for me I know others don't think the same way I do. Maybe swap the flat health ones out for some attack speed whilst swapping the boots and possibly the malady for your suggestions (being the sorc boots and void staff). To balance the scales a bit, considering the flat health wont make a huge difference past early game anyway.

@Rud You're pretty much right, this is a proc-on-hit build with attack speed, but really I would not call this a support build by far. As it still specializes in damage, just from different sources (meaning your not hitting all of it as a single attack). This build hits extremely hard 1v1 and often seems to surprise people that try to gank me. With regards to the mallet, as I said it's icing on the cake. It's not a necessity (especially if Lizard is kept on you, not to mention the fact that lizard deals damage also). In all honesty I may even consider swapping that out for the void staff.

With a bit of Magic Pen, I don't see how madreds is a bad item even if people don't stack health...it's still a large amount of damage on top of what I'd already be hitting anyway.

However I must say I've read your twisted guide and have voted it up because it's well made for folks who like to play AD. I personally got sick of tanks building thornmail and such so I thought I'd go for something a little bit more versatile, thanks for taking the time to Read & Comment.
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