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Build Guide by Dumbseizure

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This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Dumbseizure

Twisted Fate - Lifesteal, DPS

Dumbseizure Last updated on September 13, 2010
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Ability Sequence

5
7
9
15
18
Ability Key Q
1
3
8
12
17
Ability Key W
2
4
10
13
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
4/
Alacrity
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 6

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 3


This is my personal build for Twisted fate. I like it, as it has a large amount of lifesteal for survivability, with 2 malady's about 1.9 attacks a second, and roughly 315 damage with build completely finished and without the bloodthirster stacks.

With my masteries, I go 21/6/3, putting some in defence can help with a little extra armor and magic resist that can never go astray, and is always useful to keep you alive.

I start off by buying a dorans blade and a HP Pot (I think I accidentally left that out of my item build, first build I've made, sorry). I usually try to stay in my lane til around level 6, when I go back to buy beserkers greaves and a dagger. I then proceed to just farm minions and try to get any kills possible to become more fed (the extra damage and lifesteal from the dorans blade, I notice, really makes a difference, I get many more kills early game with that little extra damage and survivability).

By the time I usually finish my second malady, I attack much quicker (round 1.6-1.9 depending on level) and have 30% lifesteal, which will help keep you alive. Mind you, you do not do much damage until you get your first black cleaver, but the passive from the malady's adds up with the bonus damage. Mind you, alot of games end around this point for me, but incase it becomes a tough battle, I usually follow the rest of these items.

When building Black cleaver, I usually buy the BF sword first, to add some extra damage to my attack speed. Then I go for the long sword and finally finish of my black cleaver. Now the black cleavers damage bonus and passive mean that you will be able to take down enemies much quicker then before. The black cleavers passive, and the malady's passive add up to alot more extra damage ontop of your base damage.

From there, I either choose my second black cleaver for damage, or bloodthirster for survivability, but whatever one you don't choose, just build after your first choice.

Also, with the summoner spells, sometimes I go exhaust and ignite, and sometimes I choose exhaust and teleport or flash. I know that TF has a built in teleport, but when that is on cooldown and something happens, the second teleport is always useful. Plus when your early level and you need to recall and get back quickly, teleport is always useful.

Okay, so thats my personal build. Please feel free to rate it, but any feedback or anything you think I should change that would be more helpful towards my playing style would be appreciated. And if you downvote, I would like to know why, constructive criticism is always useful =).