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Choose Champion Build:
- Hybrid TF
- AP TF
- AD TF
Recommended Items
Spells:
Flash
Teleport
Items
Ability Order
Loaded Dice (PASSIVE)
Twisted Fate Passive Ability
Introduction
In this build you will find that the items / runes / mastery set up will allow you to utilize your auto attacks + E for continued damage to the enemy team considering your Q and W are under cooldown while still being able to be considered and AP Carry with considerable amount of ability power you will be receiving.
9 Greater Glyph of Shielding
-
Will help you withstand incoming AP damage that is 99% of time used in middle lane fighting.
9 Greater Mark of Insight
-
Will allow you to by pass some of the Magic Resist that the enemy team will be sure to build considering you'll be killing them left and right.
9 Greater Seal of Alacrity
-
Will give you a small boost to your attack speed that will just make your auto attack + E combination that much more potent.
3 Greater Quintessence of Potency
-
Is for adding that extra kick for the start of the match before you start outfitting yourself with you items to wreck the other team.
Offense: 21pts
Mental Force 4pts:
-
+1 / 2 / 3 / 4 Ability Power
Blast 4pts:
-
+.25 / .5 / .75 / 1 Ability Power per level (+4.5 / 9 / 13.5 / 18 Ability Power at level 18)
Archmage 4pts:
-
+1.25 / 2.5 / 3.75 / 5% Ability Power
Arcane Knowledge 1pt:
-
+10% Magic Penetration
Sorcery 4pts:
-
+1 / 2 / 3 / 4% Cooldown Reduction
Alacrity 3pts:
-
+1 / 2 / 3% Attack Speed
Executioner 1pt:
-
Increases damage dealt by 6% to targets below 40% Health
Defense: 0pts
Nothing here :p
Utility: 9pts
Summoner's Insight 1pt:
-
15 second Time reduction on Flash summoner spell
-
1 second reduced casting time on Teleport summoner spell
Good Hands 3pts:
-
4 / 7 / 10% Reduced time spent dead
Swiftness 4pts:
-
+.5 / 1 / 1.5 / 2 Movement Speed
Runic Affinity 1pt:
-
20% Increased duration on shrine, relic, quest, and neutral monster buffs
Flash
Will allow you to get out of any sticky situation like a gank because your pushed in your lane or if a team fight breaks out and your team isn't quite up to par and you find yourself surrounded. The Flash summoner spell will allow you to teleport a small distance in the direction of your mouse pointer. (using the Flash summoner spell to short warp over a wall is great for escaping)
Teleport
This summoner spell can be used to get back to your lane quickly by teleporting any amount of distance on top of any friendly minion, tower, and sight/vision ward (can also be used to teleport to any summoned monster or placed structure used by another champ like Jarvin IV's flag or Heimerdinger's mini turrets)
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