get
prime

Build Guide by Freegid

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Freegid

Twisted Fate: Optimized Damage

Freegid Last updated on September 4, 2010
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Ability Sequence

13
14
15
17
18
Ability Key Q
1
4
8
10
12
Ability Key W
2
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
1/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Core

Serkers
Recurve
IE

Why? Because TF functions very well as a DPS with SD earlygame. But as the game goes on, damage becomes prevalent over SD. SD's damage starts to become negligible, you start relying on the burst damage of critical damage.

Typically, you may choose to get an Elixir of Agility after getting IE for more tentative damage output while you try and get your next main item.

Choice

Madred's Bloodrazor
Blood Thirster

If the enemy has alot of tanky heroes, Bloodrazor is definitely the way to go. What counts as tanky? Anything with 3k health will take about 120~ damage from Bloodrazor.

Quicktips on TF
- Use blue card and 4th card from SD to creep kill early. One time, I was on par with a decent Heimerdinger earlygame.
- Lock a card with 4th card for premo harassment earlygame. If the enemy is smart enough to run when he sees you locking a card, just use 4th card alone.
- Keep a look out around the map, port where you think the enemy is about to run with your ult.
- Pop ghost once you see a team fight. You don't want that startup delay as a hero is getting away, or if you need to run away.
- Use your ulti to port back to base if you see an inevitable death in the fight. However, if there are stunners, make sure you get to a place that's safe from any form of stuns before you initiate porting.
- One ward at Dragon or Red/Blue buff earlygame can help you nab some kills.
- Learn to lock the cards right Red -> Gold -> Blue, take the card before as a sign to lock.
- Weave when you see skillshots. (This applies for all champions) One stun from Morgana and you're usually dead.
- Low HP? Someone chasing? Tower Nearby? Lure, lock, stun, kill.
- When everyone's missing during late game, ult randomly to scout them out. Sometimes you get to steal baron. Port behind baron and take him.

- - - -

I've been playing TF for more than 400 games now through 3 differnt accounts. I've tried many many builds and it only makes sense now that one must only pick one transition item before the big one. Otherwise, one leaves themselves delayed in terms of damage. I used to pick Zeal + Phage or Recurve + Phage, and because of that I would only get my first main item when I'm lvl 16+. Getting your main item 2 levels early can definitely change the outcome of your performance.

Ian.