Twisted Fate Build Guide by Rudmed

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League of Legends Build Guide Author Rudmed

Twisted Fate Royal Flush (Hall of Fame Added)

Rudmed Last updated on December 14, 2012
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by Fing0rz » June 26, 2012 2:56pm | Report

Hello! This guide is very good! I can honestly say that before I had ever used this build I could never get over 3 kills and under 10 deaths. Using this build had gotten me a 26/4. Thanks!
http://imageshack.us/photo/my-images/833/tfbf.png/

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by Chiroge » June 27, 2012 9:40am | Report

Very nice guide, +1!

But there are some possibilities you didn't mention in this guide.
At first, I completely missed a hybrid build section. Well, it's everybody's own opinion, but I got success with my AP-focussed hybrid build.
At second, did you consider Rylais Scepter as a possible item in your AP build? With its health, its additional AP and the on-skill slow it could give an advantage.

Sorry if I'm repeating things that have been already said, but i didn't feel like reading through more than 300 comments ;)

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by SaMu3la » July 3, 2012 12:49am | Report

first time i used this guide i went 40 / 11 / 30 and got my first penta ever thank you

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by SaMu3la » July 3, 2012 12:54am | Report

first time i used this guide i went 40 / 11 / 30 and got my first penta ever thank you

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by evanlima95 » July 3, 2012 11:06pm | Report

I went 36 10 and 14 following this.....so it is very good lol.......but we still lost (it was 3 v 5) -.-'

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by nukinfuts01 » July 9, 2012 4:51pm | Report

perfect build for TF, didnt read the guide as I mained him for quite a while but still: 26/9/12. IF i had played better at the end the score would have been waay higher.. trying to solo 5v1 and getting one or two of them down isnt always the best strat. :P

http://i841.photobucket.com/albums/zz339/nukinfuts01/twistedfatebeast.png THANK YOU!

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by Aschantna » July 10, 2012 7:20pm | Report

Very nice guide (just tested ap TF but i will test ad too XP) one thing if you are up against Veigar you should maybe consider to pick up Abyssal Scepter in stead of Void Staff to survive his Primordial Burst since it scales with your ap too. It sure hurts your Wild Cards but well as you said a living tf can still burst :P

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by Rudmed » July 12, 2012 12:57pm | Report

First, thank you all for the kind comments and the screenshots. I'll add those when I get the time.

Aschantna wrote:

Very nice guide (just tested ap TF but i will test ad too XP) one thing if you are up against Veigar you should maybe consider to pick up Abyssal Scepter in stead of Void Staff to survive his Primordial Burst since it scales with your ap too. It sure hurts your Wild Cards but well as you said a living tf can still burst :P


Have you considered, guardian's angel, or banshee veil? The magic resist they give can help, the shield can be a great help if he lands his stun on you. I'm just shy about Abyssal Scepter because your Wild Cards have a range greater than the effect. Also Viegar counters Twisted Fate due to the range of his stun and his burst when he hits level 8 or so. Doesn't help that TF is squishy.

I think unless Viegar is shutdown by the other mid he will often make a huge comeback and destory that mid. So an AP TF the problem is when you try to get close he has a greater stun range, and if you throw Wild Cards he will be often far back enough to dodge them.


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by PsiGuard » July 12, 2012 1:33pm | Report

Note: Veigar is countered by Quicksilver Sash, Mercury's Treads, Banshee's Veil and Guardian Angel. Any MR item helps, but those 4 are by far the best counters.

Anyway back to TF...

Starting with Doran's (on either build) is situational at best and a bad idea most of the time. You should have boots almost all the time in bot lane and definitely all the time in mid. Mobility and sustain is simply much more valuable than starting Ring or Blade. Doran's Blade is occasionally useful with certain sustain supports if you're going for a lot of fast aggression (which tf isn't that good at tbh), but it's far from core.

AP build:

I'd probably add a second Doran's Ring and finish the Sheen before building Sorcerer's Shoes. The boost to your mp5 and mana pool (as well as the offensive benefits of course) should be more useful in early laning than upgrading your boots immediately.

No Deathfire Grasp? With it's new changes, I'd think it's close to core on TF now. He needs as much single target burst as he can get for ganking purposes. You can build Kage's Lucky Pick early on, which certainly doesn't hurt.

As cool as Teleport is on TF, I'd still favor Ignite.

Brute Force > Mental Force , especially since you already have to autoattack to use your W. 3 AD is simply more valuable and more useful than 3 AP, especially in the early game. Also gives a nice boost to your last-hitting.

You really should be getting Runic Affinity as AP TF. Despite his strong mana sustain, you should be getting blue buff a lot throughout the game. 30 seconds of blue buff is FAR more valuable than 1% movement speed.

AD build:

Again, Teleport is great, but you really can't afford to take it. If you as an AD carry take anything but flash, exhaust, heal, cleanse or ignite, you're asking to lose your lane. I'd go for Ignite since the Heal nerfs. Your support can get you an Exhaust most of the time. Some will even go Heal/Exhaust for you.

AD marks are better for AD carries imo. The help with last-hitting is actually quite useful, especially for lasthitting under tower. Though any aggression you can get away with in lane is great, most bot lanes predominantly favor farming over high aggression. You don't even lose much damage at all by using AD over armor pen anyway.

I'd think a traditional AD carry build would be better on him. At least get Last Whisper and Guardian Angel instead of TBC and BV. If you're AD carrying, you need the %arpen to punch through tank armor. You're probably going to be the only one that can actually deal threatening damage to a tanky champion. GA is a better survival tool for AD carries most of the time since BV is too easily popped. Also I'd get Vampiric Scepter earlier and finish The Bloodthirster before you build any defensive items. Lifesteal is a pretty strong defense in itself. You should delay survivability as long as possible as an AD carry and rely on positioning to keep yourself alive. It's much more effective than a low damage carry that's harder to burst. Sometimes an early GA is necessary, but it should be as late as possible.

I mostly just skimmed the rest of your guide because I'm lazy, but a few things seem out of date. The AD carry seals still show hp/lvl instead of armor, for example.

Anyway, hope you find this to be of some use.


Thanks to DuskToGlory for the sig!
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by Rudmed » July 13, 2012 3:40pm | Report

PsiGuard wrote:

Note: Veigar is countered by Quicksilver Sash, Mercury's Treads, Banshee's Veil and Guardian Angel. Any MR item helps, but those 4 are by far the best counters.

Anyway back to TF...

Starting with Doran's (on either build) is situational at best and a bad idea most of the time. You should have boots almost all the time in bot lane and definitely all the time in mid. Mobility and sustain is simply much more valuable than starting Ring or Blade. Doran's Blade is occasionally useful with certain sustain supports if you're going for a lot of fast aggression (which tf isn't that good at tbh), but it's far from core.
AP build:

I'd probably add a second Doran's Ring and finish the Sheen before building Sorcerer's Shoes. The boost to your mp5 and mana pool (as well as the offensive benefits of course) should be more useful in early laning than upgrading your boots immediately.

No Deathfire Grasp? With it's new changes, I'd think it's close to core on TF now. He needs as much single target burst as he can get for ganking purposes. You can build Kage's Lucky Pick early on, which certainly doesn't hurt.

As cool as Teleport is on TF, I'd still favor Ignite.

Brute Force > Mental Force , especially since you already have to autoattack to use your W. 3 AD is simply more valuable and more useful than 3 AP, especially in the early game. Also gives a nice boost to your last-hitting.

You really should be getting Runic Affinity as AP TF. Despite his strong mana sustain, you should be getting blue buff a lot throughout the game. 30 seconds of blue buff is FAR more valuable than 1% movement speed.

AD build:

Again, Teleport is great, but you really can't afford to take it. If you as an AD carry take anything but flash, exhaust, heal, cleanse or ignite, you're asking to lose your lane. I'd go for Ignite since the Heal nerfs. Your support can get you an Exhaust most of the time. Some will even go Heal/Exhaust for you.

AD marks are better for AD carries imo. The help with last-hitting is actually quite useful, especially for lasthitting under tower. Though any aggression you can get away with in lane is great, most bot lanes predominantly favor farming over high aggression. You don't even lose much damage at all by using AD over armor pen anyway.

I'd think a traditional AD carry build would be better on him. At least get Last Whisper and Guardian Angel instead of TBC and BV. If you're AD carrying, you need the %arpen to punch through tank armor. You're probably going to be the only one that can actually deal threatening damage to a tanky champion. GA is a better survival tool for AD carries most of the time since BV is too easily popped. Also I'd get Vampiric Scepter earlier and finish The Bloodthirster before you build any defensive items. Lifesteal is a pretty strong defense in itself. You should delay survivability as long as possible as an AD carry and rely on positioning to keep yourself alive. It's much more effective than a low damage carry that's harder to burst. Sometimes an early GA is necessary, but it should be as late as possible.

I mostly just skimmed the rest of your guide because I'm lazy, but a few things seem out of date. The AD carry seals still show hp/lvl instead of armor, for example.

Anyway, hope you find this to be of some use.


Well I was hoping to suprise people with the update, but...there ya go. Now I have to write..something to deal with this. TALLY HO!

AP Build

Most of the changes you mentioned were in the workings for me. I just needed to get them here, and in writing with order that makes much more sense. Overall my thoughts about Doran's stacking are much better now that I understand the workings more.

Deathfire Grasp is coming, I'm just working out when to put in. I'm thinking about before Lich Bane which would improve its effectiveness by having more AP before you acquire it.

Teleport is cool, but I have to agree most of the time it just really isn't all that amazing. You can use Destiny twice in the amount of time it takes Teleport to come off cooldown.

I have to agree with the mastery changes because you will get more out of the 3 AD and the extra 30 seconds of blue buff.

AD Build

As an AD carry I have to agree about the summoner's the new meta seems to be more effective. Taking Heal would help you survive a gank (since out running the jungler almost never ever happens).

I will try the marks because Twisted Fate has a very very low base AD and sometimes people have a little trouble understanding why they can't match Ashe or Varus in damage poke per poke. He has like...50-53 while Varus has like 59.

Yes I was thinking about going standard and hopefully seeing if that generates equal or more sucess. I'll keep that in mind with the GA.


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