Build Guide by ganie

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.

We recommend you take a look at this author's other builds.

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author ganie

Twitch - Critically Insane

ganie Last updated on May 2, 2011
Like Build on Facebook Tweet This Build Share This Build on Reddit

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 15

Strength of Spirit
Veteran's Scars

Defense: 0

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 15

Guide Top

Beauty of the build!

Welcome to my twitch build! I will gladly admit i'm not lvl 30 yet, but this build has given me some insane advantage over enemies, provided I can play defensively enough at the start.
If you think something needs to be changed in the build, feel free to let me know! I have every intention of tweaking the build as I go.

Expect end results to be around 70% crit chance, around 50% life drain, and insane movement speed.

Guide Top


Greater Quntessence of Furor: 13.38% additional crit damage.
Greater Mark of Furor: 20.07 additional crit damage.
Greater Seal of Furor: 7.02 additional crit damage.
Greater Glyph of Furor: 5.04 additional crit damage.

Total bonus crit damage = 45.81%
(Attack Dmg x2) w/o Infinity Edge
(Attack Dmg x2.5) w/ Infinity Edge

With Infinity Edge, this puts you at 3x dmg on crits.

Guide Top

Skill Sequence

Priority: Spray and Pray, Ambush, Expunge, Debilitating Poison.
Exception: Start with Ambush, Debilitating Poison, Expunge, then follow priority for the rest.

Guide Top


This is my standard for this build. Granted, if you're not lvl 30, place majority in attack bonus for now. Twitch will be needing the utility over defensive because you don't want to be taking damage for long anyway! It's hit and run, and let me be crystal clear on the RUN part! The added exp boost and mana regen is a ton of help. Be sure to grab both the blue and red buffs when you can. Red adds a slowing effect, blue helps with manapool recovery, and lets you escape faster with cooldown reduction.

Guide Top


1) Brawler's Gloves: By starting with this item, you boost your crit chance to 10%, giving you a better chance to kill not just minions, but get the first blood.
2) Vampiric Scepter: Fortunately, you pick up a good chunk of healing with this!
3) Executioner's Blade: More crit, more life steal, and damage over time!
4) Last Whisper: Great for those who stack armor...
5) Zeal: As insane as it sounds, grab this first! Crit chance, attack speed, and movement bonus.
6) Boots of Mobility: You can pick these up now, or wait for Phantom Dancer
7) Infinity Edge: Now you are doing 3x crit damage, and crit should be in the high 70% range.
8) The Bloodthirster: Gives you a little more damage, and life drain.

If you feel an item does better, please provide why when you post the suggestion. The end lineup is this: Avarice Blade, Phantom Dancer, Boots of Mobility, Infinity Edge, The Bloodthirster, and Youmuu's Ghostblade.

Potential change: Instead of a +5 from boots of mobility, if you prefer a constant boost, go for swiftness boots instead.

Guide Top

Summoner Spells

Clarity: Very helpful little tool for when you run out of mana, and it will happen. I recommend this in high priority!
Heal: Again very useful for getting the first kill. Doesn't do nearly enough mid or late game, but sometimes it is the difference between 2 kills and 3 when people try to ghank you.

Exhaust: ... Pointless because you will be able to outrun them 90% of the time anyway, and when you cant, Debilitating Poison fills the gap.
Ignite/Smite: Woln't do enough good ever. Aside, executioner's blade fills in for ignite.
Clairvoyance: Nice, but also fairly pointless. One kill at a time, and the two suggested are a lot more useful.
Teleport/Flash: I guess this could be useful for a quick escape/ghanking, but normally you can outrun people, so just go stealth, and have fun!
Rally/Promote: equally useless, your mobility would put you out of range way too fast.
Fortify/Revive: I can't imagine it will be hard to stay alive. Let a support carry Fortify!

Guide Top

Edits since first post:

4/30/2011: Decided to replace Avarice Blade>Youmuu's Ghostblade with Last Whisper. Decision based on need for armor pen vs enemy champions. Minions were taking 600+ dmg, champions who stacked armor were taking 150~170. Considering stacking a second, and replacing executioners calling with The Bloodfeeder after second. Will test later.

5/2/2011: Still leaving The Bloodfeeder on the build, but late game if you are completely dominating, you should consider another phantom dancer. Crit rate becomes 100%, you attack faster, and have around 470~500 movement speed, easily.