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Build Guide by Mycoxisafloppin

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Mycoxisafloppin

Twitch-The Analraper

Mycoxisafloppin Last updated on November 2, 2010
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Ability Sequence

2
8
10
12
13
Ability Key Q
4
14
15
17
18
Ability Key W
1
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 1

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 8


----Game Tactics----
First start off with a Vampiric scepter, try to get mid but any lane will do. Last hit a ton of minions and try not to push too hard early game, at around 11 you should have your stark's fervor, at about 13 you should get the boots of mobility. Also at 13, you should start assisting all lanes in kills, If you have a good team, grab baron buff and kill dragon. Anything like that helps. Also grab the neutral minion buffs. Also at 13, some1 from another lane should take over mid, while you swap lanes ganking. ex. 2 top 1 mid 1 bot, with you swapping lanes. If they buy an oracle just focus down that person and act as if you're playing gangplank or master yi. Grab your Black Cleaver, Tiamat, Infinity edge. If the team you're against doesn't have any tanks, forget about madred's bloodrazor and grab a Bloodthirster. If you keep getting exhausted or stunned, grab a Frozen Mallet.

----Reason for Runes----
The main reason i picked these runes is because beginning game when you need to make an important move you most likely wont have any mana. And then mid game you won't be able to take tanks down, with the armor pen runes, hopefully you will :P. Attack speed doesn't hurt, does it?

----Skill Sequence----
Using Expunge as the enemy runs away ensures a kill. The slow allows you to get you're six stacks before they get the chance to run. Your S&P isn't insane damage until level 11. So try not to gank people 2v1 until atleast 11. After 16 on the other hand, you can take em on 4v1 as long as you're not stunned/exhausted :p.

----Heal + Exhaust----
I chose these summoner skills because Heal helps in beginning game, and beginning game makes the difference for end-game. If you get exhausted the only way to survive is exhaust them back. So use these to you're advantage.

-Thank you for reading my guide, hope its useful.
*Mycoxisafloppin* :)
P.s. Please comment on something that you think needs to be changed, also comment before down-voting. I promise to update this every time i see some build work better than this one, and I will add pictures eventually :).