Twitch Build Guide by Hukisop
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hey everyone, this is my first guide here on MOBAfire, and I decided to share my personal build for Twitch. This build mainly focuses on critical attacks, attack damage, as well as attack speed. All in all, Twitch is my favorite champion and despite his negative reputation, is still a great champion to play.
I know I am not the greatest player of this game, and by all means be as critical as you like of this build. Getting the high attack speed is also important just so he can usually get Expunge doing a good amount of damage, and by using this build, you will hit 2.5 attack speed when in Just make sure you provide accurate as well as punctual arguments for my improvement. The idea of the Cloak and Dagger was influenced by NinjaGinge in his guide and I absolutely ended off loving the item. Thank you in advance, so without further ado, let us commence.
P.S The item build posted up top is merely the core build and my preferred last choices, there are optional choices as the guide continues.
Greater Mark of Desolation
Greater Quintessence of Desolation
Each of these have their own unique and equally important purpose.
Armor Penetration Marks x9. These are important because you are an AD carry, and this by all means is one of the most important runes for any AD champion in general.
Health Seals x9. These are important because Twitch is quite a squishy champion. This should help in some early game health problems as well.
Magic Resistance Glyphs x9. These are important because magic is your worst enemy. This matched up with he Banshee's Veil go well together.
Armor Penetration Quintessences x3. These are important for the first reason once again. After all, who would say no to more armor penetration?
These runes are definitely viable and interchangeable with the previously mentioned. Dodge could be quite a helpful to have if you are still having problems with survivability, however, I do prefer the rune setup I initially stated.
Twitch has great abilities in which all, in my opinion, have amazing synergy.
This spell is your main source of ganking. It is incredibly useful at sneaking behind your opponents waiting for the perfect time to pounce, and it is also very good as an escaping mechanism. It is your Q ability and I max it second mainly because the invisibility is all you need early on, the duration isn't as important.
This spell is your "Hey, wait up!" spell. They can be moving with 500 movement speed and you can shut them down for a good amount of time. Best of all, it doesn't consume your stacks so you can use those for your damage-dealing spell, Expunge. This is your W ability and I max it last because the slow is enough for the early game, and plus I only get the first tick of it at level 7.
expunge I love this spell. Some enemies don't even realize how much it does. They push in, you get six attacks in and they're dead, simple as that. Another good thing is that you don't target anything so even if you hit several things, it will hit each of them for the same amount of damage. This is your E spell and I max this spell first because it is your main damage output besides auto-attacks.
Pretty good ult, even though it got nerfed. It increases the range of your regular attacks for several attacks. This is a good spell to help gank people as well as get the last hit on someone that is running away. This is your R spell and I max it as soon as possible, at levels 6, 11, and 16.
There's nothing really much to say here. You can just as well go 21-9-0 if you feel you want to be more defensive. I will state that Twitch should really use 21 in Offense just because he is an AD Carry.
Now, this is the most important area of this guide.
The reason these are core is because they are the necessary items each match. Of course, it depends on the kind of opponents you are facing. An Executioner's Calling is very good with the early lifesteal bonus as well as the healthy critical chance, and you may see it as a viable first choice item. The Madred's Bloodrazor is also a great item since it gives armor, attack speed, and attack damage, as well as the passive in which helps out Twitch securing kills. You may even choose to get a Zeal immediately after boots for the early movement speed and crit chance. The reason I go for Berserker's Greaves over any other boots is because of their good use. Although may give you an early gank, it's not really necessary. Plus the early you get before Infinity Edge will make up for the slightly less speed you would ordinarily have. Also, the Infinity Edge is quite self-explanatory, it's a necessity for any critical hit build. The Cloak and Dagger is also helpful to not be susceptible to CC.
The reason these are set as "optional" items is because they are generally grabbed late game after the Core items. Particularly, after the Core Items, I feel a more defensive item is necessary, in which is why I grab a Banshee's Veil. This is a great item because of the extra health, more mana to spam abilities, as well as the amazing passive that has saved me in dozen's of situations. Of course, the Atma's Impaler is also a great item, the armor is good to have. The Black Cleaver is also a great weapon for Twitch.
Note: You will be selling your Executioner's Calling in order to get the last two items.
These items are also great choices. Randuin's Omen is always a great option. Frozen Mallet gives the slow on basic attacks and a great health boost, just in case you don't feel safe enough. Also, The Bloodthirster is a great weapon, don't get me wrong, but I just don't use it mainly because I just feel the others are better. Last Whisper is the anti-tank, grab it if you feel threatened by a tank.
Pros / Cons
Incredible at farming
Adept at ganking as early as level 2
Ultimate is pretty good when used in the right situations
Very good slow
Can plan an attack while invisible
Expunge does an unexpected amount of damage the enemy wouldn't be expecting
Tend to be focus fired
Things that detect your invisibility can be problematic
Requires skill to be good
Use Twitch to your advantage! They are quite uncommon and when people see them they are unsure how to counter you (most of the time).
At this point in the game, your main focus is on farming. A Twitch who knows how to farm will do well. But, the difference with Twitch is that you should be ganking as well. The second you see an over-extended , it is free gold and experience for you. Also, since you don't have the mana pool, don't be spamming your Q and E, just use them when you're certain you'd get a kill, or at least get them to B out.
Now, you should have some of your very helpful laning/ganking items ready for use. You shouldn't be necessarily laning all the time, and as a result, I tend to roam a lot more. This part of the game also focuses more on teamfights, and as a result, you shouldn't be the one in there doing as much damage as you can then dieing. You should poke in and out doing as much damage as you can before putting yourself through unneeded danger.
By this time, you should be fed and not even worrying about 2v1's. In my experience, 2v1's or 3v1's are not even a problem at this stage of the game. Also, with the very helpful sustainability from and you shouldn't be dieing very often at all.
The most useful spell in the game. Mainly, I use this defensively (unexpected gank), or offensively (flashing out of tower range or flashing into range of escaping champion)
Effective for two reasons. One, it gets stronger as the levels progress, so it will never become "obsolete". Two, it's for those kills you know you don't want to tower dive or if they have that little bit of health when you got CC'd.
Other Effective Choices
Very good when you need that little bit more to get the enemy in range. I don't think I really need it, mainly because of his ability to slow with
Since you are vulnerable to CC, this is quite the easy way to rid yourself of that nasty or
The other summoner spells I feel are only useful for other champions, more specifically, tanks or supports.
Where To Go, And What To Do
Twitch has the ability to be either a solo lane champion or a lane champion. Because of this great skill, he is quite useful in any situation. However, if you are in a duo lane, always take the time and understand that you're
is getting absolutely wrecked by their
and sometimes you need to take time out of your farming and take care of business. Also, contrary to popular belief, I love being laned with someone who is not a support character too. I know it may not fly in high ELO, but I love being laned with, shall we say, a
, or even a
. You just need to do your thing and help out when you can.
When you're in solo lane, you also need to understand that your is getting wrecked by their and when our just B'd out, and once again it is your obligation to help.
Tips And Tricks (Concluding Notes)
It may sound obvious, but don't let them see you go invisible. The attack speed bonus and the fear of the overwhelming surprise should be evoked in your enemy
Be wary of your positioning in team fights. Being overextended for as much as a second could lead you being focus fired
It's very easy to confuse enemy champions with your Q ability. Take advantage when escaping
Have fun with Twitch, the Underused AD Carry