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LoL Champion: Sion
| Health | 2275 |
| Health Regen | 25 |
| Mana | 960 |
| Mana Regen | 13.5 |
| Armor | 163.94 |
| Magic Resist | 133.5 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 390 |
| Gold Bonus | 0 |
| Attack Damage | 215.895 |
| Attack Speed | 76.858 |
| Crit Chance | 73%S |
| Crit Damage | 50% |
| Ability Power | 0 |
| Life Steal | 12% |
| Spell Vamp | 0 |
| Armor Penetration | 9.99 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Purchase Order
Ability Sequence





Masteries
Introduction
Hello and welcome to another jungling guide of mine. This time we'll be taking a look at
Sion. Everyone has seen him play AP mid and yadada OP mid, enough said. Not at all in comparison to AD
Sion however. We will be taking a closer look into how and why AD is better versus AP. But that's later on. For now, open your minds to what i have to say and explain about your two-item hyper carry jungler.
"What is best in death? To crush your enemies, see them driven before you and hear the lamentation of NOOBS!"
Pros / Cons
PROS
-
Strong ganks
Decent jungle speed
Good passive for jungling
Great steroid buffs
Good initiate
OP ulti
You are undead and do not die
CONS
-
Can be kited
Will be ignite focus
Can become vulnerable without ulti up
Skill Sequence
Feel No pain
This is a good jungling passive, but it's extremely hard to notice it. However, sometimes you will come out of the jungle with more or less health than other times and that is usually due to this passive.
Cryptic Gaze
OP stun. There is no arguing that
Cryptic Gaze is not overpowered. It's a targeted damaging stun and the duration on it is way too much for a targeted spell in my opinion. However, this is your ganking tool. This stun alone is more than enough time for you to 100 to 0 most mids by yourself with just
Zeal. But if you do stun and your lane helps with the kill, they die a little faster.
Death's Caress
OP shield. DO NOT ARGUE THE OP-NESS OF THIS ABILITY OR THE STUN. There's a reason why Riot nerfed the AP ratios on
Sion awhile back, and that's because it protected him from way too much as well as dealt as much damage as he could absorb. What i don't understand is why they only took 0.1 off the ratio and think that's a nerf. Meh. Anyways, for ganking/jungling use this so you can gain health or get that last bit of damage when you're ganking.
Enrage
OP steroid buff. This ability buff is why you only need
Zeal to take on any champ 1v1 and destroy them. At just level 1 of this ability you hit harder than your ADs will with around 80-90 damage without building any damage. Passively, this ability also gives you a lot of health for each creep or champion you kill which is why endgame you can get an
Atma's Impaler without building a single point of health.
Cannibalism
OP ultimate/steroid/buff/AOE heal. <-- That alone screams OP. This ulti does everything. Stronk attack speed? Check. ******ed life steal? Check. Heal your allies for the damage you deal? Check. There are very few champs that can take on 2 champs at once. Maybe a handful that can take on 3. But only
Sion can handle taking on more. Why? BECAUSE 100%+ LIFE STEAL IS OP AS BAWLZ. If you get endgame enough, i promise you will not die if you switch out
Wriggle's Lantern for a
The Bloodthirster. 125% life steal with 250% crits with some where between 300-400 attack damage while you get an attack speed buff means you will heal for more damage than you actually deal. Even with ignite on you, you can out sustain even
Warwick toe-to-toe.
PRIORITY
Why not max the shield before the stun? Well, it's preference to be honest. To want to absorb more damage or keep their team locked down more often? I max the stun before the shield because when you level the shield it doesn't lower the cooldown. It will always be 8 seconds after you detonated the shield. But the stun's cooldown does get lower as you level it up. So that's why i level the stun before the shield. But if you want to soak more damage, then get the shield first.
Runes
MARKS
Greater Mark of Alacrity - Most junglers need some attack speed to clear the jungle faster. Seeing as you are an AD champ it's probably a good bet that attack speed will definitely help with clearing the jungle as fast as possible.
SEALS
Greater Seal of Resilience - Another thing that's pretty standard on junglers. The monster camps in the jungle only deal physical damage. Makes you healthier when you go to gank, which can be very important.
GLYPHS
Greater Glyph of Alacrity -
Sion already has an attack damage buff from
Enrage so you should capitalize on this and give yourself more attack speed to clear the jungle faster. But you can also get
Greater Glyph of Shielding like most junglers do if you feel squishy.
QUINTS
Greater Quintessence of Desolation - Armor penetration so you deal basically true damage to all the monster camps. It's mainly for efficiency and speed. Not to mention it also makes your ganks more powerful and carry into end game enough to help a great deal with your sustain and damage output.
Masteries
IMPORTANT MASTERY POINTS
Summoner's ResolveYou are jungling and you're going to be using
Weapon ExpertiseWhen you have this and their tank has a lot of armor it can take off a lot of armor. Which actually makes it really funny when you have your ulti up and silly little
Veteran's ScarsBecause the passive on
ExecutionerBecause as AD
Items
Vampiric Scepter
You want to get
Vampiric Scepter on
Sion when you jungle because when you hit something with
Enrage you won't lose health from the passive on it and gain health while dealing more damage. Once you hit level 2 and get
Death's Caress it will become very easy to gain health in the jungle.
Wriggle's Lantern and Mercury's Treads
Wriggle's Lantern will massively increase your jungle speed and help sustain as well.
Mercury's Treads are simply for being tanky and not caring about crowd control as much because that's the only thing that's really going to stop you
->
Zeal into Phantom Dancer
Why not get damage? Because you don't need it.
Enrage is a great attack damage steroid and the way you can use it to your favor the best is letting yourself attack and crit more. With your ulti and just
Zeal you can blow up most champs unless they have a **** ton of armor.
Quicksilver Sash
I find QSS to be extremely useful and very needed on
Sion. Not so much for cleansing yourself out of a suppression or a stun, but mainly to get rid of ignites. You have the
Mercury's Treads for crowd control and really the only thing that's going to stop you from cleaving their head in two with your axe is
Ignite. But why get this before
Infinity Edge then? Again,
Enrage is an incredible steroid and as long as you crit and attack fast from
Phantom Dancer and
Cannibalism you are going to do tons of damage without
Infinity Edge.
Infinity Edge
Crit more. Crit harder. The only real damage item you are going to build on
Sion. All you need. Enjoy soloing their entire team and lol'ing at the futile attempts to kill you while you two shot their carries.
Atma's Impaler
Because at this point in the game the passive from
Enrage will have you over 3k health. Not to mention if any AD champ tried to fight you it will be their mistake. Just pop your shield and run into stun range and blow them up before they can say "CHUCK TESTA."
Optional/Situational Items
More Damage
Defense Items
Summoner Spells
GOOD SUMMONER SPELLS
OKAY SUMMONER SPELLS
TROLLING SUMMONER SPELLS
Jungling
Start at wolves. Have your team auto attack them a couple of times. Make sure to take the big wolf down first. You should start moving to blue at 1:52 so your team doesn't miss CS. After a decent leash blue will be no problem. If you want to get as much health back as possible pop your shield once you get it. After the blue camp is down head to wraiths. When you're crossing the lane pop the shield so you can make it explode when the wraiths are hitting you. Focus the blue wraith. Let all the wraiths hit you twice when your shield is up then explode it. This will massively increase your jungle speed and healthiness. After wraiths, head to golems. Again, it's the same thing as before. Have the shield up before you get to the golem camp and let them take the shield down as far as possible without it completely depleting. After golems your
Smite will be back up so grab red buff. And after wraiths you will have your stun. Go gank the second you get
Cryptic Gaze because with red buff too, the ganks will be really strong. I should also mention that ganking works a lot like jungling. Because you should have your shield ready to explode when you come to gank. Its a little bit of extra damage that may wind up being the difference between first blood and you dying.
Team Work
Don't ever be afraid to charge into the middle of their team. You have
Quicksilver Sash and
Cannibalism and
Death's Caress. You are
Sion be a man. Go full man-mode. If you have a team that's around you, they will understand it's go time and you will sustain long enough for them to pick of low health champs with ease.
Summary
Basically,
Sion does what
Tryndamere does. Except better.
Sion has a stun and takes less damage and an ulti that can support your team through a team fight. People will often focus you and quickly realize that you are
Sion and give no ****s and you will proceed cleaving their faces in.
Sion is easily a hyper carry because of how much damage he outputs while not being squishy. And not many other carries can initiate everything for your team like
Sion can.
If You Have LoL Replay/Recorder
You can check out a jungle
Sion game i played here.
http://www.leaguereplays.com/replays/match/195457/
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