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Build Guide by Alterus

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Alterus

Udyr - Bestial Terror

Alterus Last updated on April 1, 2010
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Ability Sequence

12
13
14
17
18
Ability Key Q
2
3
7
10
15
Ability Key W
1
4
8
11
16
Ability Key E
5
6
9
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
3/
Quickness
Blink of an Eye
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


Aim of build:
25% cooldown reduction
Trinity Force procs
Significant Armor Pen
Damage

Pros:
Strong pusher
Awesome farmer
Amazing ganker
Great at escape/chasing

Cons:
Somewhat squishy
Snares and CC are your bane

Out of the gate:

Buy the Vampiric Scepter. First point into Bear Stance, hit it while you're still on the pedestal (so your mana will come back, mana management's going to be an issue early on). Get to your lane (which isn't solo mid). Between your Bear stun and Exhaust you're going to be a beast early on, so don't be shy of the pre-creep action - just watch your mana bar. Even though the Masteries/Runes give you ~8.6 mana per 5 (if you have them) mana will still be an issue early on.

Early Game:

If you're up against 1 in your lane able to harass you, play slightly aggressively trying to farm gold. Time your turtle stance to proc the shield and have them eat through their mana when they try their cool flashy moves on you. Work with your harassment and make ample use of your terrifying bear stun. If all goes well, just the sound of you switching into bear stance should have them fleeing in terror. If there are two ranged/harassing people in your lane, try to run in and killshot things when you can (remembering to pop the turtle shield to absorb the inevitable hits), but don't go crazy. That shield will only eat one ranged attack (or less). Regen on the minions when they get close to the turret.

Once you go back to get your boots (and possibly Phage, or at least part of it), you should be 5-6 and have gotten your first point in phoenix stance.

If your lane partner plays well, go to them and bait the others into harassing you, and run in and maul their face off. Phage is going to help you chase them down if they run (along with bear stance). Considering how expensive it is early on, don't hop into phoenix for your dps unless it's going to the wire.

If your lane partner is worthless, tell them to hug the turret while you set up a gank in one of the other lanes. Help them push a turret once this is done and then go back to your own lane (hopefully your partner hasn't managed to lose the turret).

Mid-Game:

Once you've gotten Phage, aim for The Brutalizer and then Trinity Force (you already have Phage, I tend to get Sheen and then Zeal). Your tactics should now be similar to the following:

1. Hide in the bushes and wait for them to push away from their own turret
2. Charge from behind with Bear
3. Once they're hit by the initial stun, cycle Turtle, Phoenix, Bear (with The Brutalizer and your Masteries/Runes you should be sitting well above 25%, allowing you to cycle the three without pausing - just remember that CD reduction doesn't affect the 6 second cooldown on your bear stun).
4. Spam Bear/Turtle to chase when they run (Turtle helps in case they're baiting you and it should be cheap to cast by now)

When they're dead, either continue pushing your lane or head into the jungle if you're low on health - eat the mobs there (just pop turtle to keep the shield up, don't bother with other stances) to regain health and then push a different lane or wait for one of them to try and push yours back.

Should things go well, by level 10-11 you should be able to obliterate creep waves in seconds and any single (I've seen 2-3) champion should run crying to the nearest turret when they see you. The one in the center 3-4 levels higher than you is likely to run as well.

Late Game:

In the late game, when they see you, they absolutely have to deal with you. You obliterate their creep waves/turrets too quickly not to be dealt with (go into Phoenix and then Turtle and you'll obliterate creep waves and gain health/mana doing it). Don't initiate team fights ever by running in first because you're entirely worthless at doing so. Once the fight's started, run in with bear and cycle targets, interrupting/stunning them. Don't run off to chase until it's clear you're going to win. Your new cycle once you're at 3+ points in Tiger is Bear-Turtle-Tiger.

With your items making their armor largely irrelevant and your damage output through the roof you are going to become a priority target. Play it cool and don't run into groups (first), and try to control the creep lines. Time they spend chasing you in the jungle (and there will be more than one, nobody's going to be stupid enough to engage you solo) is time they're not spending killing your teammates.

Notes:

Item path - If you don't have the runes/masteries go with Nashor's Tooth to pick up your 25% cooldown reduction
Comments - always welcome